BFT2020
Well-known member
Yes I was (I looked in the file to verify - not being cocky here as I will admit when I am wrong)
In the Quests xml file, you would need to change the following for the trader request
Edit: yes, removing (or making into comments) the top 2 property name lines above fixes that issue. I just did a desert only map and it found the nearest trader.
In the Quests xml file, you would need to change the following for the trader request
I will see if removing those lines opens up to any biome. I think this was done to prevent people from having to go to harder biomes at the start of the game.<objective type="Goto" id="trader" value="5" phase="1">
<property name="biome_filter_type" value="OnlyBiome" />
<property name="biome_filter" value="pine_forest" />
<!-- <property name="biome_filter_type" value="ExcludeBiome" /> -->
<!-- <property name="biome_filter" value="wasteland" /> -->
<property name="nav_object" value="go_to_trader" />
</objective>
Edit: yes, removing (or making into comments) the top 2 property name lines above fixes that issue. I just did a desert only map and it found the nearest trader.
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