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KingGen - A Random World Generator for 7 Days to Die

How do I use the min and max value for my POIs, because no matter how many times I create an 12k map, he wont create certain POIs and I dont know why. So I tried testing it with a min and max value but then it says it discarded that line in the POI list.

Edit: ok I found out how to use the min and max value but I still want to know why it is not generating certain PIOs no matter what option I choose

 
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what is wrong with this line? It wont generate even when I put all, biomes, townships and zones in it.

rh_cave_Salt_Desert(by_sinder),35,25,39,-22,2,desert,town/wilderness/rural,residential/residentialnew/downtown/residentialold,,

 
what is wrong with this line? It wont generate even when I put all, biomes, townships and zones in it.

rh_cave_Salt_Desert(by_sinder),35,25,39,-22,2,desert,town/wilderness/rural,residential/residentialnew/downtown/residentialold,,
I think it fails because your value (in the alowed values for zones) is the word "residential". Gandilien.  Below is what is written on the first page of the KG topic:

"The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any."
 

 
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I think it fails because your last value (in the alowed values for zones) includes the word "residential". Gandilien.  Below is what is written on the first page of the KG topic:

"The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any."
 
Yeah I know, but it doesn't matter, when you put something else in, it will just ignore it and beside that, I already tried putting it like that

rh_cave_Salt_Desert(by_sinder),35,25,39,-22,2,pine_forest/burnt_forest/desert/snow/wasteland,city/town/rural/wilderness,residentialold/residentialnew/downtown/commercial/industrial/oldwest,,

and it didn't work either.

 
Ok. I must confess to having only removed complete lines, and have never had the need to edit any particular line, Gandilein:  for me,  "allowed values" implies that an error message or crash may/will occur when anything else is entered.

 
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Ok. I must confess to having only removed complete lines, and have never  had the need to edit any particular line, Gandilein:  for me,  "allowed values" implies that an error message or crash may/will occur when anything else is entered.
The allowed values for biomes are: pine_forest, burnt_forest, desert, snow and wasteland.

The allowed values for townships are: city, town, rural and wilderness.

The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any.
Any other values will be ignored.

There it says:"other values will be ignored" and if that is not proof enough

rh_business_Monster_Flex_Gym(by_Swolk),28,21,50,-3,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town/city,residentialnew/residentialold/industrial/commercial/residential/downtown,,

this one for example is working

 
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So, without that original line in the poislist - KG will create a map just fine, but when you put that line in the poislist - KG stops and produces some kind of error, or what?

 
So, without that original line in the poislist - KG will create a map just fine, but when you put that line in the poislist - KG stops and produces some kind of error, or what?
There is no error it just won't generate that POI and that is just one of a few more, I just want to know what causing it that I can work something out for the other POIs

 
Aaahh...  ok. Well, in that case, I guess I would remove the main Prefabs folder, and create a small one in it's place, with say - ten or fifteen prefabs in it, including this one, and see if that works. Maybe KS has to answer this. I have no other suggestions: you've already gone past where I am in learnng this tool !!!!

 
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This is just off the top of my head, but are you sure you got the POI name right?  Since you said 

rh_business_Monster_Flex_Gym(by_Swolk),28,21,50,-3,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town/city,residentialnew/residentialold/industrial/commercial/residential/downtown,,


works, try this:

Swap out rh_business_Monster with cave_Salt to see if the map generates the POI cave_Salt.  If it doesn't generate it still, that might point to a naming issue with the POI

 
This is just off the top of my head, but are you sure you got the POI name right?  Since you said 

works, try this:

Swap out rh_business_Monster with cave_Salt to see if the map generates the POI cave_Salt.  If it doesn't generate it still, that might point to a naming issue with the POI
LOL you did it, King Gen seems to have a problem with the word "cave" I renamed it a few times and nothing worked but when I removed "cave" it worked.

Thats why no other cave is generated aswell.

That is a really strange bug

 
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LOL you did it, King Gen seems to have a problem with the word "cave" I renamed it a few times and nothing worked but when I removed "cave" it worked.

Thats why no other cave is generated aswell.

That is a really strange bug
@KhaineGB

So Khaine is aware of what you found.  He might need more details from you.

 
@KhaineGB

So Khaine is aware of what you found.  He might need more details from you.
No problem, I tried tinkering with the POI list because I realized that a lot of POIs weren't generated by KG. Few of them just needed some allowed Township value, that was not to complicated but apparently no POI with the phrase "cave" in its name will generate aswell.  So the solution is to rename them to something without cave or just remove the "e" from cave.

grafik.png

grafik.png

grafik.png

 
Wait, what? Why am I being tagged? The only caves DF has are part of sphereii-core and not part of the kinggen list.

 
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