I could use a little help from an expert please! I've been chasing my tail for days, now, trying to create a "canyon" map - one where we start in a small open area, say a 200 x 200 px square in the GIMP heightmap.png: the map's base city level is set at 60 in GIMP. This starting area has 100 hardness vertical cliff walls all around, going up to the 100 px level, and this is the level of the highest point across the map - no mountains - just a dead flat 4096 x 4096 with five identical square 'boxes' each with a stock 60 px ground floor, and linked together by a single narrow "slot" in the 60 to 100 px cliffs - the slot is about 11 or 12 px wide - enough to easily walk along. At the end of this chain there are two larger squares - one, a 1500px 'box' and the second at 2500 px. The 12px wide canyon runs down through the five small squares, into the 1500, then into the largest square in an "L"-shaped path. The city.png is configured so that each small square has a village in it: the medium has a town, and the large has a (medium) city. The city png 'square' sizes are smaller than the hm squares, so that the buildings don't touch the surrounding cliff walls (some still did) . All of this loads in KingGen quite properly, and the maps complete as we expect. . . . . BUT. . . the road creation pays no attention whatsoever to the vertical cliffs.: it just drives a 70 or 80 degree road right up and out on top of the 100 px snowy landscape. It simply will not follow the 11 px canyons. Even 12, 15 or larger. I can find nothing that's current on
how to create a splat3 png file and am just too dumb and frustrated to figure out how to paint a red channel, or a green channel.
(sigh) I'm almost ready to go back to Far Cry . . . Brad? Stallion? KS? anybody?
https://1drv.ms/u/s!AueVg7eVAeXMkxzZVj-BUo-HXve6