as mentioned it was a very quick and dirty test map level adjustment from my 10K map artwork. Yes a bit of tweaking would need to occcur for a playable map, the original artwork was 20K x 20k and done it 8 bit grayscale and the land mass was level balanced for 32 or 34 to 180 or something (what works well for nitrogen as far as most maps go where you end up with your land mass low level set to 1 block above the water level).
As your maps have a higher low point I just raised the levels overall and then scaled it to 4K purely for a test, the actual live map on scallisgaming.com plays very nicely by the way...
I tend to work on real world terrain maps for games as it makes it a lot more interesting IMHO
And yes the map looks bloody awesome in the preview above thanks for looking into it and fixing the bug, I will continue to test a few things during this week - including the cli config file option, how it goes on linux gui and cli, and will also test out the custom biomes option
Keep up the great work you are doing its absolutely a breath of fresh air so far and for your efforts I honestly thank you
The current live 10K map looks like this on the server
the screen shot cuts off tasmania but you get the idea based on the sheer volume of POI's
One thing I am wondering - from a programming design standpoint - why did you choose 16 bit grayscale as the basis for the height map image ??
It is because that is what the raw file uses or was it for some other reason? As the colour space the game plays in is essentially 8 bit I would have thought an 8 bit map basis would be easier to work with - as a minor thing I noted when I viewed the map in game, a result for changing the colour space from 8 bit to 16 bit for me was it essentially required me to double the levels of the artwork (no easy feat when using sliders lol) compared to clamping it between 0 and 255... the initial map test was mostly under water until I just boosted the levels - I was not really tweaking levels as simply setting a white point at one of the brightest areas and relevelling the colour space at that.
If for program allowed for 8 bit grayscale levels it would make it a lot easier working in gimp doing level adjustments (at least from my point of view)