Pra3t0r 0f R0m3
New member
Ah...learn something new every day lol.They are not percentages. The algorithm uses noise to generate biomes.
Ah...learn something new every day lol.They are not percentages. The algorithm uses noise to generate biomes.
Thanks, could you send the files via discord? You can find me in the compopack server.Here's another example of the extended road bug.
https://imgur.com/qspwsQ4
https://imgur.com/k3uld7i
https://imgur.com/JrKlS34
Then out the other way
https://imgur.com/xlMOyQf
SETTINGS:
biomes_map=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus biomes.png
border_size=medium
border_type=water
burnt_size=medium
cities_grid_size=large
cities_level=60
cities_number=medium
cities_size=medium
default_biome=pine forest
default_biome_tools=pine forest
desert_size=medium
heightmap=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus.png
heightmap_smoothing=little
mountains_size=medium
multiple_generations=1
name=KingGenWorld
output_folder=
png_heightmap=no
pois_list=C:/Users/golob/Desktop/kinggen/A19.4 CP47 KingGen/KingGen Prefablist(vanilla inc)/CompoPackandVanilla original - Copy
pois_number=medium
seed=ZEv5o1eWlz
size=8
skip_preview=false
snow_level=
snow_size=medium
spacing=medium
spawn_points=medium
terrain_roughness=medium
towns_grid_size=large
towns_number=medium
towns_size=medium
traders_location=cities
traders_number=increased
villages_grid_size=medium
villages_number=medium
villages_size=medium
waste_size=medium
water_level=45
water_size=medium
What system do you use to share files so I can send you the heightmap and biome pngs?
I replicated the bug, but I am still trying to figure out what's going on...Here's another example of the extended road bug.
https://imgur.com/qspwsQ4
https://imgur.com/k3uld7i
https://imgur.com/JrKlS34
Then out the other way
https://imgur.com/xlMOyQf
SETTINGS:
biomes_map=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus biomes.png
border_size=medium
border_type=water
burnt_size=medium
cities_grid_size=large
cities_level=60
cities_number=medium
cities_size=medium
default_biome=pine forest
default_biome_tools=pine forest
desert_size=medium
heightmap=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus.png
heightmap_smoothing=little
mountains_size=medium
multiple_generations=1
name=KingGenWorld
output_folder=
png_heightmap=no
pois_list=C:/Users/golob/Desktop/kinggen/A19.4 CP47 KingGen/KingGen Prefablist(vanilla inc)/CompoPackandVanilla original - Copy
pois_number=medium
seed=ZEv5o1eWlz
size=8
skip_preview=false
snow_level=
snow_size=medium
spacing=medium
spawn_points=medium
terrain_roughness=medium
towns_grid_size=large
towns_number=medium
towns_size=medium
traders_location=cities
traders_number=increased
villages_grid_size=medium
villages_number=medium
villages_size=medium
waste_size=medium
water_level=45
water_size=medium
What system do you use to share files so I can send you the heightmap and biome pngs?
Sorry, can you give me the name of the file to get the seed from?
Hi, I keep getting the same error when I click the generate world button and also clicking the X button to exit out of the software. I also tried running it as Administrator with the same result. Any help is appreciated.
Exception in Tkinter callback
Traceback (most recent call last):
File "tkinter\__init__.py", line 1892, in __call__
File "gui.py", line 164, in on_closing
File "settings.py", line 26, in dump_settings
PermissionError: [Errno 13] Permission denied: '.\\KingGenConfig.txt'
Exception in Tkinter callback
Traceback (most recent call last):
File "tkinter\__init__.py", line 1892, in __call__
File "gui.py", line 1296, in generate_world
File "settings.py", line 26, in dump_settings
PermissionError: [Errno 13] Permission denied: '.\\KingGenConfig.txt'
Yeah, the actual reason is that cities avoid mountains, it has nothing to do with the biomes themselves.
In your image though, it looks like about 50% of cities are in the pine forest, which isn't bad IMO. But yeah, you can always customize the biomes.png map.
it was a matter f permissionsI could not edit my previous post. I seemed to have fixed the issue. I moved the KingGen .exe to the same drive that my game is installed and everything now seems to work.
Roads are still a work in progress. Please share screenshots of maps where there should be a road but KG did not generate it. So I can understand what's going on...Good day KingslayerGM
A couple of question ..
How would I go about connecting all the cities with at least 1 roadway in and out .. in simple terms for this 74yr old gamer. Because it seems that every map I make at least 50% are not connect .. other than overland express. (or maybe a option to do so)
Also .. you've done a great job with increased Traders .. but could you add "cities and towns" as an option .. OK, I admit it .. I like traders in a game, maybe more Jen's would be nice, Lol. .. Also I was thinking maybe a option for "unprotected traders" if that is even possible in the future.
Thank you for adding a simple height adjustment, because some of cities are having issues with roads being lower than the buildings and you get that float effect as in the picture .. So I was thinking if I raise the height map by 1 .. it would help, so in my latest map I set it to 61 and hope that will work.
Anyway .. I do enjoy your mod system. Take Care and Be Safe ... the Old Gamer ..
This is the wall of the Nuclear powerplant from CP47 for your mod .. but I get it with vanilla poi's also.
View attachment 20358
I've seen the same thing with the vanilla RWG (floating blocks). It seems to be the terrain block underneath that is the issue. Putting a wooden frame next to it seems to fix it when I come across it on POIs I take over for bases (I am not that OCD that I have to do it for all POIs in the game). It will be interesting if KingSlayers solution works.This is the wall of the Nuclear powerplant from CP47 for your mod .. but I get it with vanilla poi's also.
View attachment 20358
I've seen the same thing with the vanilla RWG (floating blocks). It seems to be the terrain block underneath that is the issue. Putting a wooden frame next to it seems to fix it when I come across it on POIs I take over for bases (I am not that OCD that I have to do it for all POIs in the game). It will be interesting if KingSlayers solution works.
Roads are still a work in progress. Please share screenshots of maps where there should be a road but KG did not generate it. So I can understand what's going on...
What's the option "cities and towns"?
I can't change the protection of traders... that is a game thing, I do not control that in the generation.
Regarding the floating blocks. I have noticed that the game lowers the generated heightmap by around 0.5 blocks, maybe less... Perhaps if I added 0.5 everywhere the problem would be fixed... I have to test that.
Perhaps you are trying to upload an image that is too big...I tried several times to upload a 10k map, that I just made today from KingGen v10 ... which 10k and larger are the ones that seem to have most issues .. but they keep getting error message "error 200" ..... The 8k don't seem to have an issue with roads.
Cities and Towns may have 1 trader each ..... or ..... 1 trader per city and town
Perhaps you are trying to upload an image that is too big...
The option to put traders in towns and cities is already in KG
There is one or the other the way I read it .. not .. "1 in both a city and town at the same time" .. basically you would be doubling the traders.
The upload was only 40.6 mb so it should have gone .. even tried one with just the map as a separate load and still won't.
What I thought might work with raising height map from 60 to 61 was a disaster, won't do that again .. most every place that had buildings on it .. looked like this .. Lol.
I'll watch your video's on " How To " and see it might help or this old brain takes it in ... Thank again and I will be back ... the Old Gamer ..
View attachment 20359
Perhaps you are trying to upload an image that is too big...
The option to put traders in towns and cities is already in KG