Same me happened just ignored Windows & AVG that false positives virus like false positives covid in 2021Just a heads up, but AVG alerted on my 0.9.1 install as a "suspicious" file. First time that AVG has done that (Windows does every time, I know I can ignore that one!).
I just fixed wide bridges now got 4 out of 4 roads on bridges. Nice different sizes grids village town city & added smoothingTry making the bridge of land wider. If it still doesn't work, try moving the two coast lines closer to each other
AVG just popped up - Good news from Threat Labs! We didn't find any threats in that KingGen.exe file you sent us...Just a heads up, but AVG alerted on my 0.9.1 install as a "suspicious" file. First time that AVG has done that (Windows does every time, I know I can ignore that one!).
At the moment no, I'm sorry, because snow appears on mountains and cities in valleys. So they never touch.Requests not demands...love it btw. Small deserts doesn't seem small compared to small for other biomes. Is there any way to get cities to populate in snow biomes without whole map being snow. Thanks for all the hard work.
Yeah I could smooth the terrain around the edges of cities towns.... I am a bit worried about adding computing time to the generation, thus making the overall generation longer. I will have to experiment, but it's not going to happen soon.Working perfectly now. Super!
Here's a suggestion for the to-do list.
Find a way to smooth the heightmap after the cities have been placed or do a second smoothening then, so things like >>see picture below<< don't happen, or at least not as often.
View attachment 20273
Not that it's he worst thing in the world.
Hi, thanks for reporting that. It is a bug and I have just verified it. A fix will be in the next release of KingGenTraceback (most recent call last):
File "gui.py", line 1408, in generate
File "ntime.py", line 11, in ntime
File "world.py", line 1135, in run
File "world.py", line 36, in __init__
File "world.py", line 199, in handle_kwargs
KeyError: 'pine forest'
when selecting 'pine forest' as border biome, no issue if letting it use default biome of 'forest'
on another note wilderness traders while the spawnrate seems about right have a habit of spawning in clusters, often winding up near city-based clusters and making the density in a general area rather high, this doesn't occur much on reduced spawnrate levels but maybe a bit undesirable since that overall makes their density much lower
I haven't noticed that, can you please share a screenshot?on another note wilderness traders while the spawnrate seems about right have a habit of spawning in clusters, often winding up near city-based clusters and making the density in a general area rather high, this doesn't occur much on reduced spawnrate levels but maybe a bit undesirable since that overall makes their density much lower
Zoning allows you to control the types of buildings. Like industrial, commercial, downtown.... There is some information about it on the first page. You can also skip this part and KG will do automatic zoning.
Yes KingGen will randomize the zoning for areas that you haven't covered with your zoning map. But I would not recommend that.Thank you, I didn't see that! One last clarification: I saw someone ask about the custom cities map and how, in 0.8 it couldn't generate random cities if there weren't any on the custom map—is it the same way with the "zoning" map? I have a custom City spawning map, and using that, I made a zoning map for just said city. Will KingGen still randomly zone the non-city spawns, or do I have to do that myself as well (it isn't a big deal if I do, but it's a curiosity)?
Yes it's on the first page of this thread. There is a long guide on how to use KingGen.Is there some kind of tutorial on how to make custom maps via greyscaling? If so can you please link me that?
Thanks...
For custom radiation you can generate the world first, then open the radiation.png file and modify it with paint/Photoshop/gimpHey, I will be testing the map gen for our July map reset, looking good so far.. great work..
is it possible to add the ability to add in custom and random gen radiation points in the map, not just the edges..