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Khaine's V2 Modlets! (Bigger backpacks, HP bars, etc) 2025-06-16

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Instead change the line to

<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="55" height="55" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>

That matches up with the changes the devs made in the original xml file but keeps the mods changes.
I cant find this line under control.xml What line is it?
Post automatically merged:

I cant find this line under control.xml What line is it?
nevermind. i got it
 
Instead change the line to

<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="55" height="55" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>

That matches up with the changes the devs made in the original xml file but keeps the mods changes.
Fixed my issue! Literally made an account to reply for a fix and found it right here lol
 
Question for ya Khaine. Are the values in the headshot modifier mod percentages?

Was thinking of tinkering with them, but I don't want to break scaling (i.e. accidentally make Warrior harder than Insane), so I need to keep any changes in line with the player damage multipliers for the affected difficulty levels.
 
Hope to see v3 of these soon. Loot goblin needs that big swaggy backpack.

Tried to do some updates to the 96 slot backpack mod, but ran into a brick wall
 
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