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Khaine's V2 Modlets! (Bigger backpacks, HP bars, etc) 2025-06-16

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KhaineGB

Hunter
KhaineGB submitted a new resource:

Khaine's V2 Modlets! (Bigger backpacks, HP bars, etc) - A collection of modlets i've maintained since A19

Well, V2 is now in experimental, so it's time to update all of the modlets again! (yes I selected 1.4 just so the forum will let me post this, will adjust when I can)

As per previous posts, these will be divided into sections. XML only stuff (runs fine on server only), XML with assets (be it models or item-icons, needs to be installed locally but is EAC safe) or C# (must be installed locally, not EAC safe)

Enjoy. :)

XML Only...

Read more about this resource...
 
Awesome and thanks for the rapid updates.
I really only use 3 of them but happy you are still around and supporting em
FoodWater
ZombieReachAdjust
12CraftQueue
 
That's awesome thank you Khaine ! Last time I played DF I could crawl through 1 block gaps, is it possible to get a modlet to enable that ?

Cheers :)
 
Are you going to add the 2 new zombies to the zombie reach mod? Default both are 1.75
meleeHandZombiePlagueSpitter
meleeHandZombieFrostclaw
 
That's awesome thank you Khaine ! Last time I played DF I could crawl through 1 block gaps, is it possible to get a modlet to enable that ?

Cheers :)

That's part of SCore. So you need to wait for Sphereii to update that

Are you going to add the 2 new zombies to the zombie reach mod? Default both are 1.75
meleeHandZombiePlagueSpitter
meleeHandZombieFrostclaw

Yup. I'll look at that later
 
@KhaineGB

You may want to add the following lines to the Behemoth's entity classes in the Return of the Behemoth mod. Stuff them in under Experience Gain:

<property name="LootDropProb" value="1"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>

This way it will be dropping a standard Boss loot bag similar to the other bosses in the game (Demolisher, Zombie Bear, Dire Wolf, Grace) or if you want to take it one step further, you could create a custom loot bag for it (some of the normal zeds have custom loot bags), given it far surpasses the other bosses.
 
I haven't play the game in a good while and figured I'd give 2.0 a shot, I wanted to add my tried and true Khaine's mods and when I extracted them to the mod folder they just had a config folder and a modinfo.xml. Not sure what I did wrong but did they change the way mods were implemented/added?
 
I haven't play the game in a good while and figured I'd give 2.0 a shot, I wanted to add my tried and true Khaine's mods and when I extracted them to the mod folder they just had a config folder and a modinfo.xml. Not sure what I did wrong but did they change the way mods were implemented/added?
extract them with the path name (that included the zip file name) copy that folder and all sub folders to the MODs folder.
they each need their own folder in the Mods folder.

Hope that helps
 
Dear KhaineGB, my wife and I are long-time fans of yours. ) We want to know if your modification will continue for version 2.x ?
 
Hey Khaine, someone reported an issue on your Github for the Dangerous Cities modlet, which I think is an issue related to one I reported some time ago on your Discord for 1.0. It seems the structure of the default spawning file has changed since the alpha versions, which I imagine is when your modlet was originally derived. Stags have their own entity groups, zombie bears and dire wolves have their own thing, I don't think wilderness is a tag anymore, etc.

The result is that a few mobs like the ones I mentioned weren't spawning in 1.0 (and maybe still), and according to that Github issue, now the plague spitters aren't spawning.

I took a stab at fixing it, but all I knew to do was copy the default spawning.xml structure and make a best effort guess at what you would set those numbers to, since the groupings aren't an exact match to your groupings. I can report though that the things that weren't spawning are spawning now. And cities feel dangerous!

Here it is, if it helps. Perhaps this is good to go as-is, or just requires some quick tweaks from you and doesn't require you to have to update your modlet from scratch.

XML:
<config>
  <set xpath="/spawning/biome[@name='pine_forest']">
        <spawn id="dz01" maxcount="1" respawndelay="1.0" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
        <spawn id="nz01" maxcount="2" respawndelay="0.5" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

        <spawn id="dz02" maxcount="8" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
        <spawn id="nz02" maxcount="8" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

        <spawn id="dz03" maxcount="8" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
        <spawn id="nz03" maxcount="8" respawndelay="0.1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" />

        <spawn id="aa01" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" />
        <spawn id="na01" maxcount="1" respawndelay="1" time="Night" entitygroup="WildGameForestNight" />
        <spawn id="ne01" maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" />
    </set>

  <set xpath="/spawning/biome[@name='burnt_forest']">
        <spawn id="dz01" maxcount="1" respawndelay="0.9" time="Day" entitygroup="ZombiesBurntForest" />
        <spawn id="nz04" maxcount="2" respawndelay="0.5" time="Night" entitygroup="ZombiesBurntForestNight" />

        <spawn id="dz04" maxcount="2" respawndelay="2" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
        <spawn id="nz01" maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" />

        <spawn id="dz02" maxcount="8" respawndelay="0.25" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
        <spawn id="nz02" maxcount="8" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

        <spawn id="dz03" maxcount="8" respawndelay="0.15" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
        <spawn id="nz03" maxcount="8" respawndelay="0.1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

        <spawn id="aa01" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" />
        <spawn id="na01" maxcount="1" respawndelay="1" time="Night" entitygroup="WildGameForestNight" />
        <spawn id="ae01" maxcount="1" respawndelay="2" time="Any" entitygroup="EnemyAnimalsBurntForestAny" />
        <spawn id="ne01" maxcount="1" respawndelay="1" time="Night" entitygroup="EnemyAnimalsBurntForestNight" />
    </set>

  <set xpath="/spawning/biome[@name='desert']">
        <spawn id="dz01" maxcount="1" respawndelay="0.9" time="Day" entitygroup="ZombiesDesert" notags="commercial,industrial,downtown" />
        <spawn id="nz04" maxcount="2" respawndelay="0.5" time="Night" entitygroup="ZombiesDesertNight" notags="commercial,industrial,downtown" />

        <spawn id="dz04" maxcount="1" respawndelay="2" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
        <spawn id="nz01" maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

        <spawn id="dz02" maxcount="8" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
        <spawn id="nz02" maxcount="8" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

        <spawn id="dz03" maxcount="8" respawndelay="0.2" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
        <spawn id="nz03" maxcount="8" respawndelay="0.09" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

        <spawn id="aa01" maxcount="1" respawndelay="1.5" time="Any" entitygroup="WildGameForest" />
        <spawn id="ae01" maxcount="1" respawndelay="2" time="Any" entitygroup="EnemyAnimalsDesert" />
        <spawn id="ne01" maxcount="1" respawndelay="1" time="Night" entitygroup="EnemyAnimalsDesertNight" />
    </set>

  <set xpath="/spawning/biome[@name='snow']">
        <spawn id="dz01" maxcount="2" respawndelay="0.5" time="Day" entitygroup="ZombiesSnow" notags="downtown" />
        <spawn id="nz04" maxcount="4" respawndelay="0.5" time="Night" entitygroup="ZombiesSnowNight" notags="downtown" />

        <spawn id="dz04" maxcount="1" respawndelay="2" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
        <spawn id="nz01" maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

        <spawn id="dz02" maxcount="8" respawndelay="0.09" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
        <spawn id="nz02" maxcount="8" respawndelay="0.06" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

        <spawn id="dz03" maxcount="8" respawndelay="0.07" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
        <spawn id="nz03" maxcount="8" respawndelay="0.04" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

        <spawn id="aa01" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" />
        <spawn id="na01" maxcount="1" respawndelay="1.5" time="Night" entitygroup="WildGameStagNight" />
        <spawn id="ae01" maxcount="1" respawndelay="1" time="Any" entitygroup="EnemyAnimalsSnow" />
        <spawn id="ne01" maxcount="1" respawndelay="1.5" time="Night" entitygroup="EnemyAnimalsSnowNight" />
    </set>

  <set xpath="/spawning/biome[@name='wasteland']">
        <spawn id="dz01" maxcount="4" respawndelay="0.3" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" />
        <spawn id="dz04" maxcount="4" respawndelay="1" time="Day" entitygroup="ZombiesAllWasteland" notags="commercial,industrial,downtown" />
        <spawn id="nz01" maxcount="6" respawndelay="0.003" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" />

        <spawn id="dz02" maxcount="10" respawndelay="0.033" time="Day" entitygroup="ZombiesAllWasteland" tags="commercial,industrial" notags="downtown" />
        <spawn id="nz02" maxcount="10" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" />

        <spawn id="dz03" maxcount="10" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
        <spawn id="nz03" maxcount="10" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" />

        <spawn id="na01" maxcount="1" respawndelay="2" time="Night" entitygroup="WildGameStagNight" />
        <spawn id="ae01" maxcount="1" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" />
        <spawn id="ne01" maxcount="1" respawndelay="0.3" time="Night" entitygroup="EnemyAnimalsWastelandNight" />
    </set>
</config>
 
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