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Khaine's A21 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

Just wondering are you planning on updating this even after 1.0 hits? I am trying to get a list of mods that I am going to have on my server to get everything ready.

 
Just wondering are you planning on updating this even after 1.0 hits? I am trying to get a list of mods that I am going to have on my server to get everything ready.
Recommend checking out his youtube channel. He talks about plans and upcoming changes or timelines in his 7DTD vids.

Cheers

 
heya Khaine,

Having an issue. I am trying to add your bigger backpack mod to a The Wasteland world but when I add it, all the inventory slots disappear including everything in them. I can craft/ scrap and the item goes into my inventory but then I cannot see them in my inventory. I have looked to see if I am missing a dependency but cannot see that the mod requires one. I am rather new to this but I can use a different backpack mod but I would prefer to use yours. The lockpick minigame mod is not working either but I am still looking into that one, lol. If you can provide any help that would be really appreciated I am now 2 days into working on this and I am tired of restarting my game lol.
Oa7lF8d.jpeg


 
heya Khaine,

Having an issue. I am trying to add your bigger backpack mod to a The Wasteland world but when I add it, all the inventory slots disappear including everything in them. I can craft/ scrap and the item goes into my inventory but then I cannot see them in my inventory. I have looked to see if I am missing a dependency but cannot see that the mod requires one. I am rather new to this but I can use a different backpack mod but I would prefer to use yours. The lockpick minigame mod is not working either but I am still looking into that one, lol. If you can provide any help that would be really appreciated I am now 2 days into working on this and I am tired of restarting my game lol.


The Wasteland mod already uses Khaine's 60 slot backpack mod so the 96mod is trying to change an already changed backpack but the way 96BBM is written, it is expecting vanilla values. For example, 96BBM wants to change the CarryCapacity to 61 and it looks for CarryCapacity=27, the vanilla value, but this has already been changed by 60BBM (as part of the Wasteland mod) to CarryCapacity=40. (Well, actually unless you renamed the 96BBM mod to load later it will run first and then WL mod tries to change that to 60BBM). Anyway, it can't find the right value to change so it skips it. Some properties get modified, some don't, and a mix of 60BBM and 96BBM doesn't work.

You could edit the 96BBM mod to look for the 60BBM values, or better just have it change the current value regardless of what it is. Then just rename the mod so it comes later alphabetically so it loads after The_Wasteland.

I don't know anything about the lockpick mod.

 
You could edit the 96BBM mod to look for the 60BBM values, or better just have it change the current value regardless of what it is. Then just rename the mod so it comes later alphabetically so it loads after The_Wasteland.


I wasn't doing anything so I took a look. It's a few more edits than just changing the above, but just minor changes and got it working fairly quickly. So, not that hard to do.

 
I wasn't doing anything so I took a look. It's a few more edits than just changing the above, but just minor changes and got it working fairly quickly. So, not that hard to do.
Thank you I had no idea it used the mod that could explain my issue lol I figured out the lock pick issue I had to edit score values to include advanced lockpicking 

 
You're welcome. Yeah, it's incorporated into the other code so unless you look at the mod files you could miss it. There are comments crediting Khaine where things have been added.

 
FYI some of these mods are already working in 1.0 exp.

HP Bars, 12 slot craft queue, always open trader.

15 slot belt shows up but cannot scroll to it.

Luckily some may only need minimal work to update.

 
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FYI some of these mods are already working in 1.0 exp.

HP Bars, 12 slot craft queue, always open trader.

15 slot belt shows up but cannot scroll to it.

Luckily some may only need minimal work to update.
The HP bars didnt work on mine, but the 96 slot bag and food/water bars did. (and the trader one you mentioned)

 
hopefully am posting in the right place, new to this site....but i just installed the 60 slot back pack mod for v1, all works great apart from cant use L SHIFT and click on items to move them across or even R to loot all to the new slots if you get me, i recorded it so i could show you if there is a way to get it to you

Thank you 

 
FYI some of these mods are already working in 1.0 exp.

HP Bars, 12 slot craft queue, always open trader.

15 slot belt shows up but cannot scroll to it.

Luckily some may only need minimal work to update.
Yeah, the three modlets I updated only needed the format change, which Kaine probably already has in place.  So that makes things easier.

 
Okay av been playing for like 20mins and the issue i was having up above this post has randomly fixed itself, and i can now press R on new items to move across to the new backpack slots or left shift and click on item to move across so all good now... weird how it fixed itself though lol 

 
Good Day Khaine

Will you be Updating the Wandering Horde Frequency Mod for V1.0 .. or .. should it work as is??

Thank you, The OldGamer

 
Thanks much for the update Khaine! Your modlets are pretty much essential for any of my saves due to how much QOL improvements it gives~

 
Edit: Turns out this is a vanilla PTB bug/not related to these mods.

Experiencing the following bug from the 1.0 ptb builds. (Presumably with food & water, or else 60 slot backpack or 3 slot forge--I only have those 3 installed.)

2jF0xky.png


 
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Experiencing the following bug from the 1.0 ptb builds. (Presumably with food & water, or else 60 slot backpack or 3 slot forge--I only have those 3 installed.)



That's a bug I have seen already in vanilla 1.0.  It is not caused by mods.

For me, it happened when I was selling things to the trader so I see the coin transaction there until I quit the game and restart

 
That's a bug I have seen already in vanilla 1.0.  It is not caused by mods.

For me, it happened when I was selling things to the trader so I see the coin transaction there until I quit the game and restart
Got it, thanks! I will update my original message to clarify this.

(I didn't happen to encounter it until after installing the few UI mods, hence believing they may have been related.)

 
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