Willderyes
Refugee
OK here's a dummy question from someone who doesn't understand all of this code talk. I downloaded the mod I want, what next? Do I place the file in the mod directory or where?
Thanks
Thanks
OK here's a dummy question from someone who doesn't understand all of this code talk. I downloaded the mod I want, what next? Do I place the file in the mod directory or where?
Thanks
Shift+numberHey Khaine, have you been able to get the additional 5 slots for the tool belt to be hot-keyable, or are they supposed to be already and I have a conflict?
P.S. thanks for all your hard work have used your mods for years.
And it's probably not fixable either since the drone isn't technically a vehicle or a player.Just so you're aware the lockable inventory slots don't seem to work in the robotic drone.
The reason I suggested that is because someone else had a problem with the 60 slot backpack.
But their folder structure was /Mods/KHA60-BBM/KHA60-BBM
Even though the other mods are ok. I'm PRETTY sure you've got it right, but it's worth a double check.
I have reported it as a potential bug though because there's no reason it shouldn't work. If it works in Sp, it should work in MP, it's that simple.![]()
[COLOR=#e8bd89]<requirement[/COLOR][COLOR=#ebe7e3] [/COLOR][COLOR=#df897a]name[/COLOR][COLOR=#d9b180]=[/COLOR][COLOR=#7ea9c4]"IsLocalPlayer"[/COLOR][COLOR=#e8bd89]/>[/COLOR]
@KhaineGB is it possible that the problem is here? Since it's a dedicated server, there is no LocalPlayer - everyone is remote. If it's possible, you could probably test it with a co-op game to see if co-op players are able to damage limbs.
<requirement name="IsLocalPlayer"/>
Git is probably just getting hammeredSomething's happened where all the links got busted. Some problem with a secure connection with the following error code on the page : "SSL_ERROR_RX_RECORD_TOO_LONG"
KhaineGB said:
Don't turn trader protection off in A20. It breaks the trader quest list.
You need a C# patch for traders to be able to die.
Hello! We love your mod, but a I noticed that the zombies do not take fall damage, I have the mod folder inside of my mods folder and i made sure everything was there, however they take no damage, we tested this but having them fall off a cliff.
Should be working. I was using it in my stream, but i'll have a look later.Not sure if it's just me but after manually adding 8 modlets (all yours because they are simply the best ones) This one seems to give me troubles. The other 7 work fine but this one Breaks the load screen and I can't even read anything because it's a jumbled mess.
3Slot Forge, 12 Craft Que, 60 BBM, Always Open Trader, HP Bars, Lockable Inv Slots and PickupPlants are the others. I added one at a time until I found the culprit.
Anybody having a problem w/ zeds not moving at all on horde night? Some of your mods are the only ones I have on the server. We've done a full server reset once and it still persists. They just stand there, even after attacking them.
Not sure if it's just me but after manually adding 8 modlets (all yours because they are simply the best ones) This one seems to give me troubles. The other 7 work fine but this one Breaks the load screen and I can't even read anything because it's a jumbled mess.
3Slot Forge, 12 Craft Que, 60 BBM, Always Open Trader, HP Bars, Lockable Inv Slots and PickupPlants are the others. I added one at a time until I found the culprit.