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Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

@KhaineGBLoved DF! Any chance of porting the elevator out as a stand alone modlet for use in vanilla?
That's actually 308's modlet. He just posted an updated version in the modders discord.

DMT Multi level elevator
Hey guys I think I have all the bugs out of this now so putting it up for testing while I do some fine tuning. Let me know if you come across any issues I've missed. Note that occlusion must be turned off in your game settings or the models will flicker and sometimes become invisible. And you should not use the elevator with debug menu turned on. https://www.mediafire.com/file/s5mw9ngs49962yv/Elevator_A19_%2528v3.0_Alpha_0.31%2529.rar/file

You MUST use DMT to compile and install it.

 
@KhaineGBThanks for the heads up. I'm a bit nervous about using DMT. It looks kinda' daunting. I'm just now getting to where I can (kinda') mess around in the config files without completely binning my game.

I'll take a look and see if I'm up to that.

Thanks again & KEEP MODDING!

 
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Khaine I just had an idea for an idea for an update for the behemoths mod which all behemoth fans would enjoy which is a new quest called Kill Behemoth, similar to the Kill juggernaught quest in the snufkin's zombies mod but this quest has the player go to a rally point where u encounter 2 rare radiated behemoths along with other high level zombies such as radiated weights and other radiated zombies. the goal in this quest is simple... KILL'EM ALL. and after completing the quest go to the trader and get really good rewards along with 10000000 coins. now all quest items look like yellow notepads but this behemoth quest should be a dark red notepad as a way to tell players that their gonna go on a war RAMPAGE.

 
Hm... might be worth considering.

Also yes, the health bar has numbers on it like TFP showed off back in A17.

 
Is there any way to use that Any time any where mod in vanilla?

Overhaul mods kill the game for me because I have only 8 GB of RAM, and they crash quite frequently, but the vanilla still runs smooth :)

Edit: Would it work if I just deleted the entitygroups.xml

 
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No, because it requires custom C#. 😛

Just play Romero Mod and turn off the headshots. That's close to vanilla and doesn't add many extra assets so RAM usage isn't an issue.

Also, for the record, one of my DF testers tests on 8GB RAM, so it's entirely possible to play an overhaul with that much.

 
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I got it Khaine. for this behemoth quest first off the sticky not icon should be dark red as opposed to yellow like the others, second the quest should be called "wasteland Rampage" now this is obviously a late game quest but by then the quest would be too easy for well equipped players, so instead of just a regular and radiated behemoth, the quest has u fight 1 regular and 1 radiated behemoth along with all other high level zombies including radiated zombies, weights, cops, screamers, rad spiders and demolishers.

and this aint no blitz quest where u only get like 4 common zombies, this quest gives u 1 regular and 1 rad behemoth to fight along with a HUGE army of the other zombies i just listed. When u think about it the vanilla quests are not super intense at all so this extreme quest can fix that. but what do u think of these ideas.

 
I took your advice Khaine, installed DF and it works just fine. Thanks :)

I just wanted to ask you about that "anytime anywhere", is it just a modlet type of thing (chuck it in the mods folder and be done with it), or is there some other way of making it work?

Thanks in advance.

 
I took your advice Khaine, installed DF and it works just fine. Thanks :)

I just wanted to ask you about that "anytime anywhere", is it just a modlet type of thing (chuck it in the mods folder and be done with it), or is there some other way of making it work?

Thanks in advance.
Yep, just chuck it into mods and you're done

 
I installed the 60 backpack with food/water bars so I could join a server that uses it. I can see the mod on the server, however, when I create my own game it does not show up. Any suggestions?

 
I installed the 60 backpack with food/water bars so I could join a server that uses it. I can see the mod on the server, however, when I create my own game it does not show up. Any suggestions?


Make sure it's installed properly. Should be /Mods/KHA19-60BBMFW

Hello everyone I installed both V2 backpack and lockable and the number from lockable is behind the crafting menu, what should I do
I'll have a look at it later and check to see if I need to tweak things.

 
I am running a modded vanilla server (dedicated and not hosted). I cannot seem to get the HP Bars mod to work. I have it on both the server and the client side. The main mods I have on the server are Sorcery, Anubis, and a couple others like Fishing and creature packs. The HP bars from the mobs from Sorcery show up (although there are no numerical values - just the bar), but no other mob including the regular vanilla mobs have bars. 

I used the SteamCMD program to install the game on my server and it is version 19.6. Any thoughts?

 
Might be a conflict with sorcery if it already has HP bars. I know it works fine on straight up vanilla.
We have used it before when modding vanilla and loved it. Sorcery only uses it on 1 type of mob (the sorceress) and the rest don't have anything. If I knew more about programming, I would take a look into the files and see if there was a conflict.

Thank you for the response KhaineGB!

 
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