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Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

Hi @KhaineGB , 
 

First of all, i wanna say thank you for these wonderful mods. im planning to add these modlets in my dedicated server.

* 96 Slot Backpack
* HP Bars
* Zombie Stutter Stop
* Bigger Bloodmoons
* Return of the Behemoth

* Log Spikes

* Return of Hornet

My question is #1. Are these modlets doesnt require client installation ? and #2. is this also compatible with Snufkin's modlets, specifically Custom Zombies, Weapon Xpansion, server side vehicles. 

 
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Behemoth and Hornet need to be client installed because of new models.

Others should be fine. No idea if they work with other stuff because, honestly, I don't add tons of crap to my game when i'm playing "vanilla."

 
Behemoth and Hornet need to be client installed because of new models.

Others should be fine. No idea if they work with other stuff because, honestly, I don't add tons of crap to my game when i'm playing "vanilla."
Thank you so much for the Fast response. 

 
Thanks for your Mods, really good work. I use the Lockable Inventory Slots and the setting is not saved when i quit the game. Is this supposed to work this way? Because i keep forgeting to set the Value after i load the save and mess up my inventory. It would be nice if the setting could be somehow saved. 

 
i seem to have a problem with the always open trader it constantly causes Nullreference errors and no named trader whenever im in proximity to a trader and ruined about 9 games already ive tried everything i could think of to get it to stop but nothing has worked i really like the mod also i am running other mods but it shouldnt be affecting it this much

 
I'll test it again but all I do is remove the open/close times, so it shouldn't be erroring out at all. It's probably one of your other mods. Hard to tell without a log

 
Biome spawns aren't gamestaged. I think I just set it to a very low prob

 
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Before yall ask yeah I increased the sizescale of the behemoths but to me it looks like a bug that causes them to bounce around the map after being knocked down with headshots. they literally bounce around the map like a giant pin ball.

 
Most are.

They were working fine for me at the size I set.
Ok I didn't think a SizeScale of 7 for the regular behemoth and 15 for the radiated one would be that much of a problem what sizes would u recommend for both of them im open to ideas.

 
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