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Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

For the log spikes mod, do they still do damage if they are placed inverted??  I know when they were in the game they did, and did not take durabilitty damage.

 
I need to check this more often.

According to TFP... it should not be needed. It DOES work, but yeah.
does this need to be installed on clients if i put it on dedicated server? Does it do anything on the dedicated server? Just curious thanks either way

 
I am making a Mod that combines the abilities of workbenches and forge and would like to include the 3slot forge functionality as part of it. I just want to know if you are ok with this and if so how should I give you credit for it?

thanks

 
appenius said:
hi, is it possible to set real values of food and health bars instead of %??
Has anyone been able to change the food/water bars displayed values to actual values instead of % yet? % would be useful if food also restored based on %  it restores based on fixed so not as helpful as intended imo

 
I believe you could alter windows.xml like so (untested, top of head answer):

<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}/{playermaxhealth}" />


to

<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}" />


That should give you a number instead of a percentage.

 
他们有, 但他们也遭受伤害。
well! Hello, I'm disappointed with the original garbage fort and fixed fort, because their appearance is too bad. Have you ever thought of replacing their appearance with cool heavy weapons? I have this idea, but I don't understand the process. It's best if you can help me. I can provide models and maps in high definition. I spent some money to buy the following pictures. These models are all with maps. I hope they can be used in high definition

QQ图片20210131004717.jpg

turret-game-ready-pbr-textures-3d-model-low-poly-max-obj-fbx-ma-mb-tga-tbscene.png

 
I believe you could alter windows.xml like so (untested, top of head answer):

<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}/{playermaxhealth}" />


to

<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}" />


That should give you a number instead of a percentage.


It is something like that. I need to look into it. You could TRY....
 

<label depth="6" name="TextContent" pos="3,55" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrent}/{statmodifiedmax}" height="36" foregroundlayer="true" flip="Vertically"/>




playerfood/playerwater apparently don't exist according to the DLL.

Though I don't understand why people have a bee in their bonnet over the % rather than straight values. If 100 = you're fill. If not 100 = you're not full.

Not hard to understand. 😛

well! Hello, I'm disappointed with the original garbage fort and fixed fort, because their appearance is too bad. Have you ever thought of replacing their appearance with cool heavy weapons? I have this idea, but I don't understand the process. It's best if you can help me. I can provide models and maps in high definition. I spent some money to buy the following pictures. These models are all with maps. I hope they can be used in high definition

View attachment 19097

View attachment 19098
Turrets are VERY difficult to replace the model on. I still don't have it working right myself.

 
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Though I don't understand why people have a bee in their bonnet over the % rather than straight values. If 100 = you're fill. If not 100 = you're not full.
Honestly its because the food values on items arnt % and now you have a cap before overeating/drinking just wastes the extra. Its easier to know that if i need 45 to reach cap, i need to eat 1 bacon and eggs and kbow im full instead of eating 1 and finding out it only did 10%

 
Honestly its because the food values on items arnt % and now you have a cap before overeating/drinking just wastes the extra. Its easier to know that if i need 45 to reach cap, i need to eat 1 bacon and eggs and kbow im full instead of eating 1 and finding out it only did 10%


Good point. I mean, you can try the code that I posted.

What I really don't understand is why it's showing as a % when the code I'm currently using is literally how health/stamina works, and THAT is an absolute value.

     Maybe you can also help me change the NPC model that I joined. I've also got a lot of character models.
Dude. There's a forum for getting help with mods. I don't offer personal mod support because I just don't have the time between my 2 jobs AND working on my own stuff.

 
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