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Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

Ynnos said:
think the backpack mods are broken in a19.1 ... think it's conflicting with the new toolbelt size...
Apparently if you've played A19 with some mod - not sure which it is at the moment, the last 2 toolbelt spots are locked.  I can't find a way to 'unlock' them yet.  Gonna try the 60 Slot BBP and see if thats it or not as its definitely not the 60Slot with food and water.

===========EDIT==========

I switched the 60 Slot BBP with Food and water - and went with the 60 Slot WITHOUT food and water and now all 10 slots are available!

But in doing so I had to 'wipe' my character on the server lol   Something I've been used to for sometime now.

So 'everyone' on our server will have to swap - I'm hoping they won't have to wipe.

A19.1_2020-09-24_08-46-00.jpg

 
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No. The "always open" thing is just changing the trader hours.

But if I could force close the trader on bloodmoon with just XML? I absolutely would.

 
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Hell no.

Being blunt. I don't do requests. I make what I want that I feel will improve my gameplay, and I share it. No-one needs a 120 slot backpack.
*I* do, and use it. (and with compopak, I can fill that easily. (eg: go clear the library building))   :D

I just made your 96 slot bag a bit bigger.

(and 132 slot storage boxes, including the writable one)

:D

(and no, not gonna post it without permissions, as I merged it with the 120 slot one from steadman420)

 
Hi thanks for these mods they are awsome.

my only problem is that i used your 60 slot back pack and it gives me 60 slots but the tool belt is now longer and has a second row which overlaps the back pack. 

Anyways to fix this ?

 
Hi thanks for these mods they are awsome.

my only problem is that i used your 60 slot back pack and it gives me 60 slots but the tool belt is now longer and has a second row which overlaps the back pack. 

Anyways to fix this ?
Controls -> 80% UI?

 
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Hi thanks for these mods they are awsome.

my only problem is that i used your 60 slot back pack and it gives me 60 slots but the tool belt is now longer and has a second row which overlaps the back pack. 

Anyways to fix this ?
Will double check that but that shouldn't be a thing.

 
To fix it is easy way

Open mod folder KHA~/Config/XUi

Windows.xml

Go to >

<grid depth="10" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">

and u have COLS = 8

Change COLS = 8 to COLS = 10

or CTRL+C + CTRL+V
<grid depth="10" name="inventory" rows="1" cols="10" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">

KhaineGB

Ty for extra mod, because i only use it.

 
To fix it is easy way

Open mod folder KHA~/Config/XUi

Windows.xml

Go to >

<grid depth="10" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">

and u have COLS = 8

Change COLS = 8 to COLS = 10
Thanx a million for this.

 
Mod function issue re two of the modlets.  I installed the Backpack Buttons mod after I saw Jawoodle using it, loved it - speeds up sorting and unloading tremendously.  Then I later installed the Darkness Falls mod, which is awesome, like it much more than vanilla which was losing its challenge.  But I've noticed that the backpack size stayed vanilla size (9x5?  9x6? something like that) rather than increasing in size with the DF mod.  Everything else is working fine, except I noticed that the "lock button" on my minibike inventory stopped working with the upgrade to 19.2.  But I'm more concerned with why the backpack size didn't increase w/ DF.  Is this a common issue?  Is there a quick fix I can look up or implement?  Thanks. 

 
Tested:

3 slot forge (worked)

12 slot crafting queue (worked)

Lockable backpack buttons (worked)

HP bars (worked)

60 slot backpack with F/W

( worked)

 
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Why you needs

<append xpath="//block[@name='xxxxxxx']">
<property name="Extends" value="xxxxxxxx" param1="Class"/>
</append>


for each plant, if original Extends already do it? Or is Class not being extended by Extends?

 
Looks like most of them work.

Bigger bloodmoons doesn't due to new zombie models, so i'll fix that up when I can.
Hey Khaine thanks for all the work you've done we love the mods on our server.

I was wondering if this was ever updated for 19.2 stable?

Does it also make the blood moons last till 04:00?

 
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