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Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

Backpack buttons modlet no longer required as of b177.

Other modlets seem ok.

Uploaded a new modlet that adds the ability to "lock" the backpack slots (like you could in my backpack buttons modlet) AND vehicle slots. It also seems to stop locked slots being "sorted" when you click the sort button.

https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-LockableInvSlots

EDIT: Just noticed the lock thingy has some overlap with the "clear inventory" button when you have the creative menu open. I'll move it later. It's good enough for the general player right now. :)

 
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Yeah seriously, when I first replied to you I didnt even realize you were the author of the mods lol. They help a ton and I really appreciate it. TYVM ~! ❤️

 
Logged on this morning and saw the new update screwed up the backpack button modlet since they finally added them to the game.   Thank you so much for releasing a update for the lockable slots so fast! Keep up the good work!

 
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Can you add a version of zombie stutter stop that balances load between gpu and cpu I have a server tower with less ram power than others.

 
Love all the work Khaine, I was trying to use the 90 bag last night and was getting a red text error I wonder if its simply because it was a inprogress testing save

? Appears to be the reason as a new save seemed to do the trick... :)

 
There's a bit of an overlap with the toolbar and the inventory with the 90slot backpack food & water modlet.

It's not that big of a deal just wanted to show you Khaine.

20200806211038_1.jpg

 
Hello mister KhaineGB.
I liked your version better of the Backpack Buttons.
Do you think you could do a button replacement version of TheFunPimp?

Thank you for all your mods.

 
Gday Khaine mate. Does your Backpack Buttons modlet still work since the b177 update? I've been using Jax's version but its no longer working properly since the latest update

 
Probably not because b177 added them to the base game.

So I just added a slot-locking modlet that works with it.

I can look at changing the button icons later, so i'll update the v1 buttons.

 
Wow TFP finally added the backpack buttons to the base game, now if they would just add the ability to lock stuff so I don't have to remember what the hell I was carrying when I dump into the storage boxes. Looks like I'll be using your modlet until they get to work on that.

 
Ok.

Updated Backpack Buttons V1. It still uses the new code, AND has the lockable slots included. However, I removed the backpack icon on the left, moved all the buttons to the left, moved the "Inventory" text to the middle of the bar and put back my custom icons.

Lockable slots updated to move the box + arrows to the left of the sort button so it doesn't overlap the "clear inventory" button.

Backpack Buttons V1 also had a folder rename so it loads FIRST, which means backpack modlets should then work with it.

If folks like that layout, I can update the V2 to work the same way.

 
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I accept I'm probably doing something wrong .. but ... I just can't get the Lockable Backpack buttons to work >.<

I copied the folder KHA19-LockableInvSlots to the appropriate mods directory in 7dtd, reloaded the game and sadly the slots I have my load out fail to be protected.

Any help would be appreciated :)

I have removed all mods and still get this:
image.png

 
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I accept I'm probably doing something wrong .. but ... I just can't get the Lockable Backpack buttons to work >.<

I copied the folder KHA19-LockableInvSlots to the appropriate mods directory in 7dtd, reloaded the game and sadly the slots I have my load out fail to be protected.

Any help would be appreciated :)

I have removed all mods and still get this:
View attachment 13218
Had the same problem in a game with a friend that also runs the mod.  His had all the buttons, TFP and KhainGB's showing and mine had the TFP buttons but overlap like your's and no matter what we tried we couldn't get the slots to lock.  When I tried solo everything worked fine and that's how we figured out that he needed to check his mod folder.  Turned out that he still had the original button mod in place as well as the one adding back the ability to lock slots.  This caused a conflict between them on both our machines making nothing work properly for button or locking.

 
lol what do you think that 0 and > mean there? 


Hi fellox

It is used to block objects (slots) that you do not want to be passed to the storage chests.
Press the> to put how many items you do not want to go to the boxes.

 
@Felox, I know that .... doesn't matter what the number in the box is ... they aren't protected.
The picture was just to show what I'm seeing even after the modlet was removed.

@Zarzthor Ahhh .... that may explain it. I've cleaned my Mods directory ... but wife hasn't. We just started a new game so I'll try again.

Thank you :)

 
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Sorry for the delay, was setting up the new machine.

Looks like you may have conflicting mods, but seems like you worked that out already. ;)

 
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