• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

Bloodmoon mod WONT work with the new update because of how the model paths were changed.

I know that one for sure.

Backpack, unsure but see no reason why not.

 
Oh sorry let me show you mods I am using XD
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Sorry I meant this image

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for the trader mod, is it possible to have a few options like:

- close for 30 minutes to reset like at 6-630am

- Only certain traders - like Jen and Joel

thanks

 
No. I'd have to do a seperate modlet for every single trader and every single combination.

Haven't fixed the bloodmoon modlet yet. My enthieusiasm is currently kinda dead, so taking a couple of days to recharge the mental batteries.

HOWEVER, I did add a Backpack Buttons V2 modlet. It uses icons already in the game so it's better for server owners since there's no custom icons.

 
Hi KhaineGB

The Max animals / zombies and claim blocks mod, caused me conflict, zombies and animals did not appear to me, I had to uninstall it, only in this way the game works for me.

P.S. I have installed the Jaxteller zombies x2 mod by biome.

 
...
HOWEVER, I did add a Backpack Buttons V2 modlet. It uses icons already in the game so it's better for server owners since there's no custom icons.
I actually posted about the difference between your modlet and Jax's on Cap00's recent video (Jax's fork of yours uses the in-game icons).

 
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Hi KhaineGB

The Max animals / zombies and claim blocks mod, caused me conflict, zombies and animals did not appear to me, I had to uninstall it, only in this way the game works for me.

P.S. I have installed the Jaxteller zombies x2 mod by biome.
Then that'll be why. You're increasing the amount of ALLOWED zombies, and the amount of actual zombies that spawn in the biome so you're hitting the limit really fast.

I actually posted about the difference between your modlet and Jax's on Cap00's recent video (Jax's fork of yours uses the in-game icons).
Oh nice :)  I actually didn't realise Jax did that.

 
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Thanks KhaineGB

In version A19 b163 that did not happen and I had the 2 mods and the one that helped me was your mod, however it is already fixed.

 
Hey Khaine,

How hard would it be to create a mod to have unprotected traders? I know you did this in darkness falls but would love to have it for vanilla as well.  Or if it’s easy to explain I could make the changes my self. 
 

BTW, thanks for all these mods you create I use most of them and can’t play without them.
 
I actually don't know. I know prefab files can now be loaded from the /Mods folder, but I don't know if any XML provided will override vanilla, or if we can xpath prefab XML files.

But it's easy to do. Go to Data/Prefabs and look for all files that start trader_ (there's 5 in total). Open the XML File and find this.

<property name="TraderArea" value="true" />

Set to false. Done.

 
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following up on DF features, it was also possible for a player to claim and place objects within a trader POI , can this also be done with simple edits to vanilla files?

 
Oh yeah, you do... for some reason.

I found that out when I was testing some stuff for DF. Makes no sense because it DID use to work.

 
OK, thanks for confirmation. Was it your mod which had the multi floor elevator and the max max style car and are those availabe as modlets?

 
Yes it was and the car definitely isn't.

The elevator MIGHT be, but it was posted on the old forum. I don't know if it survived the transition to the new forum software.

 
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