My friends and me, loves to roleplay, especially in open-world games like 7days to die. Time to time we are playing next sessions, and play till 40 day or such.
But we have seen a problem.
We are trying to make a diverse and complementary team - scavenger, miner, builder, hunter, engineer, and so on. Most important archetypes are Miner, scavenger, and hunter/trapper.
nad there are problems:
1. To be a miner i need only few points in strenght, and i need two (three) skills.
Scavenger needs only perception, and also two (or 4 but not neccesery) skills
But trapper needs fortitude (huntsman, living off the land), strenght (master chef), perception (animal tracker), (and agility for archery, and to make better knives)
Even if we would split hunter to one who hunts and one who cook, it is still too much mix of skills, and perks.
Can You move master chef to fortitude at least? I believe that ability to cook is more logical to be tied to this than to strenght.
2. Intelligence do almost nothing, so engineer archetype is a waste of skillpoints, only influence perks are worth to take, but intelligence have almost no high tier weapons... Maybe another skill in combat to strenghten batons?
(or change perk categories from attributes, to class, and give each class a weapon type for their use... but i believe this would need too much effort, and fanatical fans would hate this topic already, so its only a thought
)
3. Experience gain is very unequal from various sourcess... Can option "share xp from kills" be changed to "share xp" instead? So that all activities would provide exp for all party members rather than only zombie kills? And make it to split exp, and not multiplicate it? So 400exp for 4 party members will give each one 100exp rather than 400?
Its all from me. Thanks all from reading
But we have seen a problem.
We are trying to make a diverse and complementary team - scavenger, miner, builder, hunter, engineer, and so on. Most important archetypes are Miner, scavenger, and hunter/trapper.
nad there are problems:
1. To be a miner i need only few points in strenght, and i need two (three) skills.
Scavenger needs only perception, and also two (or 4 but not neccesery) skills
But trapper needs fortitude (huntsman, living off the land), strenght (master chef), perception (animal tracker), (and agility for archery, and to make better knives)
Even if we would split hunter to one who hunts and one who cook, it is still too much mix of skills, and perks.
Can You move master chef to fortitude at least? I believe that ability to cook is more logical to be tied to this than to strenght.
2. Intelligence do almost nothing, so engineer archetype is a waste of skillpoints, only influence perks are worth to take, but intelligence have almost no high tier weapons... Maybe another skill in combat to strenghten batons?
(or change perk categories from attributes, to class, and give each class a weapon type for their use... but i believe this would need too much effort, and fanatical fans would hate this topic already, so its only a thought

3. Experience gain is very unequal from various sourcess... Can option "share xp from kills" be changed to "share xp" instead? So that all activities would provide exp for all party members rather than only zombie kills? And make it to split exp, and not multiplicate it? So 400exp for 4 party members will give each one 100exp rather than 400?
Its all from me. Thanks all from reading

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