Royal Deluxe
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Nuff ? All A17I just don’t understand why people complain about a system that is still new and they haven’t learned yet.
Nuff ? All A17I just don’t understand why people complain about a system that is still new and they haven’t learned yet.
On a note unrelated to the thread, I use the mining pick power attack fairly often, just not for mining. It's a very quick power attack with near guaranteed knockdown, which is great for when a zombie sneaks up on you in a mine or when you're breaking a door or safe in a POI.I really don't understand the mining pick power attack used for mining either. Like... okay... I have to angry mine now if I want to make meaningful progress? Is... Is that it? Was a right click slower swing really intended to be a way to make mining more fun? Uh... It's kinda not...
I would not like that. Surely because in a zombieapocalypse, I would be a zombie.As a sidenote, in a real Zombieapocalypse you would use Mining pics as mainweapon
Best tool to destroy a brain in a hard skull
Actually I've seen two experiments on this subject and they would disagree with you.As a sidenote, in a real Zombieapocalypse you would use Mining pics as mainweapon
Best tool to destroy a brain in a hard skull
I do like the fact that I only have as much energy/stamina as I am fed. This makes eating before you are about to die something I think about. It also seems natural that I would get tired faster if I was hungry.Well to be fair the tweak I mentioned hasn’t been released yet. It is in build 241.
Just in case anyone is playing right now and wondering what the hell Roland was talking about.
Maybe starting with some points to pre-customize your character? I.E. I am RP'ing the Chef from the navy ship in the movie "Under Siege"....I like the perks. I just feel that you get too few points initially for how things are tuned.
Maybe the first thirty levels give us 3 points a level. I like how I feel around level 30. I am good in some areas, OK in others, and lacking in others. And I got to make those choices. I feel like this is where you should around level 10. Day 7. Then slow down the number of points you get. That way you are growing in the way you want, but at base level you feel OK.
Right now the beginning just feels bad.
Cannot agree with ya man. I want a weapon that moves quickly with enough weight to smoosh things still.Mythbusters he said .... rofl (after i saw 3 episodes that was simply wrong i never ever again watched this)
Sure a crowbar would be nice too.
But
If we would discuss this serious we would come to the conclusion that in a group these group would carry different heavy tools.
Because each Kg counts there is not much reason to share the weight not like:
* 1 Sledehammer
* 1 Axe
* 1 Pickaxe
* 1 Crowbar
* 1 Shovel
(well
* Saw(s)
* Bolt cutter
* Ladder
would be hard to use as decent weapon)
Nah you wouldn't carry a sledge.Mythbusters he said .... rofl (after i saw 3 episodes that was simply wrong i never ever again watched this)
Sure a crowbar would be nice too.
But
If we would discuss this serious we would come to the conclusion that in a group these group would carry different heavy tools.
Because each Kg counts there is not much reason to share the weight not like:
* 1 Sledehammer
* 1 Axe
* 1 Pickaxe
* 1 Crowbar
* 1 Shovel
(well
* Saw(s)
* Bolt cutter
* Ladder
would be hard to use as decent weapon)
Depends, the question is if a sledge could do a reccuring job much better than the other tools.Nah you wouldn't carry a sledge.That would be a waste!
You'd just use the back of the axe.
Sledge would be a s*** tool to carry around and an even worse weapon.
Il disagree.Stamina isnt an issue if you arent rushing for levels and is never that serious a problem. Obviously its problematic for builders/more experienced players who want to get early game out of the way. For new players its a much more natural progression giving you time to learn how to play.There were so many complaining about early game being too easy, now they scream its too much when it really isnt that difficult at all! Gated stuff is what it is and not the gamekiller people insist it is. It causes no real problems unless you throw your toys out of the pram because you cant build castles by day 7 or be sitting in a bedrock bunker. Frustrating? certainly gamekilling? no. Patience has its own reward!
That sledgehammer becomes awesome later on along with stealth and a decent bow, as long as rng is relatively kind of course!
more diverse enemies like killing floor would be awesome, that said i doubt TFP will ever do that. just gotta be prepared for more nerfs to extend the early game, more bullet sponge enemies, and eventually bandits that somehow know the optimum path to you in your own base at all times and will probably have near perfect accuracy from all distancesIl disagree.With the current balance stamina is always an issue until you invest points into it.
If its supposed to be a mechanic that makes the game difficult thats fine, whats not fine is perks that make it (and other things like food drain rate) less of an issue: they are litteraly 'make the game easy' perks.
Id like the worlds difficulty to be set in the settings at the start of the game instead of wether you choose a certain perk from leveling.
So you either force yourself to not take them to maintain actual difficulty (not good)
Or you take them and the game is easy as piss.
Its not the early game was too easy, its that the only challange TFP have ever provided is a nerfed starting point.
What endgame challanges do we have?
-radiated zombies that regen HP
Pretty lackluster in terms of actual difficulty, this is a gear check instead of actual skill being a factor
-ferals that move faster, previously ignoring the world rules (glad this is mostly fixed, football zombies are still excluded and should probably follow the run/walk settings for normal zombies)
-special zombies
These are not a bad way of increasing difficulty, more specials (with actual mechanics beyond more/regening HP) would be great. Take a page from killingfloors book on this one if you need to see what cool special zombies that are more than just 'this one regenerates HP' are like.
This game has always been easy, a17 is the easiest yet.
I hope to god theres an options toggle for bandits, never wanted them in my game to start with.more diverse enemies like killing floor would be awesome, that said i doubt TFP will ever do that. just gotta be prepared for more nerfs to extend the early game, more bullet sponge enemies, and eventually bandits that somehow know the optimum path to you in your own base at all times and will probably have near perfect accuracy from all distances
Strange , i perveive the opposite.Im already used to the game being more dumbed down each alpha,
The new perk system can not work with LBD. A lot of the stuff in the new one is completely disconnected from gameplay.Strange , i perveive the opposite.
Sure A17 has some flaws that need improvement
The Learing by doing progression i liked more.
But A17 is mostly really nice and most things i dont like can be (easy) modded.
* I would wish you would have for each ability own XP you get by doing things related to this ability.
* A possibility to improve a Item by merging (disassembling) other items of same type into it (even for a small bonus)
* Get rid of endless Q6 Crafting. Some kind of quantity gate that remove the "Int = 10 = game over"
and its ... well i avoid to say perfect, but really nice