PC Just Get Rid Of Stamina All Together... <FLAME ON!>

I spent most of the night in my mine chipping away non-stop with zero stamina issues, wondering why they added a power attack to mining tools if it makes no sense whatsoever to use said attack under any circumstances.
I really don't understand the mining pick power attack used for mining either. Like... okay... I have to angry mine now if I want to make meaningful progress? Is... Is that it? Was a right click slower swing really intended to be a way to make mining more fun? Uh... It's kinda not...

 
I like that you have to manage your own personal energy as a resource. I think the power attack delay on stamina regen is heavy handed though. That effectively stopped me from considering power attacks as a viable course of action, especially when melee targeting is so tweaky.

A16 had a better stamina system. You got below 40 stamina and you became less effective without completely disabling you. You could drink beverages or eat yucca for stamina. Hell this reminds me about what an outright lie it is that "you can run farther in A17". You could run damn far if you had some tea and yucca on your belt. Hell you could keep stamina up digging for a good long while too. Hunger and thirst became as much of a resource as much as food and drink. Another subtle complexity lost in this ♥♥♥♥ show off an alpha. I digress...

Stamina is a good mechanic when implemented well. A17 implemented basically nothing well, including the new stamina system.

 
I like stamina as a gameplay mechanic.

I suggest we leave it in for those of us that like it but add an option in the game menus.

We'll call it "God Mode"

Sorry couldn't help myself.

 
I like stamina as a gameplay mechanic.
I suggest we leave it in for those of us that like it but add an option in the game menus.

We'll call it "God Mode"

Sorry couldn't help myself.

Or we implement Stamina impact options.

For stamina being less of an impact, we'll call that the "Action Mode". For those who like the current stamina system, we can call it "Slug Mode" or perhaps "Masochist Mode"...

Double couldn't help myself.

 
I was just thinking about what Stupid said *tips hat*, and had a shower-thought: What if stamina gets removed and replaced with rapidly-decreasing food/water based on what you are doing (mining etc), and an energy level which, I guess, would be like a mana pool which you need for melee attacking/jumping/shooting etc. It could play on your food/water levels as well. Also, we need being hungry/thirsty more deadly, like your energy levels being almost nothing and unable to sprint. I think this change would play into the stamina perks in agility, just need some swapping around.

 
I was just thinking about what Stupid said *tips hat*, and had a shower-thought: What if stamina gets removed and replaced with rapidly-decreasing food/water based on what you are doing (mining etc), and an energy level which, I guess, would be like a mana pool which you need for melee attacking/jumping/shooting etc. It could play on your food/water levels as well. Also, we need being hungry/thirsty more deadly, like your energy levels being almost nothing and unable to sprint. I think this change would play into the stamina perks in agility, just need some swapping around.
If is understand u right u want to rename the Stamina Bar into something else Like food/water bar ? i cant see any diffrence in ur system to the current one besides u use diffent terms. is it just me ? sorry i realy dont get the point :(

 
The thing is all of these suggestions can work and have worked in different games. It all comes down to balancing something so it doesn't feel punitive but still allowing for advancement. I think that after the next release that this is going to be just fine. At least based on what changes the devs have said they have made in the recent builds. I don't believe removing it completely in favor of another system that has the same effect will change a whole lot. It just needs to be balanced accordingly.

 
I'm tired that's prob why. Been doing college/work/half a dozen programming projects lol.

No, food/water become more drastically decreasing with heavy-activities; energy bar is for combat-related things + maybe when it's out you can't jump, just so you can't spam power-attacks (which would be rather OP). Maybe just tie it to power attacking? When food/water is low, your character then gets hindered rather than frequently waiting on stamina to regen. Personally, I don't find stamina an issue in the transition to mid-game but it does get a little annoying earlier on. If I find it slightly annoying I can see how some others would find it drastically annoying lol

 
I like stamina as a gameplay mechanic.
I suggest we leave it in for those of us that like it but add an option in the game menus.

We'll call it "God Mode"

Sorry couldn't help myself.
Or we remove it and add a modus "Masochist mode"

 
I personally don't mind periodically releasing the shift key or left click button periodically, but if that really is one of the issues, a quick fix would be to make attacks slower, weaker, and use use stamina when the player is low stamina, so that the player can indefinitely avoid seeing the snowflake-shattering message "out of stamina". One of the games I'm developing does this, and it works great.

 
my current mod solve the issue simply

Additional 10 Skillpoints in the starterquest

Reduced skillpointgates

Sexual Tyranosaurs

Pack Mule

Well Insulated

Rule 1: Cardio

1/5 = Strenght,Fortitude,Agility 1

2/5 = Strenght,Fortitude,Agility 1

3/5 = Strenght,Fortitude,Agility 4

I started with 20 Skillpoints, but the 10 are enough so far i can say that after a few hours, still testing

 
my current mod solve the issue simply
Additional 10 Skillpoints in the starterquest

Reduced skillpointgates

Sexual Tyranosaurs

Pack Mule

Well Insulated

Rule 1: Cardio

1/5 = Strength,Fortitude,Agility 1

2/5 = Strength,Fortitude,Agility 1

3/5 = Strength,Fortitude,Agility 4

I started with 20 skill points, but the 10 are enough so far i can say that after a few hours, still testing
... Yo... if my ESL and EFL self fixes your spelling you've got issues. :p ...

See, stuff like that should be in the game as part of the starting quest line. Would have made a big difference IMO in getting people on board with the Stamina direction TFP was shooting for. Heck getting people on board with the entire skill tree.

 
I kinda like stamina in general, getting into a fight and realizing one just sprinted to the house to escape a vulture, not having the stamina for a few seconds... Keeps the blood pumping.

For mining, I could live without it. Or at least, make it have much less impact. Same for running.

Maybe have a double shift tap for an emergency reserve, or a work mode, where you can mine away but will be severely punished for it for a few hours after that. Tie stamina to activity. Give out stamina points for mining and fighting, similar to the old activity xp progression system. Someone who almost only ever mines should have a significant advantage over time in that area.

I'd say don't remove it, integrate it more and better with other systems. Make it real fitness instead of just some bar that's draining. Make me being invested in it with an outlook to improve instead of the feeling one has to keep it up just to don't get disadvantages

Make attacks more powerful with high stamina, make em slower if I'm out, but don't have me crawling away at a snails pace, unable to even lift my axe, and a few seconds later I'm fit as a fiddle, swinging a 40 pound monster-sledge. Needs some more thought imo :-)

 
I like stamina. Even in mining it makes getting Sexual Tyrannosaurus perk so much more rewarding when you can finally swing full time.

The stamina loss in the beginning is the problem. It used to be so that you got some stamina regen via athetism perk that you could earn by just running, but now there are two perks to level, and they need hard points.

I wish some sort of passive leveling would come back. It felt nice to earn stamina regen naturally, as well as other bonuses.

 
Soke spelling errors, thanks Siri!

I just don’t understand why people complain about a system that is still new and they haven’t learned yet. Put some perks into stamina Regen? Pretty easy. Yes the first day is harder atm but with 17.1 and the first day adjustment the issue will be mostly gone. Unless you are one of those people who only wanna build (holy moly creative mode and cheat mode exists for that purpose!!!) why does everyone play survival if they just wanna build? Just use some cheats to early level and get perks to get rid of stamina woes and “enjoy” survival mode?

 
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Because it is not easily fixed. If you want unlimited stamina, you need god-mode, which also makes you not feel pain or illness or anything else really. There is no way to turn of Stamina.

Also, you can not just enable godmode and then build like a pro. you'd have to spawn in all items, cause mining will still take forver. felling an entire tree at low level will give you enough wood for a few boxes.

There is a difference between full sandbox-mode like you are suggesting, and a more balanced survival build crafting game. You can't just flip a switch, not even in 7dtd, there's too many compromises that way.

 
I just don’t understand why people complain about a system that is still new and they haven’t learned yet. Put some perks into stamina Regen? Pretty easy. Yes the first day is harder atm but with 17.1 and the first day adjustment the issue will be mostly gone. Unless you are one of those people who only wanna build (holy moly creative mode and cheat mode exists for that purpose!!!) why does everyone play survival of they just wanna build? Just use some cheats to early level and get perks to get rid of stamina woes and “enjoy” survival mode?
The issue is the perk system is supposed to be about making choices.

Nerfing the players stamina to be basiclly unusable without investing in it makes it not an option.

Survival also refers to long term survival, somthing those that restart over and over dont seem to get. They get to a point where they have an ak47 and call the game done because they feel invincible.

Dont assume that people like me ONLY want to build. Thats not the case at all, if all i wanted to do was build i would do it in a game that runs better and has actual world editting and building tools.

Do i want to fight zombies and gather resources to build a base? Yes.

Do i want to grind xyz ammount of levels so i can craft somthing or so stamina isnt a massive chore or so my food doesnt drain at an excessive (unfun) rate or so i can carry a decent ammount of items? ♥♥♥♥ NO.

Im totally against perks and leveling having any effect on the survival aspects (food/drink, illness, stamina).

As it stands all these things are only an issue in the early game because you havent gotten the perks related to it.

Difficulty my ass, let all players have the same drain rate for food and water throughout the game and remove the 'basicly turn survival off' perks and then we can talk about adding actual difficulty.

 
I like the perks. I just feel that you get too few points initially for how things are tuned.

Maybe the first thirty levels give us 3 points a level. I like how I feel around level 30. I am good in some areas, OK in others, and lacking in others. And I got to make those choices. I feel like this is where you should around level 10. Day 7. Then slow down the number of points you get. That way you are growing in the way you want, but at base level you feel OK.

Right now the beginning just feels bad.

 
I like the perks. I just feel that you get too few points initially for how things are tuned.
Maybe the first thirty levels give us 3 points a level. I like how I feel around level 30. I am good in some areas, OK in others, and lacking in others. And I got to make those choices. I feel like this is where you should around level 10. Day 7. Then slow down the number of points you get. That way you are growing in the way you want, but at base level you feel OK.

Right now the beginning just feels bad.
MM said they are going to add a slider to increase/decrease XP gains. Just wait for a patch and you will be able to level faster.

 
I just don’t understand why people complain about a system that is still new and they haven’t learned yet. Put some perks into stamina Regen? Pretty easy. Yes the first day is harder atm but with 17.1 and the first day adjustment the issue will be mostly gone. Unless you are one of those people who only wanna build (holy moly creative mode and cheat mode exists for that purpose!!!) why does everyone play survival if they just wanna build? Just use some cheats to early level and get perks to get rid of stamina woes and “enjoy” survival mode?
Why does everyone play clearly a building game with survival making gathering for building such a boring activity?

It's not survival. It's not a builder. It's not Minecraft. It's not Fallout. It is... 7 Days to Die. And it's not one thing...

And people have tried the new system. And found it frustrating.

And stop diminishing people who build. I can bet you that the building aspect of 7D2D has had much more focus and effort put into it as opposed to survival. Not just the blocks, not just the SI, not just the landscaping and world gen, not just in POI creation, etc etc etc.

A lot of builders came to 7D2D so their creations could stand the test of a real enemy. I'm one of them. So piss off home slice. If you want survival focused, I highly recommend the mobile game Survive. It's actually... really simple... and really good...

 
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