Lol.
Not sure if this guy is sarcastic of serious.
Actually I'm dead serious.
As someone pointed to Subnautica as an example with great game play and zero stamina, it's been done. By others as well.
It allows for consequences and disempowerment of the character. If there is no stamina, why not go All Out all the time? Why not hold the shift key and run ALL the time? Why not hold the power attack button down whaling on a block, go get lunch, then come back? Stamina gives us a reason why not, and as a result, the decision between sprinting and walking is meaningful. By restricting what we can do, it gives us more choice.
The time that you spend waiting for your stamina to recharge can be used to do other things. Look around for zombies. Manage the inventory. Eat some food. Place some blocks. Plan on what you're going to do next. Does anyone seriously think that holding down the left click button constantly while keeping your crosshair trained on a block(mining without stamina) is more fun or engaging than doing the same thing but alternately holding and not holding it down(mining with stamina)?
Does a game really need to be constant action? I'd say not. This is a horror game. The periods of less action and less drama are important for giving context and emotional weight to other parts.
This... Is a great response and more along the lines of the discussion I was hoping for.
Don't... Know that I agree. Especially with Survival based games and also with any game that is Skill and Item progression oriented, you start disempowered. You do still have to earn your progression.
Why not hold shift and run all the time? Fair question. And I return... Why not indeed? So I sprint all the time. Another thing that has been in many many games. I really don't see the problem with it. Many games have implemented simpler things than stamina to negate the zipping around combat as well. Like you can't use a weapon unless you're stopped. Or, you're slowed when using a weapon, sometimes dramatically. Much simpler from a feature perspective and frankly I like those better than dealing with stamina ALL the time.
What to do with time spent waiting for stamina? I mean... really... The only thing that's really done at that point is "Oops, I forgot, do I have xyz in my inventory?". Or... "Yeah... what is around me? Any zombies?". That's still going to happen with or without stamina.
Mining without pause? I'd say that's a notable difference than mining with pause. Mining in all games is one of the most boring and brain dead activities. And ideally, it stays that way without some craaazy new ideas being thrown at mining to make mining a real game play experience. But if you're not going to turn something like mining into something enjoyable and a real game itself... Don't you want to just shut off your brain? Glance over at Youtube to see what's up? Do you really want to have to stay focused... focused... On the most boring thing in the game? That's... Just not fun IMO. And, if people want to talk immersion breaking, mining as a whole is immersion breaking. Having to pause for stamina management is immersion breaking. I still don't see the upside.
Without stamina, the game still isn't constant action. You still, at least currently, have mining. Crafting. Planning. Building. Traveling. etc?. None of that is exactly "action" oriented.
Generally speaking... I want to PLAY the game. Not play for a minute... and wait to play some more. Play for another minute... Then play some more...
*shrug* Just wondered what others thought. That's all.