PC Just for fun, let's try a different approach to the screamer mechanic.

8_Hussars

Active member
All responses are welcome, whether you've completed the poll or not!

What settings or changes would make the screamer mechanic better for you? Think about both single-player and multiplayer experiences.

Please share your thoughts in the comments!

(P.S. The poll was designed to be unbiased—but we’ll leave that up to you to decide!)

 
For multiplayer i recommend couple things:

A) reduce the mapheat on items and sounds to prevent players abusing screamer loops...

    1) doing this well help keep max allowed zombies from being reached ( huge issue in multiplayer when players are looking to complete clear quest since no zombies will spawn when max count has been reached)

   2) in pvp multiplayer this also helps prevent campfire screamer exploit to raid with

B) set an automatic timer if you have to for screamers to despawn to keep the screamer loops under control

   1) doing this will help prevent players from using loops to power level and exploit

   2) the big benefit by doing this will reduce fps loss from zeds on server which should help with overall lag

 
Heh this is timely. I came here searching for how to increase the % chance a screamer will spawn when heat limit is reached. 

I have heat running constantly, but I am getting very few screamers. Maybe 1 per hour. Any way to make them spawn more frequently without client-side mods?

 
read this might give you some ideas...   https://7daystodie.fandom.com/wiki/Heatmap

screamers spawn when the heatmap in a chunk reaches high levels so doing something that generates the heapmap will trigger them to spawn more...

example:

a campfire heatmap is <property name="HeatMapStrength" value="5"/>

so placing a bunch in one spot would most definately start to spawn secreamers

if you didnt want a mod you could simply edit the value higher on something to use to generate screamers....

just keep in mind most everything generates a heatmap: stations, weapons, sounds, so on....

 
Did not realize I was in console section, please disregard :)

read this might give you some ideas...   https://7daystodie.fandom.com/wiki/Heatmap

screamers spawn when the heatmap in a chunk reaches high levels so doing something that generates the heapmap will trigger them to spawn more...

example:

a campfire heatmap is <property name="HeatMapStrength" value="5"/>

so placing a bunch in one spot would most definately start to spawn secreamers

if you didnt want a mod you could simply edit the value higher on something to use to generate screamers....

just keep in mind most everything generates a heatmap: stations, weapons, sounds, so on....
I am watching the heat map in SP mode. It goes up to 25%, then resets. No spawns. 5 minute cooldown. Repeat. Repeat. Repeat. Eventually a screamer spawns, and the heat map enters a 22 minute cooldown. But its' so far and few between.

 
Did not realize I was in console section, please disregard :)

I am watching the heat map in SP mode. It goes up to 25%, then resets. No spawns. 5 minute cooldown. Repeat. Repeat. Repeat. Eventually a screamer spawns, and the heat map enters a 22 minute cooldown. But its' so far and few between.
That is the old wiki, and has obsolete information anyway.

Here is a link to the Wiki that should be referenced.

https://7daystodie.wiki.gg/wiki/Heatmap

Looks like the data may be obsolete there as well.

This is what faatal had stated in the dev diary for the fixes to the way it works in 1.x.

The activity level required to trigger is 25%. A single campfire burning fuel with no other activity takes over an hour to hit 25%.
Once that triggers, it then has a 20% chance to spawn a screamer.
If nothing spawns, reset activity level, and wait 4 minutes without accumulating additional activity level.
Repeat activity level build up, the 20% chance, and the 4 minute cooldowns until one spawns.
When one does spawn, wait 22 minutes for a long cooldown before starting over.

 
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