Are you stuck on finding a certain schematic, if so what one? I need a lot more feedback than just ''it's rough''
EDIT: it looks like we are on V 1.0 or 1.1
We will update the mod and let you know how it goes.
For context we're playing on Warrior + 300% xp + 200% loot, but otherwise vanilla settings. These are the settings we tend to do with a new conversion mod we're trying out, but otherwise we often play on higher difficulties with faster zombies etc., and our average player has 800 hours in 7dtd. We're not power gamers but we're solid medium-intensity players. Obviously we like the mod or we would have moved on by now.
For one I think you need a prominent tip in your mod description that says that the forge & workbench etc are mission rewards (on your adv. survival quests 1 through 10, iirc), because we had no idea that finishing those missions would give us some of the cornerstone schematics that we need, so we didn't put a major emphasis on cranking through those missions (versus regular missions, mining, base-building etc). If that info is in the mod description, then the mod description isn't organized well enough to communicate that. That info needs to be one of the top tips on how to play the mod.
We fully expected those schematics (forge/workbench) to drop by doing normal missions, in loot, or by getting tier-completion rewards. One of your other top 5 tips should be that blood moons are harder than the vanilla settings would imply.
In the big picture I think we could describe our schematics problems in three ways, worst one being first:
1) schematics drops for base-defense (forge/workbench/cement mixer etc) aren't keeping pace with the increasing difficulty of blood moons, so that we have only brick blocks on blood moon 3/day 21.
1a) lots of rebuilding because of this, since our base designs assumes normal tech progress, which isn't happening here. This rebuilding in turn slows our progress which makes everything worse.
2) food/drink schematics have been rough, such that we're on nothing but red tea, bacon/eggs and beefdogs through day 21 (and maybe 2-3 other food schematics where we need canned food, but we're only getting a few canned foods here and there)
3) not a lot of schematics drops in general (e.g. weapons and so on)
On the good side: iron tools schematic, basic ammo schematic and at least one bandage schematic before day 14
LMK if you need other info.