PC Joel, TFP, we love ya but your PvP is showing..

By the way thank you for pointing that out Roland, free association. You have no idea how much this has helped me for I never heard about free assocation thinking before but it explains me to a T well most of my communication that leaves people scratching there head and asking me to further explain.
Just so you know, I was only joking and not diagnosing :) .

And I was pulling numbers out of my butt as well...but at least it’s a math Butt.

 
Just so you know, I was only joking and not diagnosing :) .
And I was pulling numbers out of my butt as well...but at least it’s a math Butt.
Well your joke was right on. I did some a little research in to free assocation and I sat there doing self evaluation... free assocation explained a lot about my thought process when communicating online, not so much in person. thank you anyways because your joke really helped enlighten me about myself. :)

I actually wrote all this that day you made the joke in a PM but for whatever reason when I went to click send my browser crashed and I was like F it I'm not writing all that again lol.

 
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I did not mean for it to come across like that lol. :) Sometimes I hate my lack of communication skills I swear.

EDIT: @RyanX If you where offended in any way by what I said following "EDIT" in my previous message I do apologize. I honestly felt a little bad at how hard I came at you and offering you my time and knowledge was my way of making up for it, for what its worth.
Not offended at all. As a matter of fact, I like to play with a small PvP group sometimes. Last time I did though, the guy ragequit after we were raided by guys who found our base by clipping.

I'm actually intrigued and will take you up on your offer. I would be extremely shocked if you were able to protect a base on the server I play on. If there's a way to combat the cheaters and exploiters, I'm all in.

This also speaks to the PvP player base. I know several people who don't play 7 days at all right now and are waiting for PvP to be fixed. There are a lot of folks waiting in the wings for PvP to get some love.

 
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Not offended at all. As a matter of fact, I like to play with a small PvP group sometimes. Last time I did though, the guy ragequit after we were raided by guys who found our base by clipping.
I'm actually intrigued and will take you up on your offer. I would be extremely shocked if you were able to protect a base on the server I play on. If there's a way to combat the cheaters and exploiters, I'm all in.
I've never had to deal with this issue, but a thought occurred to me. Couldn't you fix this by placing blocks? Or does the clipping go past them, too? Also, as ZombieSuvivor said, build above ground

 
Not offended at all. As a matter of fact, I like to play with a small PvP group sometimes. Last time I did though, the guy ragequit after we were raided by guys who found our base by clipping.
I'm actually intrigued and will take you up on your offer. I would be extremely shocked if you were able to protect a base on the server I play on. If there's a way to combat the cheaters and exploiters, I'm all in.
Oops. Never mind. My psychological analysis of Ryan’s reaction to your offer was totally off. Guess I’m all math in my Butt.

 
Not offended at all. As a matter of fact, I like to play with a small PvP group sometimes. Last time I did though, the guy ragequit after we were raided by guys who found our base by clipping.
I'm actually intrigued and will take you up on your offer. I would be extremely shocked if you were able to protect a base on the server I play on. If there's a way to combat the cheaters and exploiters, I'm all in.
well to be clear, no way of stopping the chinese hackers. I was an admin on a popular server for about 2 years, and trust me its a pain to stop them. Our team had great programmming skills but even with all the safe guards we had in place, every once in a while a hacker figured out how to bypass our security for our server. Me or one of the other admins could stop them most of the time if someone on the server contacted us while the raide was happening. No way to stop them all though as chinese hackers are very smart. The dumb ones could never breach our security lol. so if the problem is hackers raiding you I cannot help with that, but secure base building tactics. That I am extremely good at.

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Not offended at all. As a matter of fact, I like to play with a small PvP group sometimes. Last time I did though, the guy ragequit after we were raided by guys who found our base by clipping.
I'm actually intrigued and will take you up on your offer. I would be extremely shocked if you were able to protect a base on the server I play on. If there's a way to combat the cheaters and exploiters, I'm all in.

This also speaks to the PvP player base. I know several people who don't play 7 days at all right now and are waiting for PvP to be fixed. There are a lot of folks waiting in the wings for PvP to get some love.
well just hit my up via pm and provide a link to your steam and or discord and we will further talk in detail another day. Hell Maybe I'll give A17 another go and teach you in that before A18 drops. That could give us a few weeks before a18

 
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What happens when you are underground in a tight space and go into third-person mode? Never tried it. Does the same thing happen?

 
I have never worked on a game professionally. Everything I do is office software unfortunately. However, over the years, I have experimented with private projects as a hobby. I always dealt with camera clipping by giving the camera its own collision mask. While the body's collision mask might not be good enough for keeping all of it out of other objects, the camera's I would always make with its origin slightly in front of its view. If collision was ever detected with a solid object, or any objects with some tag I define, I would just turn off the camera and switch to another camera somewhere in the world facing a black wall.

 
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well if you feel like counting every single pvp player I can get the % easily just as I did with 7105 total-222 pvp = 3.1% playing PVP at that very moment. Of course we are not talking total player base.
All this math is hurting my head lol....anyways
Just a cursory glance at the first page of MP servers showed 190 PvE vs 140 PvP players.

I think it's more significant than people think.

Let's just a pick another number out of thin air....4%

Why would it be out of the question for TFP to spend 4% of their time on PvP QoL?

 
The thing is this though... while the percentage of people playing PVP is low, that number might be higher if it was better.

It isn't fair, nor accurate, to use the current people playing PVP as a basis to determine whether or not to improve on it.

I do not play PVP. Why not? Because plainly it sucks. If it didn't I would. Simple as that.

 
The thing is this though... while the percentage of people playing PVP is low, that number might be higher if it was better.It isn't fair, nor accurate, to use the current people playing PVP as a basis to determine whether or not to improve on it.

I do not play PVP. Why not? Because plainly it sucks. If it didn't I would. Simple as that.
Yeah I made that point earlier. It goes over the head of some, though.

 
Yeah I made that point earlier. It goes over the head of some, though.
Not over the head at all. I know that focusing on PvP (and like DarlingCow mentioned: Battle Royale Mode) would be the cash grab option. They could do loot boxes and microtransactions and really take off with 1000's of players like PUBG and Fortnite and even H1Z1 did with their King of the Kill reskin of their game. Then our forums and our community would be filled with people who have a PvP focus. In fact the forums used to have a much larger percentage of PvP players and whenever the discussion was about building or playing non-PvP they would dissolve into flamewars with the PvPers calling the rest names like Carebears and Casuals.

What seems to go over your head is that TFP have resisted that temptation and are sticking to their focus of delivering the best SP and cooperative multiplayer open world voxel survival game. This is called "not selling out your vision" and is exactly why developers with dreams create their games independently rather than being part of the larger studios. If this game had been sold to one of the big boys you would've gotten your wish the moment Fortnite had its overwhelming success. It would have gone full PvP and probably Battle Royale....

But TFP are still firmly in control and are still following their vision so PvP aspects of the game will continue to suck, and the game will continue to only attract a small trickle of PvP players, and our community will continue to be mostly filled with the types of gamers who enjoy building and surviving on their own and with family and friends rather than the types of gamers who enjoy KOSing noobs by babysitting typical spawn locations, and finding bases by peeking underground, and using vehicles to get around landclaim, and attack player bases while they are offline, and, and, and....

Yeah, I'm fine with PvPers NOT being attracted to this game in huge numbers and dominating our community and most importantly the developers' time...

 
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Forget about books and stop adding in features that make the SP and MP Cooperative ways of playing the game better?
No thank you.

There are literally hundreds of games where PvP is the main focus and SP is the token afterthought, and truly cooperative gameplay is nonexistent. We have this one game where the roles are reversed and PvP players have to chew on the leftovers. Well, I'm not inclined to feel much sympathy about that. 7 Days to Die is a single player and multiplayer cooperative game that can also be played PvP and not the other way around.

Could've The Fun Pimps followed the money and just gone full on PvP? Sure, but they didn't and don't plan to. They have carved out a great niche for themselves and are happy with the success they have and will at some point look at what can be done for PvP-- as long as (and this is important) it doesn't conflict or harm the balance of the SP and cooperative gameplay.

Now, you might say that fixing the clipping and other PvP issues wouldn't harm SP or cooperative gameplay at all. It would help those modes of play also. Thing is, they are irrelevant. Why would I ever be tempted to clip into the terrain and look around underground in SP? Spending time fixing every conceivable way to clip into the terrain would take time which you even admitted by saying "Stop it with the books and fix our issues". You know that it is a choice of how to spend time and resources and since taking time to fix things that don't have any effect on the main game modes of play would harm those modes by taking away dev time to not add new content-- the fixes you want will just have to wait.

I know your frustration, man. I feel it with almost every other game on the market that has a robust PvP experience and a ♥♥♥♥ty SP campaign that was obviously tacked on for the smaller market who doesn't PvP.

Role reversal can be a female dog when it happens.
Thank you FUN PIMPS.. I for one hate PVP. EVERY SINGLE GAME OUT THERE IS PVP. Let there be just 1 that isnt. Dont like the pvp in 7 days to die go play fornite or something. I honestly play this game because of the lack of pvp and the time i can spend working on something creative with others. I loved the game on console until updates stopped and then i built 2 pcs to play it so both me and my wife could play. this is our time together we enjoy it. I have watched this game grow from 13 until now and continue to enjoy it bugs mods the whole thing. Roland and the other mods, the people make mods and keep it interesting i support you anytime i can.. Thank you.

 
There are two things that will keep this game going once development is complete:

1) Mods

2) PvP

Face it, the single player experience is awesome your first few times, but a veteran player will get bored of it eventually and look into something more. Take me for example, I started off playing vanilla and when that got boring I started playing mods. Once that got boring I looked into PvP and tbh love it. I have never been a big pvp focused player in any game but I have to say, the thrill of running into someone randomly and knowing they can take all my stuff if I mess up is just exhilarating.

What I want is for the TFP to continue what they have started and once that is complete maybe we can get a little love on the pvp side, maybe an entirely new game mode directed at the pvp crowd so as not to influence the core game for the SP folks. It is a very difficult task to balance both PVE and PVP, so yea, TFP can get PVE down for the majority then maybe some pvp love.

 
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