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JaxTeller718 Presents The Vanilla Project (A20)

https://www.mediafire.com/file/jqq4cnktkpp9mx8/output_log__2021-12-31__10-41-43.txt/file

Here is the new server launch with the mod installed. The full log should be there from start of 7DTD to the nullexception endless spam.

There is also a crash log but I think that's from manually closing the game from the outside. Hope this helps!


Hi Laoucetios

I have checked the file and at the beginning it loads the S-core mod without problem, but it gives you a warning because it has custom code and you need to disable EAC for it to load.
The start of the error starts with a block of that mod:
2021-12-31T10: 42: 35 39.886 ERR XML loader: Loading and parsing 'blocks.xml' failed
2021-12-31T10: 42: 35 39.892 EXC Class 'PathFinding, SCore' not found on block PathingCube!

From there there are more errors, but everything is due to this mod, it is necessary to disable EAC, if it does not work, try to remove this mod and the other Jaxteller mod should work without problem.
Regards
Happy New Year

 
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Hi Laoucetios

I have checked the file and at the beginning it loads the S-core mod without problem, but it gives you a warning because it has custom code and you need to disable EAC for it to load.
The start of the error starts with a block of that mod:
2021-12-31T10: 42: 35 39.886 ERR XML loader: Loading and parsing 'blocks.xml' failed
2021-12-31T10: 42: 35 39.892 EXC Class 'PathFinding, SCore' not found on block PathingCube!

From there there are more errors, but everything is due to this mod, it is necessary to disable EAC, if it does not work, try to remove this mod and the other Jaxteller mod should work without problem.
Regards
Happy New Year
I launched it without EAC and that seemed to work for me thank you for the help. Happy New Year! :)

image.png

 
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My issue has been fixed and have taken note of 2 new issues, one already addressed which was the zombies walking in the night and blood moon, but the log spike does not contain an icon and could be mistaken in the inventory.

Salvaging wood terrain also turns into the new wood and not the modded one. Not sure if intentional, but using it as fuel for now because it has no recipes.

Everything else seems pretty nice besides I think world gen with the mod installed is causing worlds to be super flat (not fully), but pre-mod RNG worlds seem to be fine.

Other than that, this mod is fantastic and I enjoy it so far!

 
I'm not sure I've never edited region files before.

I don't know if this is the just me but when I eat or drink anything that changes my wellness for some reason my max health drops by half and then goes back up. But then I have to heal because my normal health doesn't go up as well. This just started happening not sure what's causing it.

image_2022-01-02_154157.png

 
I'm not sure I've never edited region files before.

I don't know if this is the just me but when I eat or drink anything that changes my wellness for some reason my max health drops by half and then goes back up. But then I have to heal because my normal health doesn't go up as well. This just started happening not sure what's causing it.

View attachment 22540
Hello man,  for what are those laser??

 
Hello man,  for what are those laser??
In the picture I was drinking a drink that was supposed to increase my wellness. Instead it cut my max health in half for a second before reverting back to normal it did bring me down to half health though and my Junk drone healed me. those are the lasers you are seeing.

 
I'm not sure I've never edited region files before.

I don't know if this is the just me but when I eat or drink anything that changes my wellness for some reason my max health drops by half and then goes back up. But then I have to heal because my normal health doesn't go up as well. This just started happening not sure what's causing it.
Same for me, eating drops Health ALOT

 
JaxTeller718 said:
Yes the locks staying there but being green is normal. As long as it is green it is unlocked just not purchased, which is confusing anyway. That s why I removed the ability to buy them because if you have green locks to level 21 then buy the next one I THINK (do not quote me on that lol) it will unlock the first padlock you don't have open so its a waste of points.
This is from JaxTeller

 
I don't know if this is the just me but when I eat or drink anything that changes my wellness for some reason my max health drops by half and then goes back up. But then I have to heal because my normal health doesn't go up as well. This just started happening not sure what's causing it.
Going to be looking into this, might be a limitation of using cvars for wellness. Ideally i'd like to convert it to c# which should solve the problem.

 
Unfortunately I am going to remove wellness for now until it is fixed. The good news is that theres a lot to this next udpate to warrant a new game!

You will want to make a brand new download as some folder structures have changed now with the use of BepinEx, thanks to Yakov and Redbeards work on RH.

Here are the notes!

v1.8

Code:
-Updated Hud

-Fixed Localization on Armor Mods

-Added Old Menu Music (Will play after 5 seconds due to Pimps not allowing the logo screen to be edited)

-Added Hornet from Khaines Modlet which can be found here https://community.7daystodie.com/topic/25751-khaines-a20-modlets-bigger-backpacks-lockable-slots-behemoths-random-wandering-hordes-etc/

-Fixed Zombies Not Running

-Updated ModInfo

-Added Wolf and Snake Meat along with charred and grilled recipes

-Rebalanced Zombie Loot. Now there is a chance of 0 loot in a zombie while looting them.

-Added Spheres New Cave System and Updated Spherecore. New maps reuired for new caves

-Updated Goukis Building

-Updated Spherecore

-Added Opening Logos and BepinEx

-Added Steel Bars and Wood Bars

-Added Window Recipes

-Added Wood Log Spikes and Spikes

-Changed Color and Wording of Iron Hoe

-Removed Wellness
 
Last edited by a moderator:
Unfortunately I am going to remove wellness for now until it is fixed. The good news is that theres a lot to this next udpate to warrant a new game!

You will want to make a brand new download as some folder structures have changed now with the use of BepinEx, thanks to Yakov and Redbeards work on RH.

Here are the notes!

v1.8

-Updated Hud

-Fixed Localization on Armor Mods

-Added Old Menu Music (Will play after 5 seconds due to Pimps not allowing the logo screen to be edited)

-Added Hornet from Khaines Modlet which can be found here https://community.7daystodie.com/topic/25751-khaines-a20-modlets-bigger-backpacks-lockable-slots-behemoths-random-wandering-hordes-etc/

-Fixed Zombies Not Running

-Updated ModInfo

-Added Wolf and Snake Meat along with charred and grilled recipes

-Rebalanced Zombie Loot. Now there is a chance of 0 loot in a zombie while looting them.

-Added Spheres New Cave System and Updated Spherecore. New maps reuired for new caves

-Updated Goukis Building

-Updated Spherecore

-Added Opening Logos and BepinEx

-Added Steel Bars and Wood Bars

-Added Window Recipes

-Added Wood Log Spikes and Spikes

-Changed Color and Wording of Iron Hoe

-Removed Wellness

I'm so exited this is going to be soo much fun.

 
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