I have the same problem! I wish they would just run when their supposed too.hello i just passed my first blood moon and was super easy but thanks that the zombies was walking all time, even if i put the nightmare option for run in the night in the middle of the horde, i think they run in the normal night.
Yes, I had to choose insane and kill outside my base with an axe and pistol, I wonder will it always be like this (with this mod)I have the same problem! I wish they would just run when their supposed too.![]()
I don't think the zombies walking at night and during bloodmoons is intentional. This is what he said in regards to it. "I havent changed anything in regards to blood moon before the last wave so thats vanilla." I didn't say anything about it happening with zombies at night as well so that's my bad. But this problem makes horde night really easy and overall night time. Hopefully it'll be fixed.Yes, I had to choose insane and kill outside my base with an axe and pistol, I wonder will it always be like this (with this mod)
That is a separate mod, the mod info is just one that i reused instead of creating a new link on it.I found this line in the link of the "modinfo" xml in the folder of the mod, Maybe it's still in the base code, I'm speaking with all the ignorance in the world
View attachment 22362
I like these ideas. right now the other animals use only the venison or pork if i recall since pre 17 we didnt have those animals. I will create meat for them.that "new" bug is probably just incomplete localization.
I like the concept of this modpack. A few things to consider:
- what meat do wolves, snakes, mountain lions, etc. drop if bear meat, venison, etc. are back?
- bring back gore blocks? I know TFP removed them due to performance issues but maybe the corpses can downgrade to a gore block after time and then completely disappear after some set time.
- I believe TFP retired challenge notes in A20. Perhaps this modpack can bring them back.
- bring back the giant hornet and its jar of honey goodness
Awesome finds. The music requires coding to change which i am not against. I think at some point we have to require harmony stuff to get some removed mechanics back in anyway.On 12/26/2021 at 9:27 PM, LastTugBoat243 said:
Nostalgic 7 days to die themes
Alpha 14 to 17 -
I like these ideas. right now the other animals use only the venison or pork if i recall since pre 17 we didnt have those animals. I will create meat for them.
Im going to see what i can do about gore blocks![]()
we can use khaines hornet modlet. im sure he will be ok with that.
Hello @JaxTeller718 I was playing a vanilla game and the zombies run as usual, then I put a modlet of yours the "remove rage from the zombies" and they stopped running during the night, then I removed this modlet and they returned to normal running... There any easy way to remove that mod from the vanilla project to test it??Walk only is definitely not intended and i will look into it when the holidays settle down more.
I knew it!Hello @JaxTeller718 I was playing a vanilla game and the zombies run as usual, then I put a modlet of yours the "remove rage from the zombies" and they stopped running during the night, then I removed this modlet and they returned to normal running... There any easy way to remove that mod from the vanilla project to test it??
Edit: i changed the "movespeedaggro" to vanilla defaults and the zombies now run in blood moon
Yes we need to know what is causing this. I wanna play this Mod with my sibling but this happens so we can't play.
https://www.mediafire.com/file/jqq4cnktkpp9mx8/output_log__2021-12-31__10-41-43.txt/fileGouki said:Hi Loucetios and LastTugBoat243
Maybe if they share the output log, it would be helpful.
In the image it is not clear.
Regards
Happy New Year