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JaxTeller718 Presents The Vanilla Project (A20)

I thinking about some of my favorite additions to the game that do not exist anymore. Maybe you could add the sliding jail doors you could shoot through , log spikes or maybe the ability to loot zombies.
Wasn't the ability to loot corpses removed because of the dupe glitch? Like the one where you would loot a corpse and either wait for it to despawn or ask for a friend to come and destroy the corpse with the inventory still opened and would dupe the contents.

 
Wasn't the ability to loot corpses removed because of the dupe glitch? Like the one where you would loot a corpse and either wait for it to despawn or ask for a friend to come and destroy the corpse with the inventory still opened and would dupe the contents.
This is correct, but i will run a test to see if this is still the case.

I thinking about some of my favorite additions to the game that do not exist anymore. Maybe you could add the sliding jail doors you could shoot through , log spikes or maybe the ability to loot zombies.
The jail doors may be possible but i think they got removed because zombies could not "see" them or something silly like that

 
i'm confused now, i have a lot of sticks and wood log but i need wood to upgrade my blocks.. how do i get that or was that supposed to be removed? i'm trying to build a horde base but now i cant upgrade my cube frames.

 
i'm confused now, i have a lot of sticks and wood log but i need wood to upgrade my blocks.. how do i get that or was that supposed to be removed? i'm trying to build a horde base but now i cant upgrade my cube frames.
Do you have the latest version of the mod? its on 1.2. If so and this is still occurring i will post a fix shortly

 
i'm confused now, i have a lot of sticks and wood log but i need wood to upgrade my blocks.. how do i get that or was that supposed to be removed? i'm trying to build a horde base but now i cant upgrade my cube frames.
You are correct. Good find. I fixed Repairs but not Upgrades. It is now fixed. Grab a redownload and it should be good to go. Sorry about that

 
oh thanks! i was about to say i realized i had to scrap the wood log but the process is twice as long. ill try the re-upload/fix now.

Edit: (working remote so i can test lol. gave me red errors when loading, don't think it worked)

said at end of error "@name has invalid token"

Edit #2: i messed around with the blocks.xml file and edited the upgrade section to say: @name and @value and it worked, dk if i did it right but i can upgrade again, just fyi for those that have similar issue.

thanks Jax for all the great mods!

 
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I got red text when trying to load 1.2 today.

2021-12-15T15:04:15 147.453 WRN XML patch for "blocks.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="//drop[@event='Harvest' and @name='terrDestroyedWoodDebris' and @count='70']/@count"  (line 292 at pos 3)
2021-12-15T15:04:15 147.458 WRN XML patch for "blocks.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="//drop[@event='Harvest' and @name='terrDestroyedWoodDebris' and @count='110']/@count"  (line 293 at pos 3)
2021-12-15T15:04:15 147.463 WRN XML patch for "blocks.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="//drop[@event='Harvest' and @name='terrDestroyedWoodDebris' and @count='150']/@count"  (line 294 at pos 3)
2021-12-15T15:04:15 147.493 ERR XML loader: Patching 'blocks.xml' from mod 'JaxTeller718-TheVanillaProject' failed:
2021-12-15T15:04:15 147.498 EXC XML.Patch (/JaxTeller718/set, line 301 at pos 3): XPath evaluation failed: '//property[@class='UpgradeBlock']/property[@name='Item and @value='resourceWood'']/@name' has an invalid token.
  at XmlPatcher.singlePatch (XmlFile _targetFile, System.Xml.XmlElement _patchElement, System.String _patchName) [0x001d3] in <121d1e4a719c47f49c224fa4fc9d63b1>:0 
  at XmlPatcher.PatchXml (XmlFile _xmlFile, XmlFile _patchXml, System.String _patchName) [0x00041] in <121d1e4a719c47f49c224fa4fc9d63b1>:0 
  at XmlPatcher+<LoadAndPatchConfig>d__0.MoveNext () [0x00210] in <121d1e4a719c47f49c224fa4fc9d63b1>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<LoadAndPatchConfig>d__0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


And some WRNs if they suit your fancy.

2021-12-15T15:04:31 163.145 INF Loaded (local): item_modifiers
2021-12-15T15:04:31 163.204 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieBoe']/property[@name='MoveSpeedAggro']/@value"  (line 94 at pos 3)
2021-12-15T15:04:31 163.204 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieMoe']/property[@name='MoveSpeedAggro']/@value"  (line 97 at pos 3)
2021-12-15T15:04:31 163.204 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieLab']/property[@name='MoveSpeedAggro']/@value"  (line 99 at pos 3)
2021-12-15T15:04:31 163.205 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieScreamer']/property[@name='MoveSpeedAggro']/@value"  (line 100 at pos 3)
2021-12-15T15:04:31 163.205 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieDarlene']/property[@name='MoveSpeedAggro']/@value"  (line 101 at pos 3)
2021-12-15T15:04:31 163.205 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieYo']/property[@name='MoveSpeedAggro']/@value"  (line 103 at pos 3)
2021-12-15T15:04:31 163.205 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']/property[@name='MoveSpeedAggro']/@value"  (line 105 at pos 3)
2021-12-15T15:04:31 163.206 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']/property[@name='MoveSpeedAggro']/@value"  (line 113 at pos 3)
2021-12-15T15:04:31 163.207 WRN XML patch for "entityclasses.xml" from mod "JaxTeller718-TheVanillaProject" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieJanitor']/property[@name='MoveSpeedAggro']/@value"  (line 119 at pos 3)

 
Fixing as we speak

The stupidest mistake. double apostrophe and forgot to add one. Sorry fixing now

Screenshot 2021-12-15 164728.png

 
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i edited this line myself as the dl i belive hasn't been upped still (or the link hasn't been updated):

<set xpath="//property[@class='UpgradeBlock']/property[@name and @value='resourceWood']/@name">resourceWoodPlanksJT</set>

the "@name and " is what i edited and now no red and working..however, it won't tell you what you used, almost like unlimited, to me. but it works.

 
Hey how do the Action points work? I'm playing the mod and don't see them. I'm not sure what I am doing wrong.

 
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think you need to start a new game for the action points thing to work, i recall seeing jax mention it on 7daystodiemods site.

 
oh sorry idk, maybe next update, i read the description and saw screenshot at that previous site link i mentioned and idk if i want them myself tbh.

 
discovered something else but it may not be this mod... is coffee affected? i cant craft that and i have the chef perk 1 and have the ingredients but campfire dont show up with it.

edit: nm, its the other mod from jax, i need a coffeemaker now lol. (the changes, i need to remember them, haha)

 
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I just subscribed to the forums to thank you for doing this mod and your modlets! 

I have some questions/feedback:

- When upgrading from shape to wood, it doesn't use planks in inventory, is it normal ?
- Action skills don't seem to work. I needed to install it separately from your other post.

I really like how your mod extends the gameplay and need more crafting to do things. It feels more survival and less shooting festival. Keep up the good work!

(Sorry for any mistakes, english is not my mother's tongue)

 
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