JaxTeller718
New member
I did not want to include this in the Modlet Collection because I will be working on this separately.

This will restore a version of the old Action Skill system. Tool and weapon usage earn you XP in the following categories:
Construction
Mining
Blade
Blunt
Pistols
Rifles
Automatics
Shotgun
Turrets
Electric
Brawler
Javelin
Archery
Killing with Construction or Mining Tools will grant XP for Blunts or Bladed, Repairing and Upgrading grants XP for upgrading. For now I have excluded chainsaw, augers and nailguns due to rapid XP acceleration and because these tools are special in their own right.
Restores the feeling of the Action Skill system from A16 and before. Right now as you use weapons and tools you will acquire Action Skill XP in the category. The skills will provide a boost to damage, stamina, weapon spread and more depending on the item.
I will expand on this idea in the future to possibly include unlockable recipes as in previous alphas. This has not been 100 percent fully tested so some inconsistencies may apply.
Download Action Skills
Do not add this to an existing game or remove it from your game. It relies on buffs and progression and may wipe your save.
Please Note: If you level your skills via action and not purchasing there will be a lock icon that is green. You have unlocked that level but this means if you BUY the next level it will not unlock the next white padlock it will unlock the FiRST. This is a side effect of the code, but I did not want to remove the ability to purchase skills.
If this is unacceptable you can open the progression xml and replace base_skill_point_cost="1" in the file with base_skill_point_cost="0"

This will restore a version of the old Action Skill system. Tool and weapon usage earn you XP in the following categories:
Construction
Mining
Blade
Blunt
Pistols
Rifles
Automatics
Shotgun
Turrets
Electric
Brawler
Javelin
Archery
Killing with Construction or Mining Tools will grant XP for Blunts or Bladed, Repairing and Upgrading grants XP for upgrading. For now I have excluded chainsaw, augers and nailguns due to rapid XP acceleration and because these tools are special in their own right.
Restores the feeling of the Action Skill system from A16 and before. Right now as you use weapons and tools you will acquire Action Skill XP in the category. The skills will provide a boost to damage, stamina, weapon spread and more depending on the item.
I will expand on this idea in the future to possibly include unlockable recipes as in previous alphas. This has not been 100 percent fully tested so some inconsistencies may apply.
Download Action Skills
Do not add this to an existing game or remove it from your game. It relies on buffs and progression and may wipe your save.
Please Note: If you level your skills via action and not purchasing there will be a lock icon that is green. You have unlocked that level but this means if you BUY the next level it will not unlock the next white padlock it will unlock the FiRST. This is a side effect of the code, but I did not want to remove the ability to purchase skills.
If this is unacceptable you can open the progression xml and replace base_skill_point_cost="1" in the file with base_skill_point_cost="0"
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