JaxTeller718
Survivor
yes it means that some other modlet is using the same loot number. i will change it in the file now and use a weird number so it doesnt conflict with anything in the future
Lootablestoreshelves should be in the lootlist 200's if that is mine your using. If someone else's then idk lolOK .. Easy to say .. But which one .. I think I might have found it .. in " Lootableshelves " but it does Not read exactly the same ( just the numbers are the same ).And it is Under a block.xml .. <property name="LootList" value="125"/>
Can you give a little help on this. Thank You .. the Old Gamer … :02.47-tranquillity:
PS: This is why I normally don't play with the .xml files and Let Mods do it for me … Lol … Normally it is easier, but I have, when I must.
PS: .. again .. I would think .. JaxTeller would be the easiest all the numbers are 125 .. But I Don't know for sure .. Still playing the mod and it works .. just get the error every time I load the game.
Yes i can look into making one for youHey, love your working stoves mod. Is there any chance you could make a working faucets one too? Maybe even a water cooler that dispenses clean drinking water?
Did not see one of yours current .. this one is off .. Nexus, when I installed it.Lootablestoreshelves should be in the lootlist 200's if that is mine your using. If someone else's then idk lol
Argh yep ok then just change the lootnumber of that mod then in loot.xml and blocks.xml to be some other value like 499 or 700 etc.Did not see one of yours current .. this one is off .. Nexus, when I installed it.
Nah 5x is ok. Trying to convince jax to do a 10x a 20x and a 50 x lol. Who with me3x wilderness zombies is great.. its more like what I remember older versions having, and I'm seeing no fps drop at all. Considering trying 5x now! (yeah, I am crazy!)
We're still in the testing phase for 18.3 but all modlets are only guaranteed for stable.Edited mine so it was x16 spawns, but only in cities/hubs(higher population) and wasteland(obvious detonation site). Was considering upping it slightly(x4) in burnt biomes, but regular spawn rate is fine in desert/snow/forest biomes. Not sure if this modlet is working with A18.3 b3 though, as someone mentioned spawns being hard-capped at a much lower number? Can anyone verify?
In the RH spirit it should be disabled all together, LOLHas anyone seen a mod that gives all group members xp from trap kills? It seems unfair that only the person placing the traps gets the xp from them. I don't think they even get shared xp from them.
I am 100% with you! I used to use a 16x zombies mod but it doesn't work very well with the new versions of this game. Currently, I'm using 5x and I'm honestly still sad at the number of zombies in the world.Nah 5x is ok. Trying to convince Jax to do a 10x a 20x and a 50 x lol. Who with me