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JaxTeller718 Modlet Collection

Even more modlets for you guys to enjoy including Ravenhearst dev Makabriels first!
JaxTeller718_AllZombiesWalk

JaxTeller718_FeralRadiatedLootBagChance

JaxTeller718_Lockpicks

JaxTeller718_ZombieXPRebalance

Makabriel_RealisticSafes

Cool Stuff, everytime i looked in, thx.

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SMX by Sirillion is looking like our go to choice again unless something crazy comes along. I have been messing with it a bit myself and came up with this
uc6j7lo.jpg


So may edit it to match the blue hue. That's not a finished product but just something i wanted to test out.

Looks Great

 
I'm getting a error on startup and its not loading your spawning xml. It says WRN XML patch for "spawning.xml" "jaxteller718_increasedwildernessspawns" did not apply. It says this like 4 times then I get a spawning.xml' failed

Nullreferenceexception: object reference not set to and instance of an object.

Update: The issue was the edit I did in the spawning xml to disable screamers. Do you by chance no a way to disable screamers?

 
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I'm getting a error on startup and its not loading your spawning xml. It says WRN XML patch for "spawning.xml" "jaxteller718_increasedwildernessspawns" did not apply. It says this like 4 times then I get a spawning.xml' failedNullreferenceexception: object reference not set to and instance of an object.

Update: The issue was the edit I did in the spawning xml to disable screamers. Do you by chance no a way to disable screamers?
Disable completely? ill have to check i can start by reducing heat from all stations and fires. that may at least reduce them greatly. let me cook something up for you tomorrow

 
Disable completely? ill have to check i can start by reducing heat from all stations and fires. that may at least reduce them greatly. let me cook something up for you tomorrow
Disable or at least stop them from spawning every 5 min with a cook fire only going. Gets a bit old having to deal with them all the time. Thanks for your mods and your time.

 
Added three new mods. Check first post for info

JaxTeller718_BetterXPBalance

JaxTeller718_TougherFarming

JaxTeller718_SmallerAnimalHordes

Also updated and rebalanced the following:

JaxTeller718_GunLootBalance

Lowered basic gun chances even further, removed guns from toilet, lowered them in desks and nightstands, added ammo to Shotgun Messiah boxes so it is not JUST gun loot

JaxTeller718_IncreasedWildernessSpawns

Added a second set of spawning zombies daily

JaxTeller718_LessFeathers

Reduced feathers by 1 count each.

 
Does your gun reduction include compound bows? There way to easy to get with the current game settings. Another question is if you make the bike at level 20 you still need to wait until 30 for workstation access to make it. Am I missing something here?

Any way to stop or at least reduce corn, potato, blueberry crops on random maps and or Navesgane? Really makes farming almost pointless with the abundance of crops on the map.

 
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Does your gun reduction include compound bows? There way to easy to get with the current game settings. Another question is if you make the bike at level 20 you still need to wait until 30 for workstation access to make it. Am I missing something here?
Any way to stop or at least reduce corn, potato, blueberry crops on random maps and or Navesgane? Really makes farming almost pointless with the abundance of crops on the map.
The corn and crops changes will wind up occurring in Ravenhearst itself. We plan on going over all the pois that give huge amounts of crops and lowering them to only give a slight advantage. I'm with you though. My wife is the farmer and since 17 dropped she has been happy with the changes but is actually the one who pushed me to make farming a bit more difficult as right now all you need to do is find one of those POIs and your basically set up for the duration of the game.

True you still need a workbench, but offering the recipe at 20 allows you to find a working bench and make one sooner. In my last 2 plays i was fortunate and riding in style at level 20, but this current one no luck on a working workbench. I am planning a restructure of every perk gate for Ravenhearst and MAY include here in modlet form, but for now I figured the trade off on a bike earlier with having to find a RNG working bench was at least a slight band aid to the real issue.

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what about reducing the zombie damage to blocks?
Not 100 percent on it. I can look into it but I tend to release modlets that I use in my current server and game, and Im finding zeds a bit too easy to be honest. I may do one just for the people who have interest in it though :)

 
True you still need a workbench, but offering the recipe at 20 allows you to find a working bench and make one sooner. In my last 2 plays i was fortunate and riding in style at level 20, but this current one no luck on a working workbench. I am planning a restructure of every perk gate for Ravenhearst and MAY include here in modlet form, but for now I figured the trade off on a bike earlier with having to find a RNG working bench was at least a slight band aid to the real issue.
I disable all stations on my map on generation so that makes your modlet pointless in my case. You didn't answer about the compound bows could you please? I don't see any thing in your files but wanted to make sure.

 
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I disable all stations on my map on generation so that makes your modlet pointless in my case. You didn't answer about the compound bows could you please? I don't see any thing in your files but wanted to make sure.
The compound bows that are included as part of the BasicGuns+ammo group have been reduced but I also see compound bow as its own named loot in other areas. I will update the file in the morning to include the compound bow as well.

I see the dilemma on the workbench. I was attempting to spawn the actual bike in the world but to no avail. I don't want to reduce the bench just yet to pre level 30 until i check the ramifications. Perhaps I can remove the bicycle from requiring the bench at all. Might be the best bet. Let me go in tonight and see what I can do about that.

 
Update Time!

Added New Mod

JaxTeller718_ReducedZombieBlockDamage

Made some tweaks to existing mods

JaxTeller718_EarlierBicycle

Removed Workbench limitation on bicycle parts so now when you buy it at level 20 it can be made in inventory

JaxTeller718_GunLootBalance

Tweaked down probabilities for compound bow to be found in loot

 
Update Time!
Added New Mod

JaxTeller718_ReducedZombieBlockDamage

Made some tweaks to existing mods

JaxTeller718_EarlierBicycle

Removed Workbench limitation on bicycle parts so now when you buy it at level 20 it can be made in inventory

JaxTeller718_GunLootBalance

Tweaked down probabilities for compound bow to be found in loot
wow, thanks! Do you plan to share the removal / reduce farm crops on the map at some point?

 
Let There Be Zeds

POIs are dangerous but what about the wilderness? This adds some more spawns to the wild so you will see more zeds while on the run

// I cant find this mod in your collection for download did i miss it or its under maintanance this modlet?

//// found it its under IncreasedWildernessSpawns x)

 
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What was the effect of your trader balance modlet with the new patch? The prices seem really low now like 3k for a quality 4 rifle for example.

 
Ive been swamped with work and RL stuff so I haven't had a chance to play yet. I know GunLootBlanace is broken as is of course the Walking Dead mod. Ill fix them in a little bit now that I am home.

 
Ive been swamped with work and RL stuff so I haven't had a chance to play yet. I know GunLootBlanace is broken as is of course the Walking Dead mod. Ill fix them in a little bit now that I am home.
So is the cntmedicinecabinet which now requires a open or closed at the end

 
Ive been swamped with work and RL stuff so I haven't had a chance to play yet. I know GunLootBlanace is broken as is of course the Walking Dead mod. Ill fix them in a little bit now that I am home.
I can't thank you enough for your time I love your mods!

 
So is the cntmedicinecabinet which now requires a open or closed at the end
Ack damn it. I thought they were done messing with block names that could potentially break things. Ill be loading every mod up one by one tonight to ensure all of them load with no errors. thanks for the heads up stallion!

 
Ack damn it. I thought they were done messing with block names that could potentially break things. Ill be loading every mod up one by one tonight to ensure all of them load with no errors. thanks for the heads up stallion!
Yeh so did I but i am guessing they missed one or 2 lol. We should look thru the blocks and find out all the ones they missed and let them know so blocks don't change again lolz.

But yeh found it when I went to test me pallets mod lol and no worries we all help each other :-)

 
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