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JaxTeller718 Modlet Collection

For those that didn't play 16 how was the ore placement done?
Find the gravel patches on the surface, easy to spot in forest biome, hard in others to see. dig down follow the vien, iron will be mostly only one near surface, the other rare, like lead and potassium will be closer to bedrock

 
This is awesome. Modlets are creating such a variety for players and pick and choose what and how they want the game to be played. LOVE IT :D

 
Added several new modlets for you guys. Descriptions are on the front post

JaxTeller718_20MinuteDeathPenalty

JaxTeller718_EarlierBicycle

JaxTeller718_KeepInventoryOnDeath

 
Jax, first im waiting for Ravenhearst before I even get into A17.

Second until you release your mod im modding mine. Ive added bandits to my version, im missing something and don't understand. Both melee and ranged bandits just stand there. They attack but that's it.

I have tried

-Default entityclass and modified entityclass bandit

-Default entitygroup and modified entitygroup bandit

-Default utilityai and modified utilityai

In A16.4 Ravenhearst, all I had to do was copy melee and ranged bandit entity and paste them into enemyAnimal groups and they spawned just fine. Wondering if you could give me a heads up on how to get them to move around, and what line I might be missing.

Thanks

Taylorsd

 
Jax, first im waiting for Ravenhearst before I even get into A17.Second until you release your mod im modding mine. Ive added bandits to my version, im missing something and don't understand. Both melee and ranged bandits just stand there. They attack but that's it.

I have tried

-Default entityclass and modified entityclass bandit

-Default entitygroup and modified entitygroup bandit

-Default utilityai and modified utilityai

In A16.4 Ravenhearst, all I had to do was copy melee and ranged bandit entity and paste them into enemyAnimal groups and they spawned just fine. Wondering if you could give me a heads up on how to get them to move around, and what line I might be missing.

Thanks

Taylorsd
Bandits UMA no longer work due to the new AI. If theres a way i havent seen it yet but maybe someone will find a way. UMA zombies do work though.

Work on RH has already begun, which is how these modlets are able to be shared, its all stuff I have completed ;)

 
Bandits UMA no longer work due to the new AI. If theres a way i havent seen it yet but maybe someone will find a way. UMA zombies do work though.
Work on RH has already begun, which is how these modlets are able to be shared, its all stuff I have completed ;)
Thanks for the feedback, i'll keep playing around with it..

It was all your extra zombies that made me play your mod so, its all cool, I can wait.

I did get a bandit to move around attacking zombies by changing the mesh and avatar controller, of course the bandit was insvisible though.

Thanks for making mods and modlets

 
UPDATE!

All mods now tested and confirmed working on b208. Also made some tweaks to a few of them so check out that first post.

Added

JaxTeller718_GunLootBalance

JaxTeller718_LessCropsInBiomes

JaxTeller718_NicerVultures

 
SMX by Sirillion is looking like our go to choice again unless something crazy comes along. I have been messing with it a bit myself and came up with this

uc6j7lo.jpg


So may edit it to match the blue hue. That's not a finished product but just something i wanted to test out.

 
SMX by Sirillion is looking like our go to choice again unless something crazy comes along. I have been messing with it a bit myself and came up with this
uc6j7lo.jpg


So may edit it to match the blue hue. That's not a finished product but just something i wanted to test out.
Kinda like the blue hue looks awesome. Nice work

 
ok so I have to say this and probably make your head swell .. lol i actually quit playing 7 days to die.. for over 7 - 8 months... only reason I came back was I heard about this Ravenhearst.. I played it one time.. and completely fell in love with it.. It made me scared to play the game again. It had purpose, it was challenge again, and for the most part.. It just made sense.. I mean everything. It just so happened when I came back that Alpha 17 dropped not too long after. Now I have my own server and using some of your modlets on it..

Just want to say thank you for making a game good again.

 
ok so I have to say this and probably make your head swell .. lol i actually quit playing 7 days to die.. for over 7 - 8 months... only reason I came back was I heard about this Ravenhearst.. I played it one time.. and completely fell in love with it.. It made me scared to play the game again. It had purpose, it was challenge again, and for the most part.. It just made sense.. I mean everything. It just so happened when I came back that Alpha 17 dropped not too long after. Now I have my own server and using some of your modlets on it..
Just want to say thank you for making a game good again.
Thank you so very much for the kind words. They are quite inspirational. I promise i have some great surprises n store for RH5, including all new creepiness and scares :)

 
New Mods Added to the front page

JaxTeller718_PotAndGrillRecipeRemoval

JaxTeller718_SlowerProgression

JaxTeller718_LessFeathers

JaxTeller718_CookingPotBalance

 
Heres the line to change to get the Bandits to move around

<property name="AvatarController" value="AvatarLocalPlayerController"/>

Problems still of course with BanditEntity spawning, I got by this by copy paste banditmelee template into zombieJoeRadiated and removed the extends zombieJoeFeral line. Before B208 the melee weapons and ranged weapons showed up properly now they they are not.....but they move around and attack.

Just incase you have time and want to play around with it and put them in game, since I brought up the original question.

- - - Updated - - -

ok so I have to say this and probably make your head swell .. lol i actually quit playing 7 days to die.. for over 7 - 8 months... only reason I came back was I heard about this Ravenhearst.. I played it one time.. and completely fell in love with it.. It made me scared to play the game again. It had purpose, it was challenge again, and for the most part.. It just made sense.. I mean everything. It just so happened when I came back that Alpha 17 dropped not too long after. Now I have my own server and using some of your modlets on it..
Just want to say thank you for making a game good again.

I second this, only reason I came back to Alpha 16.4

 
Long time no hear all! Working on a host of new modlets as i produce Ravenhearst. Added 2 today i think you guys would like. Info in the first post.

JaxTeller718_SlowerGamestages

JaxTeller718_MoreStorageOptions

 
Even more modlets for you guys to enjoy including Ravenhearst dev Makabriels first!

JaxTeller718_AllZombiesWalk

JaxTeller718_FeralRadiatedLootBagChance

JaxTeller718_Lockpicks

JaxTeller718_ZombieXPRebalance

Makabriel_RealisticSafes

 
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