Jars

Sorry Hammer! I meant 2.5!!

How would the canteen idea work with drinks, teas, smoothies, etc. it’s fine for plain water but we’d still have jars for the better drinks, no?
 
Sorry Hammer! I meant 2.5!!

How would the canteen idea work with drinks, teas, smoothies, etc. it’s fine for plain water but we’d still have jars for the better drinks, no?
What is the reason that they are using for adding empty jars back? Being able to get water from a water source (see quote below from the patch notes). A canteen offers that except that you don't find empty jars and instead just have a canteen to gather water. You could have left everything else as-is and people would be able to get water from a water source. I'd even accept it holding 10 water, so long as you can carry only one. They could even allow placing other drinks into it if they wanted. But it doesn't matter since it's already changed, so working out the balancing and mechanics of canteens isn't really worth the effort at this point. I mean, they could have just made it possible to gather water with a pot and people would have the option to get water from water sources.

What stood out the most is that people liked the old empty jar system for the immersive feeling of rummaging through loot to find an empty jar, locating a water source, filling the jar, and boiling it to drink it safely.
 
Add a new jar (drinkJarBoiledWater, Extends property) - call it "coffee filter".
You can use the water bucket graphic since it looks a lot like that, only smaller.

Find paper coffee filters in cabinets (cone shaped coffee filters)
Use those as single-use "jars". It still might be murky water, so existing rules apply.

Make use of Paper and Clay to craft them and they become beginner-game "jars"
Keep the rest of the upcoming jar feature just as planned.

Find a magazine? Scrap it into paper, turn it into a single-use coffee filter.
The immersion? You used a coffee filter and now it broke because the paper wasn't strong enough and now it sticks to your hands as a gooey mess.
 
Just the excuse to iterate was worth it. Who cares that the chronic complainers aren't happy. We all know they will never be happy. But many features are improved because TFP revisited them with community suggestions in mind.
I might as well call you a chronic whiner, moaning about players who rationally criticize strange game innovations. I'm equally indifferent to the whining of those who find it unpleasant to hear fair criticism of the developers.
 
I might as well call you a chronic whiner, moaning about players who rationally criticize strange game innovations. I'm equally indifferent to the whining of those who find it unpleasant to hear fair criticism of the developers.
They are white knights of TFP! They mostly battle against community criticize on forum/discord
Just look at a jar situation - they made mountain out of a mole hill because of jars returning! And still we might get a castrated version of them because their senseless balancing is "super hard" task and is important in order the jars to be added back
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I don't like the idea of glass jars disappearing after use. Its stupid. If you need to balance the water, you could used two stages of water purification: collect infected water from lake, craft a water filter, get murky water and boil it. Its simple and balanced, not stupid like our coming update.
Everything in all games disappears on use. The only thing any game you can get back I've ever played are some arrows you shot. We did some polls, the major thing people liked about jars was finding them, filling them and boiling the water. The refund and super easy crafting was what made it OP and unbalanced and made water survival trivial, clogged up people's inventory, etc etc. We added back jar crafting gated by the crucible. We'll consider jar refund options AFTER people play it and don't judge a book by it's cover.
 
Everything in all games disappears on use. The only thing any game you can get back I've ever played are some arrows you shot. We did some polls, the major thing people liked about jars was finding them, filling them and boiling the water. The refund and super easy crafting was what made it OP and unbalanced and made water survival trivial, clogged up people's inventory, etc etc. We added back jar crafting gated by the crucible. We'll consider jar refund options AFTER people play it and don't judge a book by it's cover.
The changes are the best anyone could have done without spending loads of development time redoing a system that offers negligible gameplay elements.

Do not confuse people that have sincere critiques to those who are just jaded and want to complain that every detail isn't to their desire. People that can't appreciate where we have come to where we are now will never appreciate the effort spent.

I agree that refunding jars would lead to an over abundance of jars and that no other feature in the game offers such returns. I think people are just still pining over the fact the game isn't A16 yet to which one will never make them happy.

For what it's worth as someone who has been both loving and critical of the game. Thank you for your efforts. The survival elements were needed and I thank you for taking steps to bring them back.
 
What is the reason that they are using for adding empty jars back? Being able to get water from a water source (see quote below from the patch notes). A canteen offers that except that you don't find empty jars and instead just have a canteen to gather water. You could have left everything else as-is and people would be able to get water from a water source. I'd even accept it holding 10 water, so long as you can carry only one. They could even allow placing other drinks into it if they wanted. But it doesn't matter since it's already changed, so working out the balancing and mechanics of canteens isn't really worth the effort at this point. I mean, they could have just made it possible to gather water with a pot and people would have the option to get water from water sources.

"Only now, at the end, do you understand"

That is was never about the Jars!

I think I have said that often.
 
You're arguing that vehicles should disappear on use? :P

Broke the trivial thing to make it into an unnecessary gating system. Making a new 4x4 for each trip might be fun too, though.

I usually never get past the bicycle, and all others seem more trouble than worth it. Except maybe the gyro copter.

However, I my feeble mind, I am not playing MadMax.
 
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