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IZY - AIO pack V5.1 / Vanilla Replacer V1.3 / Heavy Weapon Pack V1.1  (7D2D 2.0 , 2.2)

IZY - AIO pack V5.1 / Vanilla Replacer V1.3 / Heavy Weapon Pack V1.1 (7D2D 2.0 , 2.2) version of what??

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Excellent Izayo mod, perfect models.
I have a question. I downloaded the mod, grabbed all the folders, including heavy weapons and vanilla replacers, and put them in my game's mods folder. However, some weapon icons aren't showing up; they're invisible. The weapons are working, only the icons are invisible. Could you help me? Did I install it incorrectly?
 
Excellent Izayo mod, perfect models.
I have a question. I downloaded the mod, grabbed all the folders, including heavy weapons and vanilla replacers, and put them in my game's mods folder. However, some weapon icons aren't showing up; they're invisible. The weapons are working, only the icons are invisible. Could you help me? Did I install it incorrectly?
I believe you have installed it correctly. Weapons with missing icon are work in progress as IZY mentioned in Known issues.
 
Hiya Izayo . I downloaded your gun mod pack and I'm like it a lot. However I've found some bugs. Like the reflex sight on .45 revolver has a pink shape where the sights are and the same thing on the two m1911 with the muzzle brake.
Cheers mate and keep up the great work.
Side question how difficult is it to put in crafting gun magazines and reload with the boxes of ammo(loose ammo) a bit like escape from tarkov
 

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Heyas! Could anyone that knows how to, fix the selectable missing ammo types on the guns and crafting tables (Dragonbreath, Explosive 7.62, etc)! Pretty please...
 
Heyas! Could anyone that knows how to, fix the selectable missing ammo types on the guns and crafting tables (Dragonbreath, Explosive 7.62, etc)! Pretty please...
its simple enough, just gotta add them in the item xml file. look for them in the item mxl and find the line that defines what ammo it can use and add whats missing.
 
This mod is one of the most interesting ones I've had the chance to test. This mod should really be a standard feature in the game 7 Days to Die. The weapons are so much nicer and better, and even the bullets are nicer and more consistent. I recommend it to everyone!
 
This is a great mod. Since I found it, I cannot go back to the vanilla guns. Great work Izayo!

Question though...any idea when melee weapons will be back? I miss the spiked mace. What a blast that thing is!
 
Updated to AIO 5.1 , HVW 1.1 (Vanilla replacer still the same) + optioal no kick feature

New Weapons

- T2 RPD Machinegun
- T4 Antique Machinegun (MG 34/42)
- T4 M110 SASS marksman rifle
- T4 Katana
- T4 crossbow VH-Automatic Crossbow
- melee weapons is back.

New features

- Barrel heat : mostly added to automatic type weapon , so player have to rest their gun. (debuff to balance automatic perk weapons)
barrel heat effect = increase weapon degradation by 1

Improvments

- bug fixeds
- now player can toggle ON/OFF the flashlight / laser by crouching then press active key (F by default). if player are standing the active key will activate kick action instead.
- some new sounds
- Sturm Rifle move from tier 1 to tier 2 with animation improved , and now x4 x8 scope will add night hunter buff (increase damage at night while ADS)
- Scar-H animation improved
 
Updated to AIO 5.1 , HVW 1.1 (Vanilla replacer still the same) + optioal no kick feature

New Weapons

- T2 RPD Machinegun
- T4 Antique Machinegun (MG 34/42)
- T4 M110 SASS marksman rifle
- T4 Katana
- T4 crossbow VH-Automatic Crossbow
- melee weapons is back.

New features

- Barrel heat : mostly added to automatic type weapon , so player have to rest their gun. (debuff to balance automatic perk weapons)
barrel heat effect = increase weapon degradation by 1

Improvments

- bug fixeds
- now player can toggle ON/OFF the flashlight / laser by crouching then press active key (F by default). if player are standing the active key will activate kick action instead.
- some new sounds
- Sturm Rifle move from tier 1 to tier 2 with animation improved , and now x4 x8 scope will add night hunter buff (increase damage at night while ADS)
- Scar-H animation improved
Another brilliant edition! Just got it updated on my game, loving the new barrel effects and the katana is wicked good. Really like the blowtorch bolted to the blade for the Burning mod, very nice touch, lol.
 
Improvments

- bug fixeds
- now player can toggle ON/OFF the flashlight / laser by crouching then press active key (F by default). if player are standing the active key will activate kick action instead.
- some new sounds
- Sturm Rifle move from tier 1 to tier 2 with animation improved , and now x4 x8 scope will add night hunter buff (increase damage at night while ADS)
- Scar-H animation improved

And my mom always said it doesn't pay to be lazy. I knew if I waited long enough that you would address the bug fixes 😏
 
That looks interesting. One thing looks off to me, though. When it shows a lot of your left arm, it looks too long or maybe oddly shaped or something. I'm not sure exactly what it is, but it just looks odd to me. Maybe it's just me.
 
That looks interesting. One thing looks off to me, though. When it shows a lot of your left arm, it looks too long or maybe oddly shaped or something. I'm not sure exactly what it is, but it just looks odd to me. Maybe it's just me.
was prepared to the FOV monster (people who plays with 150+fov and think it's fine.) in the normal version you will not even see the elbow part after it get animated.
 
2025-09-12T15:05:35 182.317 WRN XML patch for "item_modifiers.xml" from mod "IZY_RMP_SG" did not apply: <append xpath="/item_modifiers/item_modifier[@name='IZYgunT3TradshotgunTrenchGunM1897']" (line 13 at pos 3)

is this normal or is there a fix for it?
 
Love this mod, but I just encountered an issue. I had looted the M1 Thompson, so I added a few mods to it and loaded it into my toolbelt. When I went to it to load ammo into it, there was no visual of the gun, or my hands for that matter. I couldn't see the gun or load it. So, I exited the game and restarted it. Now, I can't get back into the game. The console comes up, and I see this error:
Screenshot 2025-09-26 194411.png
I am unable to continue my game because of this. Any thoughts?
 
Not sure if this is the right place to report bugs. I've run into an issue with the Dual Navy Revolvers where the reload animation cannot be interrupted. This only time it works properly is after you've modded the weapon (you don't actually need to put mods in it). When you attempt a reload then try to switch weapons, the animation is properly interrupted. However, every reload after that, you cannot interrupt the animation. Attempting to switch weapons before the animation is over will lower the guns, but the character will not equip the next weapon/tool until after the animation is complete. It's nearly gotten me killed a few times.

 
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