The Batman
New member
Normal homes should be made useful in endgame , but that's another point
Welcome to the forums!

Welcome to the forums!
Gamestage 1500+, normal homes will still be useful for: brass, clearing out areas in a town so you can set up defenses, cheap electrical/mechanical parts or pipes (from AC units, kitchen appliances, light fixtures, etc), gun or wall safes, bookshelves for paper (shotgun shells), killing sleepers for their loot and XP. I could go on....gamestage 1500+ you should no longer be looting crap POI's anyway, but that is simply brushing off the original problem. You are very correct that regardless of gamestage, simple POI's need to get fixed.
As for this game ever reaching Beta, I personally hope that never happens. The most interesting aspect of this game has been its evolution. Each alpha has provided a challenge for me to solve. Find the most efficient endgame. And with each alpha, the rules change so that I need to find new solutions.
First, I just want to quote this:The problem with the developers is they keep adding new features that make the player character stronger, then they compensate by adding more boss zombies. It's a cycle they need to grow out of. Traditional zombies are what drew most of us to this game, and the devs should focus on that. I can go play DOOM 3 if I want, but no thanks.
They've made it too easy for people to create a strong base, so they keep adding in nonsense zombies to break through. What they should really do is just make it more difficult and time consuming to build anything. If people want to play Minecraft, they can add an option like creative mode, but I think most of us would be happier trying to fortify the school or an apartment building.
I want to be boarding up windows and doors, not plunking down steel blocks and autocannons.
But also I want to say a few things specifically about your points.Be careful about speaking for “most of us”...
Agree with this. I don't like the "fixed" gamestages either and most of the factors they are calculated from (e.g increased by level, decreased by deaths). I'd prefer them to be more dynamic and slightly more random. I'd prefer the game to feel more like a vibrant zombie apocalypse world where some of your actions will draw more zombies and more often, than some obvious fixed superficial system than steadily increases the difficulty.The entire gamestage concept is broken. As said above, nobody seems to like the 'boss' zombies, well at least I don't. Radiated feral tank zombies are just dumb. Traditional zombies should be a sufficient threat, they don't even need to run. There should be lots of them, and they just keep coming. I would rather have a continual wave of slow moving hordes. Run in a building, loot what you can, and get out before you are swarmed. I have the most fun on Day 1, and every day since then is just more and more boring. I hate the forges, the traders, the workbenches, the purple rocket launchers... Yes, I can choose not to use them, but then you run into glowing green spitter cops and suddenly you are no longer playing a zombie game.
The problem with the developers is they keep adding new features that make the player character stronger, then they compensate by adding more boss zombies. It's a cycle they need to grow out of. Traditional zombies are what drew most of us to this game, and the devs should focus on that. I can go play DOOM 3 if I want, but no thanks.
They've made it too easy for people to create a strong base, so they keep adding in nonsense zombies to break through. What they should really do is just make it more difficult and time consuming to build anything. If people want to play Minecraft, they can add an option like creative mode, but I think most of us would be happier trying to fortify the school or an apartment building.
I want to be boarding up windows and doors, not plunking down steel blocks and autocannons.
Imo hordes/blood moon would be best if they were randomized with subtle signs like zombie population, lack of/migrations of animals etc indicating the coming of one. I do like the idea of large blood moon hordes later in the game with their own set of queues, but I definitely would not like them to be fixed. Some limitations should be considered so that the player doesn't 100% get overwhelmed, but making each playthrough different through randomization is a must.Here's an idea: Make a mega-blood-moon-horde appear every 7th week, but ease off on the difficulty ramping of the other blood moon nights. This helps in a lot of ways: It creates an epic preparation and standoff analogous to when first week that culminates in the first blood moon, it encourages the player to take multiweek scavenging adventures, it reduces the annoying slog of spending the whole game repairing your base, it gives the game a long-term scope, and it would be a great place to introduce the behemoth.
Agree with this. I don't like the "fixed" gamestages either and most of the factors they are calculated from (e.g increased by level, decreased by deaths). I'd prefer them to be more dynamic and slightly more random. I'd prefer the game to feel more like a vibrant zombie apocalypse world where some of your actions will draw more zombies and more often, than some obvious fixed superficial system than steadily increases the difficulty.
I'll go as far as to say that I despise the irradiated bullet sponge monsters - to me they feel like nothing more than gimmicks to increase the difficulty when there could be so many other more intuitive ways to achieve this. Only the combination of randomized zombie (combat, for starters) behavior, improved survival elements and their consequences, better pathing and occasional bandits would definitely be enough to keep the player engaged, while ramping up the difficulty seamlessly.
As for the traps, they definitely need some further balancing and even if I don't personally agree that the latter stages of tech progression should be taken out (steel, turrets etc), I believe they should be much harder to acquire.
Imo hordes/blood moon would be best if they were randomized with subtle signs like zombie population, lack of/migrations of animals etc indicating the coming of one. I do like the idea of large blood moon hordes later in the game with their own set of queues, but I definitely would not like them to be fixed. Some limitations should be considered so that the player doesn't 100% get overwhelmed, but making each playthrough different through randomization is a must.
Honestly, i would like to see the blocks cause arm damage to the zombies. Sure the zombies will eventually destroy a cobblestone block, but they will lose their arm in the process. They are dead bodies that fell no pain, like a cannibal with leprosy, so they should lose their arm when attack a block that is too hard.- Block health indeed doesn't matter. We also make huge megabases with 1-4 players. But if you don't rush towards them on horde night. It will take about 2-3 minutes before the first wall is down. That's why I suggest very kindly that they either reduce zombie attack speed VS blocks or rude the damage the special zombies do vs blocks.
- The game stage on the one hand makes sense, because you are lvled and have better equipment and guns etc. However that is not always the case. And when you don't have a blue shotgun or higher, it will get very hard to kill a feral radiated cop because their HP regen is just plain silly.
I like the idea of more spawn specific locations though. And to not have feral fat cops spawn inside a random shack. I"ve had 8 of them spawn inside a cabin once. Was quite the blast.
I love the idea of feral radiated stuff. But their hp regen is off the charts. That's why most stuff can't kill them. Just give them more raw base hp instead.
You're right about the music box figurines. It's very annoying and hard to combat such an AI. Whereas normal melee combat is very ezmode.
That's one of the biggest flaws I see in running zombies (IMO) the twirling zombies.
Batman,
EDIT: Welcome to the forums!
Definitely agree with thisHonestly, i would like to see the blocks cause arm damage to the zombies. Sure the zombies will eventually destroy a cobblestone block, but they will lose their arm in the process. They are dead bodies that fell no pain, like a cannibal with leprosy, so they should lose their arm when attack a block that is too hard.
This would balance things out a bit in my opinion. I would not be too upset that my steel block was destroyed if is see a bunch of armless zombies running toward me.
On day 63 (2 hr days/no deaths) my 4 shotguns consumed 1272 rounds and my 1 auto turret consumed 1,500 rounds and I used about 270 rounds from my sniper rifle and AK-47 to take out the Irradiateds. The loot was not even close to the ammo cost.I think we should bring up this issue again once we see what A17 has in store for us.
Also idk about you guys but I feel fairly rewarded by the zombie loot on 7th nights. Guns, ammo, tons of scrap, bones...
The explore and scavenge is still there, but its not the whole game. I look at it as a game that cycles through three different stages:The balance in this game is really off... you can just easily dig down a few blocks and be completely safe with no guns or skills. I think the worst thing about this game is you have no reason to explore or go anywhere, all you need to do is smelt steel and trade it at the trader. I honestly hate the direction this game is going with superzombies and all that nonsense. All I want is to explore and scavenge, but it kind of sucks to not have any guns and you are just trying to find some scrap metal and suddenly you are running into monsters straight out of DOOM. The game just needs more balance. Right now it's trying to push us into a tower defense, and you have to deliberately leave yourself vulnerable by not going underground.
I've been pushing that idea for a lonnng time. Let them beat themselves all the way to death. Solves the problem of digging zombies becoming ridiculous too.Definitely agree with this
I agree with it needing some more balance. Hopefully A17 we will see more if not then cross fingers that it gets where it needs before it is ready to go gold.The entire gamestage concept is broken. As said above, nobody seems to like the 'boss' zombies, well at least I don't. Radiated feral tank zombies are just dumb. Traditional zombies should be a sufficient threat, they don't even need to run. There should be lots of them, and they just keep coming. I would rather have a continual wave of slow moving hordes. Run in a building, loot what you can, and get out before you are swarmed. I have the most fun on Day 1, and every day since then is just more and more boring. I hate the forges, the traders, the workbenches, the purple rocket launchers... Yes, I can choose not to use them, but then you run into glowing green spitter cops and suddenly you are no longer playing a zombie game.
The problem with the developers is they keep adding new features that make the player character stronger, then they compensate by adding more boss zombies. It's a cycle they need to grow out of. Traditional zombies are what drew most of us to this game, and the devs should focus on that. I can go play DOOM 3 if I want, but no thanks.
They've made it too easy for people to create a strong base, so they keep adding in nonsense zombies to break through. What they should really do is just make it more difficult and time consuming to build anything. If people want to play Minecraft, they can add an option like creative mode, but I think most of us would be happier trying to fortify the school or an apartment building.
I want to be boarding up windows and doors, not plunking down steel blocks and autocannons.
The entire gamestage concept is broken. As said above, nobody seems to like the 'boss' zombies, well at least I don't. Radiated feral tank zombies are just dumb. Traditional zombies should be a sufficient threat, they don't even need to run. There should be lots of them, and they just keep coming. I would rather have a continual wave of slow moving hordes. Run in a building, loot what you can, and get out before you are swarmed. I have the most fun on Day 1, and every day since then is just more and more boring. I hate the forges, the traders, the workbenches, the purple rocket launchers... Yes, I can choose not to use them, but then you run into glowing green spitter cops and suddenly you are no longer playing a zombie game.
The problem with the developers is they keep adding new features that make the player character stronger, then they compensate by adding more boss zombies. It's a cycle they need to grow out of. Traditional zombies are what drew most of us to this game, and the devs should focus on that. I can go play DOOM 3 if I want, but no thanks.
They've made it too easy for people to create a strong base, so they keep adding in nonsense zombies to break through. What they should really do is just make it more difficult and time consuming to build anything. If people want to play Minecraft, they can add an option like creative mode, but I think most of us would be happier trying to fortify the school or an apartment building.
I want to be boarding up windows and doors, not plunking down steel blocks and autocannons.
Have you played L4D? The game with literal boss zombies called Tank? And because he wants more difficult base building you suggest a game with no base building?With that list it seems you just want a different game. Maybe something like left for dead? You only enjoy the basic survival of the first days, with no progression wahtsoever. I think you may like that game much more.
Im the oposite. I like progression. I like me and my base becoming better and better, and the enemies also getting stronger and stronger.
I would like to point out the Hard to acquire aspect.As for the traps, they definitely need some further balancing and even if I don't personally agree that the latter stages of tech progression should be taken out (steel, turrets etc), I believe they should be much harder to acquire.