PC I've been having a blast!

The game has basic features that you simply don't find elsewhere. There's a conceptual elegance to it, I say.
One thing I hate though is the snail-like walking speed. It feels like your feet are glued!
Funny that you mention that. It's probably partly for balancing reasons especially considering the number of transportation options there are in game.

 
Hi all.
I asked around over at r/survivalgaming which game would be best for a solo focused gameplay, you know, PvE elements and such, and 7DTD was recommended. Christmas sales on Steam offered it for a bargain so I bought it. Ark and The Forest also caught my eye, but I ignored them.

Boy what a fun game. What I like about it the most is how simple and robust its core is: you can scrap almost everything that you find to its core resources and you can break anything (any block) you see on the map. I get such a hard-on when I'm looting an abandoned house and that fortified iron door can be simply circumvented by chopping down the wall next to it. I also find amazing how easily you can interact and mutate the environment around you: build stairs to climb buildings or climb out of holes; dig to your heart's content; readily replace the door to your newfound shelter. My previous survival game was Rust, and building and crafting are certainly more strict there than here.

Plus the PvE! Zombies are of course outdated, they were novel back in 2010, but they make a good enemy in the wasteland that is the game (a randomly generated wasteland I must say, I love that!). The thought of the clockwork blood moon oppresses you in your daily routine, driving you to do your best every day, in whatever you've focused to do. Today (day 28) will be the second blood moon I'll be surviving in a ample wood house I found, and it's delicious to plan what and where I should build and prepare.

Anyway, I decided to post this as it seems the newest version has been gathering some hate. Keep it up, pimps!
You've exactly described what makes 7d2d the best survival out there. There's others with better combat, story, pvp, graphics, and otehr tnhings. But having a 100% destructible world, where everything gives you back some useful material, where you can build almost anything and at the same time it has uses (unlike minecraft for example)... And at the same time is PvE focused unlike most modern survival games.... Jackpot

 
Hi all.
I asked around over at r/survivalgaming which game would be best for a solo focused gameplay, you know, PvE elements and such, and 7DTD was recommended. Christmas sales on Steam offered it for a bargain so I bought it. Ark and The Forest also caught my eye, but I ignored them.

Boy what a fun game. What I like about it the most is how simple and robust its core is: you can scrap almost everything that you find to its core resources and you can break anything (any block) you see on the map. I get such a hard-on when I'm looting an abandoned house and that fortified iron door can be simply circumvented by chopping down the wall next to it. I also find amazing how easily you can interact and mutate the environment around you: build stairs to climb buildings or climb out of holes; dig to your heart's content; readily replace the door to your newfound shelter. My previous survival game was Rust, and building and crafting are certainly more strict there than here.

Plus the PvE! Zombies are of course outdated, they were novel back in 2010, but they make a good enemy in the wasteland that is the game (a randomly generated wasteland I must say, I love that!). The thought of the clockwork blood moon oppresses you in your daily routine, driving you to do your best every day, in whatever you've focused to do. Today (day 28) will be the second blood moon I'll be surviving in a ample wood house I found, and it's delicious to plan what and where I should build and prepare.

Anyway, I decided to post this as it seems the newest version has been gathering some hate. Keep it up, pimps!
There are other great survival games out there. My top 3 are 7dtd, the forest and empyrion. There are other great ones too, like subsistence, hold your own and mist, just to name a few.

The thing 7 days does better than any other is the need to defend your base against creditable npc threats. It really sets it apart.

Make sure you thank whoever told you about 7 days to die. They did you a solid lol.

 
* Empyrion is nice because you can build spaceships (and on that topic bettr than 7D2D) but the enemys are a joke (on foot too hard in a Vehicle far too easy)
In Empyrion the only thing it has going for it is being able to build your own spaceships and fly them. That is a lot of fun. I must have at least 10 workshop items for this alone. Everything else about the game is really bad in my opinion. The graphics are horrible, the way the voxels behave is unsatisfying. Terrible interface. Aliens that don't respawn means multiplayer PvE is effectively dead about 2 weeks into a server life. I would still recommend the game, just for the spaceships though. Hella fun.

Subnautica - killer good game, but zero replay value.
I'm about a third way into this game and enjoying it, but I can already see that I wouldn't replay it, whereas 7DtD, I can start over and over.

 
Why has this thread become advertising for other games? :D

Also you haven't lived until you've played Planet Explorers. I have yet to see a game which gives you exploration, story, survival, taking care of colony, building, digging, tower defense, designing and producing your own vehicles and weapons etc.

How long did we have to wait for 7DTD to give us a jeep? In PE you just draw it in the editor using materials you want and then just make it exist lol.

What is strange about PE is that MP servers are empty, god knows why. Not that I care much as a solo player tho.

 
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Why has this thread become advertising for other games? :D
Also you haven't lived until you've played Planet Explorers. I have yet to see a game which gives you exploration, story, survival, taking care of colony, building, digging, tower defense, designing and producing your own vehicles and weapons etc.

How long did we have to wait for 7DTD to give us a jeep? In PE you just draw it in the editor using materials you want and then just make it exist lol.

What is strange about PE is that MP servers are empty, god knows why. Not that I care much as a solo player tho.
PE has been abandoned by the devs who then created My Time at Portia. PE is totally unfinished, and I was a huge fan of this game. Really hope than 7 Days won't take it as an example ^^.

I still have hope that with the success of My time at Portia they go back to PE and finish the game.

 
Ark and The Forest also caught my eye, but I ignored them.
I thought I'd post my tuppence on those games for you....

Ark. No. Just no. Ark is a PvP game at heart, and best played with a clan of your buddies (and if you do this it is excellent). However, playing Ark solo, whether PvE or PvP, is not a good experience, trust me. And Ark PvE in general is lame and verges on pointless.

The Forest. Is absolutely fantastic, and one of the most frightening games I have ever played. I do not want to spoil anything about it for you, it is 100% best played knowing nothing but I highly recommend it. The atmosphere and sheer terror it creates has to be experienced. If you asked me a few months ago, I would have rated The Forest as the 2nd best survival game for solo PvE, just after 7 Days to Die. However, now that A17 has landed, my opinion has absolutely changed....they are both 10/10 games, but The Forest is the better game of the two now (just).

And as for other survival games, I have sunk a decent amount of time into all of these....

- Subnautica: It's OK, but really suffers from being single player and has zero replayability. Painful grind near the start (sound familiar??) [6/10]

- The Long Dark: Great but very serious and pretty hard. [8/10]

- Don't Starve: Simply fantastic. Can't recommend this one enough. Especially with friends. [9.5/10]

- Raft: really really fun and very mellow but lacks content. About 10 hours of joy and zero replayability. [8/10]

- Flame in the Flood: Again, superb game, more depth than Raft, but not great replayability. You'll get 30 to 40 hours out of it. Stunning cartoon style graphics though, really beautiful. [9/10]

- Frostpunk: Beautiful game. I would have said lack replayability because it it scenario driven, but they recently added an endless sandbox mode which I have yet to try. [7/10]

Sheltered: Team 17's fabby side-scrolling pixel-graphics nuclear bunker survival game. Very addictive and simple to play, but offers a great deal of replayability. [8/10]

 
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Isn't Rimworld a RTS?
It's colony management like Dwarf Fortress which inspired it. You do not have direct control over your guys, you just indicate what jobs you want done and they get around it based on schedules and priorities that you manage. If you fancy a game like that then I recommend Craft the World, as it is the best I've played of that genre. Oxygen Not Included is good too but has a huge learning curve.

 
PE has been abandoned by the devs who then created My Time at Portia. PE is totally unfinished, and I was a huge fan of this game. Really hope than 7 Days won't take it as an example ^^.I still have hope that with the success of My time at Portia they go back to PE and finish the game.
This is the first time devs abandoning the game actually gives me positive vibes. Finally I can complete the game without being afraid whether or not my save/story will be corrupted by new versions. Also I don't think there needs to be upkeep or whatnot as the game is as sandboxy as it can be. But ofc, if they ever come back to improve it, why not.

As for 7DTD ending the same way, why not? I mean, PE got abandoned after it got officially released (with some minor patches after release as well). Maybe you're used to this huge turbulence, content adding/changing etc. we have in 7DTD now, but remember that this is alpha, and stuff like this is typical for alphas. Then comes the beta with optimizations and small tweaks, and then comes the actual release, which will be pretty much set in stone and everything will be added/modified onto the stone base. Abandoning the game after release is not a normal or good practice, but it is completely normal and natural that the development speed and dynamics decrease, often to the point when you don't even know if someone is working on the game or not.

As for me, in the age of early access, alphas, betas etc. I'm very grateful when the developers actually make it to the 1.0 even if they abandon it right after. A promise is a promise, and I take it as fulfilled if the game releases fully. The only bad abandonment for me is when developers just leave the game in alpha/beta/EA, that is the true crime.

 
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Also you haven't lived until you've played Planet Explorers. I have yet to see a game which gives you exploration, story, survival, taking care of colony, building, digging, tower defense, designing and producing your own vehicles and weapons etc.
mmh interesting. I tried an early build of PE and while I liked it, I also stopped playing soon. is it worth now? I like beeing able to do so many things as you say, but are they useful? I dont like creating for the sake of it, I want the creations to be useful. I love 7d2d bc the bases I create are good or bad against hordes, and I need to do them well. If I would just create bases with no real need of them, or at least no need for them to be good, I wouldnt like the game.

 
Your very design defines how good/useful the item is, so that's a yes I guess. But then again, you have to try it yourself, it doesn't matter how many players say yes or no to you.

 
Yeah, new players don't understand your suffering : they just enjoy the game as it is. Shame on them.
Welcome Apostrophe, nice to read your review ;)
I agree fully, his post was refreshing. I'm sick of reading all the negativity people spit out to others that are actually enjoying the game.

 
Welcome to the forums Apostrophe.

Yeah 7DTD is fantastic!

Wait till you get comfortable enough to start modding it.

Then it gets even better.

Having a blast too!

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Planet Explorers is worth the price as it currently stands. If you don't want to buy it on principle that's one thing. I hope they do a PE2 rather than waste more time on the first one. I would purchase a PE2 game.

 
I can't really think of a game "exactly like" 7D but I play different games for different reasons.

Rimworld is probably closest to the atmosphere of 7D. You progress and make a living. There is a constantly increasing threat that is also coming for you and things can go horribly wrong at any time.

I like Ark because of what it is, not despite of it. (ignoring the PVP aspect)

It's a theme park where you are in complete control over what you are willing to do or risk and when. It's fun and relaxing. Nothing wrong with that.

(Let's talk about Atlas (same developer) in a year or two. By then it may well be a solid game.)

Empyrion has nice open world gameplay and survival and a good bit of exploration but it's quite short. Once you can build your first decently armed hovercraft you have "won" the game. Everything after that is more of the same, only bigger. Building vehicles is fun but there is like no way to "do it wrong" so it quickly starts being about aesthetics.

Subnautica and The Forest are games where you play through a story and don't have much of an impact on the game world.

 
Subsistence also deserve a try. It's a very immersive game and the dev add content regulary.

But at the end, more than 3000 hours in 7 Days, 60 in Subsistence and 30 in Mist...
 
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Subsistence also deserve a try. It's a very immersive game and the dev add content regulary.
The dev behind Subsistence has quite a bit of 7 Days To Die play time in his profile I noticed. I've got in the library and will play it when eventually I get time to... hehe.

 
The dev behind Subsistence has quite a bit of 7 Days To Die play time in his profile I noticed. I've got in the library and will play it when eventually I get time to... hehe.
Moderation is time-consuming :) I guess you'll play subsistence 2.

 
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