PC It's an experimental build of an alpha

How about we discuss and critique the game like adults rather than throwing childish insults around and flaming others?

I'm going to continue saying this and hopefully a staff member will see it and acknowledge it.

Easy should be easy.

Insane should be insane.

The difficulty scaling needs looking at, in addition to maybe providing a few extra advanced options so both casual and hardcore players can adjust these as necessary.

Just because you know how to capitalize your words, it doesn't mean you should get your way and your way only. The game can cater to everybody :)

 
This is a weird false dichotomy. Only large companies "know what they're doing"?


Go get your own thread! (Isn't that what you told SnowDog?)
That is not what i said at all, i told him to take his completely disconnected issue to a seperate thread. I suggested that to keep feedback in my own thread for devolving... this OP has no actual feedback and is just hostile to other people on the forums, shame on the moderators for doing nothing about this.

 
That is not what i said at all, i told him to take his completely disconnected issue to a seperate thread. I suggested that to keep feedback in my own thread for devolving... this OP has no actual feedback and is just hostile to other people on the forums, shame on the moderators for doing nothing about this.
I keep seeing you posting, telling people their posts are nothing to do with the topic. Are you some sort of forum vigilante?

I do agree that non-constructive criticism/whatever this is needs to be stamped out though and this thread is a prime example of that.

 
Yah, that's the issue, people want to cheese out of major challenges, and then pretend they are just "having fun and playing the way I want to play". Like, oh, it's just fun for me to dig and dig and make concrete and trade it for a rocket launcher. Sucks to get your exploit nerfed. Git gud!

Vomkat,

Why does it bother you if people do this? Would it personally affect you if I were to dig and trade concrete for a rocket launcher on my game?

Why do you assume they are pretending to have fun? Maybe they actually are?

Then you just end with "git gud" which is a prime example of the non intellectual toxicity this forum displays on a daily basis.

'Sandbox' is a word in the game description posted by Gazz of Fun Pimps Staff above. This means you have the freedom to play how you want. Much like Minecraft, GTA, Just Cause etc etc...

If I want to drive around obeying traffic laws on GTA, I can.

If I want to farm on Minecraft and never go to the End or the Nether, I can.

Why is 7DTD different?

 
Vomkat,
Why does it bother you if people do this? Would it personally affect you if I were to dig and trade concrete for a rocket launcher on my game?

Why do you assume they are pretending to have fun? Maybe they actually are?

Then you just end with "git gud" which is a prime example of the non intellectual toxicity this forum displays on a daily basis.

'Sandbox' is a word in the game description posted by Gazz of Fun Pimps Staff above. This means you have the freedom to play how you want. Much like Minecraft, GTA, Just Cause etc etc...

If I want to drive around obeying traffic laws on GTA, I can.

If I want to farm on Minecraft and never go to the End or the Nether, I can.

Why is 7DTD different?
No it does not. The game has sandbox elements (voxel) but is not a pure sandbox game. That much is obvious. Gazz's description is a mix of genres. A mix of genres is when those genres work together as different elements in a game.

For that reason, no, players shouldn't be trading, say, a block of concrete for a rocket and the economy MM is working on atm, for example, must make sense. Don't ignore the rest of the genres this game contains.

 
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...this OP has no actual feedback and is just hostile to other people on the forums, shame on the moderators for doing nothing about this.
Regardless of what the moderators should do, you brought in stuff from your own thread which was not at all related to this thread (its individual merits aside).

Have a good day, Pot.

 
No it does not. The game has sandbox elements (voxel) but is not a pure sandbox game. That much is obvious. Gazz's description is a mix of genres. A mix of genres is when those genres work together as different elements in a game.
For that reason, no, players shouldn't be trading, say, a block of concrete for a rocket and the economy MM is working on atm, for example, must make sense. Don't ignore the rest of the genres this game contains.
No, youre right, its not purely a sandbox game, but it does have sandbox elements. But my point was, you (and I'm using the general 'you' here as my post was directed at Vomkat) cant tell people how they should be having fun.

 
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I keep seeing you posting, telling people their posts are nothing to do with the topic. Are you some sort of forum vigilante?
I do agree that non-constructive criticism/whatever this is needs to be stamped out though and this thread is a prime example of that.
I told exactly one person to make a new topic about a diffrent issue, i did so because his postion actually has some merit and i tottaly support his suggestion for gamestage to be an option, maybe a new game mode or jjust a toggle in options, either way it was a completely separate issue to the one i presented and having a place for that to be discussed on its own is much better.

 
No, youre right, its not purely a sandbox game, but it does have sandbox elements. But my point was, you cant tell people how they should be having fun.
Of course you can't - it needs to be expressed in a clear way, that it's not anything personal or has to do with individual player preferences - it's just what people should expect from the game's normal mode. That said, I am all for a sandbox mode (not for me, but because a decent amount of people seem to want that) with no locks, punitive consequences and absolute freedom.

 
Of course you can't - it needs to be expressed in a clear way, that it's not anything personal or has to do with individual player preferences - it's just what people should expect from the game's normal mode. That said, I am all for a sandbox mode (not for me, but because a decent amount of people seem to want that) with no locks, punitive consequences and absolute freedom.

The thing is, that complete freedom sandbox mode is basically creative mode. There should be some element of things being locked, but it should be relative to how you play the game.

For example, you wouldn't know how to create intricate arches/corner blocks straight away, but the more blocks you craft, the better you are at it, meaning at certain points you would 'learn' how to create those more complicated block types. Whether thats through a skill point system or XP based is up to TFP. Thats just a loose suggestion that might or might not work.

In relation to the concrete block example, maybe the more you sell to traders over time, the less they are worth. Supply and demand. That would stop people farming concrete for cash so much, while still allowing them to do so if they choose to. It would also encourage them to find other methods of playing that earn them dolla.

 
The thing is, that complete freedom sandbox mode is basically creative mode. There should be some element of things being locked, but it should be relative to how you play the game.
For example, you wouldn't know how to create intricate arches/corner blocks straight away, but the more blocks you craft, the better you are at it, meaning at certain points you would 'learn' how to create those more complicated block types. Whether thats through a skill point system or XP based is up to TFP. Thats just a loose suggestion that might or might not work.

In relation to the concrete block example, maybe the more you sell to traders over time, the less they are worth. Supply and demand. That would stop people farming concrete for cash so much, while still allowing them to do so if they choose to. It would also encourage them to find other methods of playing that earn them dolla.
Yes, that's a good idea for any virtual economy, hope MM sees it. I've never managed to make a good long-term virtual economy work in my Minecraft server, without having a single controlled income source (like only gold being sellable), no matter how many sinks I implemented - it would be a huge challenge to create a completely open economy even for an economologist.

Sandbox mode as in something between creative and survival - no creative menus etc (everthing would have to be crafted), just without locks, penalties and perhaps with minimal block damage, so that players can primarily build without much hinderance, while exploring, scavenging and fight zombies at their leisure.

 
Why does it bother you if people do this?
I just want to help you. I know you want to exploit the mechanics, and I'm dedicated to ensuring that you can't.

People like me exist to ensure that you don't get to play Monopoly any way that you want. We come up with rules, and then insist that you follow them. When you find a loophole, we change the rules and force you to accept the change. Deal with it. You will be much happier under new management.

 
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Yes, that's a good idea for any virtual economy, hope MM sees it. I've never managed to make a good long-term virtual economy work in my Minecraft server, without having a single controlled income source (like only gold being sellable), no matter how many sinks I implemented - it would be a huge challenge to create a completely open economy even for an economologist.
Sandbox mode as in something between creative and survival - no creative menus etc (everthing would have to be crafted), just without locks, penalties and perhaps with minimal block damage, so that players can primarily build without much hinderance, while exploring, scavenging and fight zombies at their leisure.
Thank you. I mean its not perfect, but thats how real life economy works so it should transfer to a virtual one relatively well.

Oh I see what you mean, in that case, yes, agreed. That would work very well for those players who are focused on building and crafting.

There are ways to please everyone!

 
I just want to help you. I know you want to exploit the mechanics, and I'm dedicated to ensuring that you can't.
People like me exist to ensure that you don't get to play Monopoly any way that you want. We come up with rules, and then insist that you follow them. When you find a loophole, we change the rules and force you to accept the change. Deal with it.
I'm not exploiting mechanics, I just play the game mate. Don't assume my playstyle. I don't need you to 'help' me thank you. I'm quite fine on my own.

But to answer your post. Why does it bother you so much that others are doing this? And why have you assumed the role of the rule-maker? As far as I can see, you are not a TFP staff member, so you have no jurisdiction over rule making.

If you have a look at a previous post of mine on here, you will see I've made a loose suggestion on how this 'loophole' can be amended.

Also, in your Monopoly example, many people use house rules that don't follow the exact game rules, because it adds a bit of fun. As with many other board games and tabletop RPGs.

Remind me never to play a board game with you, it sounds like you would drain the life out of it.

 
Thank you. I mean its not perfect, but thats how real life economy works so it should transfer to a virtual one relatively well.
Oh I see what you mean, in that case, yes, agreed. That would work very well for those players who are focused on building and crafting.

There are ways to please everyone!
Creating a perfect economy is worse than coding a game in assembly. Hope MM does a good job on it.

There are, it's just that what I always argued about in these forums, is that these ways cannot happen via in-game mechanics in the base game's survival mode. They have to be menu options, because they change the game in a fundamental way which does not really match its description. I think that communicating that in a better way, *cough, cough* I'm looking at some moderating people right now, would solve a lot of community grievances.

 
Oh, don't worry, I'll help you anyways. :rapture:

As I said, don't need your help. Stop trying to push your beliefs on to me. For the record, I've not really disagreed with your thoughts on people farming concrete for money, so I'm not sure why accusing me of exploiting. My point was that you, as Vomkat, have no right to tell people how to have fun.

You seem very angry. So this is clearly an issue you feel strongly about.

How about making some suggestions on ways to improve these issues you feel so strongly about? All I've seen is confrontational, rude comments from you so far and not much in the way of brainstorming a viable solution to the problem.

How would you feel about it being based on a supply/demand mechanic?

Do you think the sell price should be reduced?

Come on bro, you cant just create a thread and not be willing to discuss ideas and suggestions!

Creating a perfect economy is worse than coding a game in assembly. Hope MM does a good job on it.
There are, it's just that what I always argued about in these forums, is that these ways cannot happen via in-game mechanics in the base game's survival mode. They have to be menu options, because they change the game in a fundamental way which does not really match its description. I think that communicating that in a better way, *cough, cough* I'm looking at some moderating people right now, would solve a lot of community grievances.
Couldn't agree more with this. Brilliant South Park moment as well hahaha.

 
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Also, in your Monopoly example, many people use house rules that don't follow the exact game rules, because it adds a bit of fun. As with many other board games and tabletop RPGs.
Other people's house rules in Monopoly don't have the potential to make the designers change the game for everyone else who was playing by the published rules.

 
Optimisation is being worked on on several fronts but it's too early to tell what exactly that will amount to.
I am kinda mad they nerfed the power attack damage on the sledgehammer. from 150 to 99. The sledge should have the highest power attack block damage as its not used for harvesting, just for busting into things.

 
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