Shame on me for having opinions without being a game developer?Shame on you! Make your own game!
Yeah, It is so challenging to run around on my feet and collecting feathers every bloodmoon. Almost dark soul level challenge! /sYah, that's the issue, people want to cheese out of major challenges, and then pretend they are just having fun and playing the way I want to play". Like, oh, it's just fun for me to dig and dig and make concrete and trade it for a rocket launcher. Sucks to get your exploit nerfed. Git gud!
I AGREE.PEOPLE NEED TO QUIT CRYING. I've been playing 7d2d since pre-alpha v0.0, i'm ranked #1 in my server, and have been involved in numerous raids, and have over 300,000 confirmed kills in a17 alone. I play on hardcore mode only, with permadeath enabled, and blood moons every other night. I have loot percentages set to 25% and block durability set to 300% and a17 is still too easy. I use fists only and never build forges, minibikes, or electricity because that takes away from the realism. I welcome the new changes to building and mining, in fact i completely modded out digging and building because i'm not a fan of voxel games. Please stop your crying, do you have any idea what alpha even means? If this game gives you anything to cry about then you should go back to minecraft.quit your crying already. Shame on you!
This is a weird false dichotomy. Only large companies "know what they're doing"?I mean is it like 10 man company (that would explain all the delays) or is it like a big company that knows what is doing ?
Go get your own thread! (Isn't that what you told SnowDog?)So how about the fact that the crafting elements of the game are gated behind large ammounts of grind? (this is not fun, and makes 0 sense during a testing branch of the game)
You speak truth.Yes, some people can't tell a bug or an obvious balance problem from an intended game mechanic, which may not be their fault, however some others haven't read the game's description and instead of asking for a e.g. sandbox mode or sliders, they wonder why the normal game's mode is "punitive".
To be fair i dont think TFP realize what an alpha is supposed to be about either, its supposed to be for adding core systems to the game, not adding core systems to the game and redesigning or coding large parts of it with excessive grinding, this an experimnrtal build for gods sake, if we are to expect wipes and issues... why does it take 500 hours to get to max level? Slowing down testing and bug reports during this phase is asinine, even stable branchs shouldnt have this kind of balancing, thats what betas are for but TFP seem to be planning to stright from A18 to release instead of following actual established and proven development methodologies.I AGREE.PEOPLE NEED TO QUIT CRYING. I've been playing 7d2d since pre-alpha v0.0, i'm ranked #1 in my server, and have been involved in numerous raids, and have over 300,000 confirmed kills in a17 alone. I play on hardcore mode only, with permadeath enabled, and blood moons every other night. I have loot percentages set to 25% and block durability set to 300% and a17 is still too easy. I use fists only and never build forges, minibikes, or electricity because that takes away from the realism. I welcome the new changes to building and mining, in fact i completely modded out digging and building because i'm not a fan of voxel games. Please stop your crying, do you have any idea what alpha even means? If this game gives you anything to cry about then you should go back to minecraft.