I figure I've already said pretty much all I had to say, we just began arguing in circles.It doesn't matter that we are mods. We don't have more influence in the direction of the game or what the devs implement. We don't "consider" good ideas and bring them to the attention of the devs, we are not gatekeepers in any way.
On the other hand lots and lots of players post their wishes here in the forum. You need to convince at least one developer who is reading your arguments that it really would be beneficial to change the game your way. And then convince the other devs in a conference as well.
No more. No less. A Master and an apprentice.Always 2 there are!
Meh, I figure we'll never agree because we apparently consider different things as "fun". I guess there ain't no point in going against 2 mods since the idea will never get considered regardless.
At this point we're arguing about highly subjective things anyway. I still think that removing dmg+ would be good, but I guess I'm a minority here.
Man I fell ya, the game is just so much more tense (and therefore fun imo) when I set the backpack to delete all on death.actual death penalties
Tbh I don't even know were they'd be useful. I figure that just a regular ol' rope would be a more universally useful addition.zip lines
You and me both. You will never ever win an argument against Roland and his fanclub. This forum is for fanboyz, not for critics, not even for constructive crticism. Of course everyone denies this and blame us all for being trolls.but I guess I'm a minority here.
You will never ever win an argument against Roland
This forum is for fanboyz, not for critics, not even for constructive crticism.
You and me both. You will never ever win an argument against Roland and his fanclub. This forum is for fanboyz, not for critics, not even for constructive crticism. Of course everyone denies this and blame us all for being trolls.
Uhh... isn't this already the case?Well to apease some people.... why not make getting skill up in a weapon make the weapon more usefull/effective? Any numb nuts can use a gun but rambo can USE a gun!
or if your a crocodile dundee fan.... that ain't a knife THIS is a knife.
Lol I've actually had pretty much the same idea but I figured I shouldn't even bring it up since everyone here seems to have a deep-rooted hatred towards LBD.Alter the skills progression so that combat skills only are back to learn-by-doing.
Yeah, I'm kinda not feelin' it. Seems kinda too complicated for a simple stop-gap quest. And it's not like people wouldn't speedrun this too.1. In regards to balancing the quest system & stopping people from blasting through the tiers:
You should add an extra-difficult quest between each quest tier that is required in order to unlock the next tier. One thought is to have to defend the trader outpost against a zed horde. It could be something like this: You accept the quest exclamation mark and get a popup that says "A gigantic horde has been spotted heading straight for the outpost. Our scouts estimate it will be here in 3 hours time. You have that long to ready yourself and prepare defenses." They'd have to let you build in (or at least around) the trader's location during that time, but then they could reset the location once the quest is completed. Or if they don't want to go through that trouble, they could just have us defend some other building nearby. The added difficulty of a defend-the-location quest would slow quest progression, add variety, and expand long-term playability b/c you'd have to prepare for each quest before tackling it. Rather than blasting through all the tiers & essentially beating the game before day 14. I like this idea because it imposes balance but wouldn't be a straight-up time limit like others have suggested on here; it's just a big challenge that you won't be able to rush through.
Not everyone hates LBD. I loved it and would welcome it back happily.Lol I've actually had pretty much the same idea but I figured I shouldn't even bring it up since everyone here seems to have a deep-rooted hatred towards LBD.
*flicks cigarette and crushes it under a boot*(Ramethzer0 is running for president of the Roland Fanclub)
Yes, but more DPS means less ammo use as you kill enemies with less bullets.
Not everyone hates LBD. I loved it and would welcome it back happily.
Well said. I agree on almost all points.Novamourne said:All the things
I agree with this too. I kinda wish quests were “found” in loot rarely, or the trader happened to have them sometimes. Having a big pile of them always available is a bit of an annoyance. Of course, I like “finding random stuff” and “maybe the trader doesn’t have any quests today”. Is even go for “huh, the trader didn’t even open today”.QUESTS
Yeah, knowing a safe will contain crap early game is a turn off as well. It should always be “I need to check this if I’m able” as the chance to find an exciting “thing” would be worth the time to check.GAME STAGE
Slight disagree, but that would be interesting. It might be fun for the zeds to not know your position, but like random hordes still come “at you”. As long as you’re sneaky enough (noise wise) they just kinda run/shamble around your area. This way Horde nights are still “anything can happen” as as soon as you make noise, those that heard you come running. And you get to hear them bumping around, with a chance of random encounter if you’re not closed in enough. I guess like “feral sense on” during horde night (wide area of sense) + send hordes to your location. That way in theory I’d you just crouched all night, maybe do crafting without workstation you’d go unnoticed. But in the morning you’re surrounded by zeds at least.SCREAMERS AND HEAT MAP
I don't mind screamers and heat maps, but I think high skill in sneaking should hide you from zombies, even on bloodmoon.