You know damn well I'm arguing about a completely different thing. I'll reiterate for the Nth time, a bullet shot from the same gun hitting the same spot should do the same amount of damage wether shot by a skinny nerdlinger or a war vet.
I might be misunderstanding, but my argument is that the RPG part of the game decides where exactly the nerdlinger and where the war vet REALLY hit and that makes the difference in damage.
Remember the rogue example of AD&D, there it is argued that the rogue notices the spots where the armor is already slightly cracked or has a hole, where the blood vessel goes through exactly, ... The hit of a lvl1 rogue might have the same force as the hit of a lvl10 rogue, but the lvl1 rogue will not hit that spot and on average do less damage.
That is just a rationalization of something that is in the game because it is an RPG, simple as that.
Yes, that's how the majority of FPS games work, I think.
EDIT: Read Rolands reply below, he is spot on. Pure shooters like counterstrike are all about skill of the player. Especially if the shooter is used in tournaments there is surely no RNG involved.
CS:GO is now RPG I guess. Anyway, you're talking about (in)accuracy and I've agreed that it should be improved by perks.
Nobody is going to kidnap your RPG, I like RPGs myself. Combat perks would still be worth investing into even without the +dmg, or are you saying that those other bonuses don't matter?
They do, but far far less than damage and probably far less than they objectively matter. I notice it in my own handling of weapons but also in other players I play with. There is damage, then magazine size but only if the difference is really big. All the other stats are mostly ignored, maybe wrongly.
My point is that with perks as they are now, there is no point in using anything off-attribute (except bombs and stun baton). Yes you CAN use weapons outside of your build as I'm sure someone will cleverly point out, but what's the point? You're just short changing yourself for no reason. The only motivation behind it would be TO ROLEPLAY, and ironically our current (apparently) very RPG perk system discourages it. That and shotguns are must-have on a garbage PC.
One reason can be ammo availability. Ammo balance in this game is very hard to do because of the capabilities of players being so different, but optimally there should be ammo scarcity. Especially because ammo consumption is supposed to be the drawback of the otherwise OP machine guns in the game. But also because looking everywhere for ammo is a main ingredient of survival games. Sadly traders are still not well balanced and are one reason players still get too much ammo.
And if there isn't enough ammo to simply shoot with the specced weapon all the time and still have enough for horde night, then using all that other ammo makes sense. Or using melee extensively, but some players aren't good at doing melee, some simply don't like it.
Other reasons are less important:
I actually use bows very often even if not specced into AGI because I still use stealth in the night to not get overrun, especially when feral sense is turned on.
If I'm specced into shotgun, I usually have either a sniper or machine gun for long range.
When going into pistols and don't have an SMG I usually carry a machine gun or shotgun for o-@%$# situations. If I have an SMG then I might have a sniper instead for the long range.
If I go into FOR/machine gun I actually have the least incentive to use other weapons except bow, because they are the most "complete" weapons and I do a lot of melee and save ammo that way.