Novamourne
New member
I bought this game back in '14. It quickly shot to the top of my played list on steam. I loved it and revered it as my favorite game. Now, I want to share with you why I haven't been able to enjoy the game or hardly play it for the last couple years. I think a lot of people will disagree with me. I don't really care; I just need this off my chest so I can move on I suppose, idk. Most of the things I will list aren't wholly terrible, in fact, the concept might be really good, and I might like it but feel like the implementation took something away that used to be important. Anyway, in no particular order:
Quests -
Way too lucrative and way too often. The gameplay loop changed from exploring and checking every nook and cranny into an endless cycle of Point A to Point B rinse & repeat quest completions. Bullet and material production rendered obsolete. Just buy what you need with the mountain of coins you get, if the rewards from the quest themselves don't keep you topped up. No reason to duck into this building or that - there's nothing in there that you can't find in the quest POI and the quest POI has extra super lucrative loot containers.
Bottom line is, you can do quests too often and there's no incentive to explore anymore. You should only be able to do 3-5 quests per ingame week, especially if they are going to remain so lucrative.
Game Stage -
Game stage scaled the world to you. What a terrible thing. Game Stage should not make sure you are powerful enough to do anything you want, but that's what it does. It tries to make up for it by also making things rewarding in a way that is relevant to you so you're not getting better stuff than you should be getting. It fails at that balance. Game Stage should have been used to prevent relevant content from being too difficult or too easy for you, what it became instead is a world nerf and removed incentive to do anything other than the most lucrative things because they were just as easy as the less lucrative things. Everything should have a minimum Game Stage setting so that if you wander into the wastelands and try to do a Shotgun Messiah in week 1, you get absolutely obliterated.
Bottom line is that Game stage should keep relevant content manageable and nothing more. Some places should be more dangerous and you should have to be aptly prepared to go there with skills, equipment, and consumables - all of which are not considered in Game Stage difficulty scaling. Progression is important, and watching the color of my gear change isn't progression enough.
Skills -
I thought skills would be a lot different than they are. I thought everyone would be able to progress through everything and I thought it was going to serve as more of a "mastery" of tasks and actions. Instead, we found ourselves fractured. Now, so much of the game is inaccessible to you in a single playthrough. It took away a lot of the ability to self sustain or to support yourself through the way you wanted to play. The skill system locks you into weapon choices. This is an apocalypse, I should have to be using everything at my disposal because I shouldn't have so much of anything that I can specialize. It's not immersive and it makes the game smaller.
Screamers & Heat Map -
Nothing killed this games crafting and production aspect faster and more efficiently than this atrocious mechanic. I don't even know where to start. The old roaming hordes were so much more immersive and enjoyable. I remember being able to crouch in the corner of a dark room and wait for them to pass. It was immersive. It was horror in a video game. I loved it. It got replaced by an incessant and compulsory interaction with combat if I decided I wanted to anything other than run a single campfire. Screamers are ok, but they shouldn't be spawned and heat based. They should just be out in the world, roaming the streets or hiding in the closets of POIs - not knocking down my door every 5 mins because they heard me burning wood/coal too loudly?
The heat map and screamers were probably the biggest blow to my interest in the game, If I'm being honest.
Gun Parts/Loot and Crafting Parity -
I didn't like gun parts when they were introduced but I couldn't see their value at the time. Gun parts created a parity between crafting and looting which doesn't exist at all in today's version of the game. In fact, most of my friends don't even bother crafting anything and only loot the major containers where you can find most things worth crafting in an extraordinary abundance. We should have to loot to craft. We should need to craft to put our loot to use. It's the soul of the game and it's been locked away for several alphas now. Bring it back. I used to loot seeds. Now I loot food. No parity. Bring it back.
"Smart" & "Gimmick" zombies -
You are losing the arms race and have been since you decided to enter it. Please give up. Players will always outsmart your AI. No that's not a challenge. It's the reason we're the dominate species on Earth. We use tools well. We outsmart things. We outlast them. Please stop trying to make zombies smarter than us. Their danger is in their unrelenting tides and sheer numbers. Not through dynamite strapped on their chest, slapping a wood wall twice and breaking it, or pathing cleverly to you.
Gore blocks were an infinitely better zombie threat than anything you've put in the game thus far and you removed them without trying to iterate on it at all. Get rid of the stupid demo zombies. Bring back gore blocks. Stop trying to make "counters" to player strategy and get back to making zombies like the irradiated or the army zombie whose head is protected, etc.
Still no NPCs / Limited Game Modes -
I don't really want to complain about content but I have to. Zombies being the only aspect of the game world limits the game modes severely. Without NPCs like bandits, we can't have fire fights and territory disputes. Without NPCs like doctors or farmers, we can never build an actual "base" with buildings and specializations which means we can never progress toward resolution. We can't rebuild, we can just survive until we're bored of having more of the same. There has to be more to the "point of playing" than just staying alive. The game can have so much more depth but we're too busy redesigning the trees for the 14th time.
It's time to expand the scope of the game. We need more to do, and more reasons to do it. Give us an endgame to work towards. Give us more than loot to care about.
That's all I came to say. I know its a long post. Few of you will read it, even fewer will agree. Like I said, I don't care. I'm just here to say it so I can tell myself I did.
Good luck survivors.
Quests -
Way too lucrative and way too often. The gameplay loop changed from exploring and checking every nook and cranny into an endless cycle of Point A to Point B rinse & repeat quest completions. Bullet and material production rendered obsolete. Just buy what you need with the mountain of coins you get, if the rewards from the quest themselves don't keep you topped up. No reason to duck into this building or that - there's nothing in there that you can't find in the quest POI and the quest POI has extra super lucrative loot containers.
Bottom line is, you can do quests too often and there's no incentive to explore anymore. You should only be able to do 3-5 quests per ingame week, especially if they are going to remain so lucrative.
Game Stage -
Game stage scaled the world to you. What a terrible thing. Game Stage should not make sure you are powerful enough to do anything you want, but that's what it does. It tries to make up for it by also making things rewarding in a way that is relevant to you so you're not getting better stuff than you should be getting. It fails at that balance. Game Stage should have been used to prevent relevant content from being too difficult or too easy for you, what it became instead is a world nerf and removed incentive to do anything other than the most lucrative things because they were just as easy as the less lucrative things. Everything should have a minimum Game Stage setting so that if you wander into the wastelands and try to do a Shotgun Messiah in week 1, you get absolutely obliterated.
Bottom line is that Game stage should keep relevant content manageable and nothing more. Some places should be more dangerous and you should have to be aptly prepared to go there with skills, equipment, and consumables - all of which are not considered in Game Stage difficulty scaling. Progression is important, and watching the color of my gear change isn't progression enough.
Skills -
I thought skills would be a lot different than they are. I thought everyone would be able to progress through everything and I thought it was going to serve as more of a "mastery" of tasks and actions. Instead, we found ourselves fractured. Now, so much of the game is inaccessible to you in a single playthrough. It took away a lot of the ability to self sustain or to support yourself through the way you wanted to play. The skill system locks you into weapon choices. This is an apocalypse, I should have to be using everything at my disposal because I shouldn't have so much of anything that I can specialize. It's not immersive and it makes the game smaller.
Screamers & Heat Map -
Nothing killed this games crafting and production aspect faster and more efficiently than this atrocious mechanic. I don't even know where to start. The old roaming hordes were so much more immersive and enjoyable. I remember being able to crouch in the corner of a dark room and wait for them to pass. It was immersive. It was horror in a video game. I loved it. It got replaced by an incessant and compulsory interaction with combat if I decided I wanted to anything other than run a single campfire. Screamers are ok, but they shouldn't be spawned and heat based. They should just be out in the world, roaming the streets or hiding in the closets of POIs - not knocking down my door every 5 mins because they heard me burning wood/coal too loudly?
The heat map and screamers were probably the biggest blow to my interest in the game, If I'm being honest.
Gun Parts/Loot and Crafting Parity -
I didn't like gun parts when they were introduced but I couldn't see their value at the time. Gun parts created a parity between crafting and looting which doesn't exist at all in today's version of the game. In fact, most of my friends don't even bother crafting anything and only loot the major containers where you can find most things worth crafting in an extraordinary abundance. We should have to loot to craft. We should need to craft to put our loot to use. It's the soul of the game and it's been locked away for several alphas now. Bring it back. I used to loot seeds. Now I loot food. No parity. Bring it back.
"Smart" & "Gimmick" zombies -
You are losing the arms race and have been since you decided to enter it. Please give up. Players will always outsmart your AI. No that's not a challenge. It's the reason we're the dominate species on Earth. We use tools well. We outsmart things. We outlast them. Please stop trying to make zombies smarter than us. Their danger is in their unrelenting tides and sheer numbers. Not through dynamite strapped on their chest, slapping a wood wall twice and breaking it, or pathing cleverly to you.
Gore blocks were an infinitely better zombie threat than anything you've put in the game thus far and you removed them without trying to iterate on it at all. Get rid of the stupid demo zombies. Bring back gore blocks. Stop trying to make "counters" to player strategy and get back to making zombies like the irradiated or the army zombie whose head is protected, etc.
Still no NPCs / Limited Game Modes -
I don't really want to complain about content but I have to. Zombies being the only aspect of the game world limits the game modes severely. Without NPCs like bandits, we can't have fire fights and territory disputes. Without NPCs like doctors or farmers, we can never build an actual "base" with buildings and specializations which means we can never progress toward resolution. We can't rebuild, we can just survive until we're bored of having more of the same. There has to be more to the "point of playing" than just staying alive. The game can have so much more depth but we're too busy redesigning the trees for the 14th time.
It's time to expand the scope of the game. We need more to do, and more reasons to do it. Give us an endgame to work towards. Give us more than loot to care about.
That's all I came to say. I know its a long post. Few of you will read it, even fewer will agree. Like I said, I don't care. I'm just here to say it so I can tell myself I did.
Good luck survivors.
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