I have noticed this now and then, and I've been trying to search online for some explanation but so far not found anyone.
I often find that items vary in stats even between same-quality. So I can have a lvl 2 piece of leather armor give 10 light armor. Or 9. Or even 8. This lead to strange situations sometimes when I get a higher quality piece of armor that give less armor. Same with weapons. I just crafted a lvl4 wooden bow that does one less damage than my lvl4 primitive bow. (using iron arrows on both) So, why did I bother crafting the wooden one for rarer and more expensive resources when the primitive one is better? Except for projectile velocity and durability, but that is much less important. I was expecting a damage increase when going up a weapon-tier.
Is this on purpose? Do I have to craft multiple items and see which one gets better stats? Or what is at work here?
I often find that items vary in stats even between same-quality. So I can have a lvl 2 piece of leather armor give 10 light armor. Or 9. Or even 8. This lead to strange situations sometimes when I get a higher quality piece of armor that give less armor. Same with weapons. I just crafted a lvl4 wooden bow that does one less damage than my lvl4 primitive bow. (using iron arrows on both) So, why did I bother crafting the wooden one for rarer and more expensive resources when the primitive one is better? Except for projectile velocity and durability, but that is much less important. I was expecting a damage increase when going up a weapon-tier.
Is this on purpose? Do I have to craft multiple items and see which one gets better stats? Or what is at work here?