PC Item stats - Ranges

davesimpson99

New member
While I'm not hating the parts and only making grade 5 items. i would like to know when I made/found a good one.

Has someone compiled a list of item stat ranges that can spawn on items?

Or can you point me at the .xml I need to look at?

Thanks.

 
grade 5 items is top for crafting, 6 can be only looted.

if you have no enough parts, you cam modify Recepies.xml to turn out of the crafting recepie the ingredients you don't have.

 
The XML file you're looking for is items.xml. Example for Iron Fireaxe is below.

Code:
<passive_effect name="EntityDamage" operation="base_set" value="15.1"/>
...
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
...
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
If I'm reading that correctly (50/50 odds of that), it could be written as:

  1. Iron Fireaxe has a base entity damage of 15.1
  2. Upon item generation, a random amount between -0.15 (-15%) and +0.15 (15%) is added
  3. Each additional level adds between 0.1 (10%) and 0.5 (50%) entity damage (this part does not seem to work this way tho)


This should result in the following ranges (but the game does not match up with this):

[table=width: 300, class: outer_border, align: left]

[tr]

[td]Level[/td]

[td]Min[/td]

[td]Max[/td]

[/tr]

[tr]

[td]1[/td]

[td]12.835[/td]

[td]17.365[/td]

[/tr]

[tr]

[td]2[/td]

[td]14.345[/td]

[td]24.915[/td]

[/tr]

[tr]

[td]3[/td]

[td]15.855[/td]

[td]32.465[/td]

[/tr]

[tr]

[td]4[/td]

[td]17.365[/td]

[td]40.015[/td]

[/tr]

[tr]

[td]5[/td]

[td]18.875[/td]

[td]47.565[/td]

[/tr]

[tr]

[td]6[/td]

[td]20.385[/td]

[td]55.115[/td]

[/tr]

[/table]

When I tested this out, I actually got results that are in line with this behavior for #3 above:

3. Each addtional level adds 0.1 (10%) entity damage (instead of a range of 10-50%)

That would give us this range:

[table=width: 300, class: outer_border, align: left]

[tr]

[td]Level[/td]

[td]Min[/td]

[td]Max[/td]

[/tr]

[tr]

[td]1[/td]

[td]12.835[/td]

[td]17.365[/td]

[/tr]

[tr]

[td]2[/td]

[td]14.345[/td]

[td]18.875[/td]

[/tr]

[tr]

[td]3[/td]

[td]15.855[/td]

[td]20.385[/td]

[/tr]

[tr]

[td]4[/td]

[td]17.365[/td]

[td]21.895[/td]

[/tr]

[tr]

[td]5[/td]

[td]18.875[/td]

[td]23.405[/td]

[/tr]

[tr]

[td]6[/td]

[td]20.385[/td]

[td]24.915[/td]

[/tr]

[/table]

I tested about 40 each of Level 5 and Level 6 axes and the numbers all fell within those ranges. Due to the way it does the calculations, it is not an even distribution. For example most Level 6 axes fall in the 22 & 23 buckets.

Note that the above is for entity damage not block damage. I expect the math works the same for both.

 
While I'm not hating the parts and only making grade 5 items. i would like to know when I made/found a good one.
Has someone compiled a list of item stat ranges that can spawn on items?

Or can you point me at the .xml I need to look at?

Thanks.
Items.xml

 
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