Kyoji
Survivor
Discliamer: I haven't played with it yet so this is first impressions from watching other videos.
So far it looks pretty good as a system. I have always missed the schematic and parts quality system. The idea is that you have a reason to continue scavenging after reaching tier 6 and you would need to learn how to make an item via a schematic before you could build it.
The new system does something very similar in that it encourages scavenging and with the magazine system it makes some sense that you might know how to make it.
A few things I did see might need to be tweaked such as numbers balance. For example the weighted head mod goes from 10% stun chance to 60% chance to stun which seems too high conceptually.
The teal upgrade percentages are a bit ■■■■■■■ the eyes. Not sure what other colors could be used or maybe it's just a me issue which is also possible.
Lastly, I think combinations should require something other than the two weapons and table. I don't think it should solely be reserved for end game content so it shouldn't be too punishing but it should be rare enough to have people not spam combine 6 weapons and become too strong too fast. IMHO, a new resource "kit" should be required for each craft and they should be rare in loot and in limited supplies at each trader for a reasonable price.
My worry is that if combining is too easy then the power scaling between weapons tiers becomes an issue and so does difficulty level. I feel like early on tough choices should be made on what you wish to upgrade to perhaps you holdout for better gear.
This is complicated by the sheer number of items you can upgrade but I am interested in others take on the new system. I definitely like it, but I have some reservations on the finer details.
Thoughts?
So far it looks pretty good as a system. I have always missed the schematic and parts quality system. The idea is that you have a reason to continue scavenging after reaching tier 6 and you would need to learn how to make an item via a schematic before you could build it.
The new system does something very similar in that it encourages scavenging and with the magazine system it makes some sense that you might know how to make it.
A few things I did see might need to be tweaked such as numbers balance. For example the weighted head mod goes from 10% stun chance to 60% chance to stun which seems too high conceptually.
The teal upgrade percentages are a bit ■■■■■■■ the eyes. Not sure what other colors could be used or maybe it's just a me issue which is also possible.
Lastly, I think combinations should require something other than the two weapons and table. I don't think it should solely be reserved for end game content so it shouldn't be too punishing but it should be rare enough to have people not spam combine 6 weapons and become too strong too fast. IMHO, a new resource "kit" should be required for each craft and they should be rare in loot and in limited supplies at each trader for a reasonable price.
My worry is that if combining is too easy then the power scaling between weapons tiers becomes an issue and so does difficulty level. I feel like early on tough choices should be made on what you wish to upgrade to perhaps you holdout for better gear.
This is complicated by the sheer number of items you can upgrade but I am interested in others take on the new system. I definitely like it, but I have some reservations on the finer details.
Thoughts?