TypicallyDrunk
New member
I guess certain games arn't for everyone so maybe this is just me, as a new player, with about 2-3 months experience. Is it better to post the reasons I probably wont play this much or just go silently into the distance? Since I am not a long time player this is just a fresh perspective on my thoughts.
What I played of Alpha 16 seemed too easy. Still it was fun and somewhat rewarding. Of course this wasn't after years like many of you so it was still fresh to me. I struggled at the start of 17 as it was a bit harder. Watching Znation really taught me how to work the night and to farm screamer hoards for levels by the end of day 2. Overall the game really isn't hard once you understand the mechanics but I would consider it annoying compared to 16. Certain aspects just don't make it harder but instead make it very tedious.
Stamina just seems to be a broken mechanic that isn't fun. Food and water drain just add to the frustration. Just by completing the starting quest tonight I had lost over 30% food and water? This seems like it's really absurd and out of balance regardless of how much you can find. Traveling without a vehicle is just horrible because of this. This mechanic just does nothing for me and now it's a long portion of the game. I don't find any enjoyment in a aspect that just seems to nag you every few minutes.
The melee combat is wonky and feels very unrefined for a game of this age. It seems like there would be an arc when swinging and not a pin point mechanic. Not sure how many times I went to hit a z on the ground only to swing through them and hit the ground under them. Better yet, a z slightly moves his head causing a total miss. So I dont have a lot of real life experience swinging a bat at someones head. I do think I could make more then 2 swings before becoming exhausted and do it in a manner that would greatly increase my chances of hitting someone mindlessly walking towards me. It's overcome by switching to the bow but just adds another annoying aspect that doesn't bring enjoyment. 16 seemed to be much more enjoyable while still not letting it be endless.
The ranged mechanic feels pretty good although some aspects of aiming seem to be silly. It's not a major thing but just something that didn't seem to have a lot of thought put into it. Another chip you might say?
The loot system just seems so much less rewarding now. Mods seem empty when compared to building something with better parts throughout the game. I would have loved to see a mix of the two where it was somewhat combined. It would have added so much to the game and not made it feel rushed. Same with the bicycle being a welcomed addition but the other 3 really don't add much from one another except storage. As far as I can tell they all move at about the same speed and loose durability at the same rate. The durability loss is also a bit silly.
I understand that 17 is welcomed by the long term players as it changes things up on a 5 year old early access game. I just can't taste the koolade with this new release. It did make it harder in a few aspects but introduced so much more in annoyance that I don't find it as enjoyable. There are certainly harder games out there and I find it disappointing that they couldn't see the good from 16 and integrate it with 17. Instead it almost feels like they just started from scratch which is mind boggling. Anyway hope I didnt offend anyone too much. Im sure I will try it out once it goes stable but this version just doesn't suit my tastes so far. Happy Holidays to the Pimps and support. Remember to take some off and enjoy the season!
What I played of Alpha 16 seemed too easy. Still it was fun and somewhat rewarding. Of course this wasn't after years like many of you so it was still fresh to me. I struggled at the start of 17 as it was a bit harder. Watching Znation really taught me how to work the night and to farm screamer hoards for levels by the end of day 2. Overall the game really isn't hard once you understand the mechanics but I would consider it annoying compared to 16. Certain aspects just don't make it harder but instead make it very tedious.
Stamina just seems to be a broken mechanic that isn't fun. Food and water drain just add to the frustration. Just by completing the starting quest tonight I had lost over 30% food and water? This seems like it's really absurd and out of balance regardless of how much you can find. Traveling without a vehicle is just horrible because of this. This mechanic just does nothing for me and now it's a long portion of the game. I don't find any enjoyment in a aspect that just seems to nag you every few minutes.
The melee combat is wonky and feels very unrefined for a game of this age. It seems like there would be an arc when swinging and not a pin point mechanic. Not sure how many times I went to hit a z on the ground only to swing through them and hit the ground under them. Better yet, a z slightly moves his head causing a total miss. So I dont have a lot of real life experience swinging a bat at someones head. I do think I could make more then 2 swings before becoming exhausted and do it in a manner that would greatly increase my chances of hitting someone mindlessly walking towards me. It's overcome by switching to the bow but just adds another annoying aspect that doesn't bring enjoyment. 16 seemed to be much more enjoyable while still not letting it be endless.
The ranged mechanic feels pretty good although some aspects of aiming seem to be silly. It's not a major thing but just something that didn't seem to have a lot of thought put into it. Another chip you might say?
The loot system just seems so much less rewarding now. Mods seem empty when compared to building something with better parts throughout the game. I would have loved to see a mix of the two where it was somewhat combined. It would have added so much to the game and not made it feel rushed. Same with the bicycle being a welcomed addition but the other 3 really don't add much from one another except storage. As far as I can tell they all move at about the same speed and loose durability at the same rate. The durability loss is also a bit silly.
I understand that 17 is welcomed by the long term players as it changes things up on a 5 year old early access game. I just can't taste the koolade with this new release. It did make it harder in a few aspects but introduced so much more in annoyance that I don't find it as enjoyable. There are certainly harder games out there and I find it disappointing that they couldn't see the good from 16 and integrate it with 17. Instead it almost feels like they just started from scratch which is mind boggling. Anyway hope I didnt offend anyone too much. Im sure I will try it out once it goes stable but this version just doesn't suit my tastes so far. Happy Holidays to the Pimps and support. Remember to take some off and enjoy the season!