PC It is too hard, it limits new players

Yup, I hated this game the first time I played it and almost quit, so I can't disagree.  But now I've got over 2,000 hours and wouldn't change a thing.

 
I am okay so far.

Last night I was running back to base before night fall and one them dog packs came straight at me.  Pucker factor X10, I had just gotten a drop crate which had 4 or 5 of the super med kits.  I equipped hot bar with these and veered right running.  Figure I pop at least one and may out run or out jump.

The flew right past me.

I was relieved, but yes they are blind.

I was looting a garage, opened a door from afar and old zombie pit is sitting right there looking at me.  I ran like a beeyatch.  It never followed.  So I came back landed a crit on head from the crouch.  Then a wooden club to the nogging as it came at me.

Not attacking when door opens is weird as heck, but I was glad that time.

 
Well, I discovered that I had xp turned to 200%, so my day 15 was way harder than it should have been.  Thank you for your comments everyone.

So I restarted.   That said, just tonight I was doing a Tier 1 quest, in the day, and encountered a Demolisher.   On day 2....

I fumbled some keys and died.   I probably could have lived, but I was trying to get a screenshot of a Demo on day 2 in a vanilla world for you all to see...

I like challenges.  I love them.   But Alpha 20 is just way to sporadically difficult to enjoy right now.   Why would a Demo show up on Day 2?

 
Well, I discovered that I had xp turned to 200%, so my day 15 was way harder than it should have been.  Thank you for your comments everyone.

So I restarted.   That said, just tonight I was doing a Tier 1 quest, in the day, and encountered a Demolisher.   On day 2....

I fumbled some keys and died.   I probably could have lived, but I was trying to get a screenshot of a Demo on day 2 in a vanilla world for you all to see...

I like challenges.  I love them.   But Alpha 20 is just way to sporadically difficult to enjoy right now.   Why would a Demo show up on Day 2?
I know you've probably been recommended this and it's annoying, but have you cleared your files through the launcher? Press play on 7 days to die, click the launcher button, go to the tools tab, and delete everything in those folders. Once that is done, right click 7 days to die, properties, then local files, and verify integrity of files. That way it will redownload every file and it should clear up any problems.

A demolisher on day 2 seems like a major issue that only ap corrupt game will have.

 
Day 15 and you are doing night quests with a pistol?

Why are you surprised you got wrecked?
That is all I had.  I guess bad luck looting.  

I know you've probably been recommended this and it's annoying, but have you cleared your files through the launcher? Press play on 7 days to die, click the launcher button, go to the tools tab, and delete everything in those folders. Once that is done, right click 7 days to die, properties, then local files, and verify integrity of files. That way it will redownload every file and it should clear up any problems.

A demolisher on day 2 seems like a major issue that only ap corrupt game will have.
Thank you so much.  I have not had anyone recommend clearing cached files.  That would be super interesting if I was complaining about game mechanics that don't actually exist (due to caching some old settings).  

 
No, he just left out some details like not being in the pine forest and being deep in a city...
I can disagree with that, I've been in the city in the wasteland many times at a game stage of 90 and I have yet to see a demolisher. They only appear on horde nights so far.

 
I was having similar problems until I remembered/was reminded to clear out the old files.

Remembering to do that seems to be more critical with this alpha than it has in the past, causing all sorts of issues that can be seen as "bugs".

The real bugs stick around even after clearing all the old files - like robot modules falling through structures randomly.

 
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I can disagree with [what Gazz said]


But...you shouldn't.

    <entitygroup name="ZombiesWastelandDowntown">
        ...a bunch of zombies which aren't Demolishers...
        <entity name="zombieDemolition" prob=".05"/>

Note that because of all the other not-Demolisher zombies in the group, the actual probability of spawning a Demolisher in the Wasteland Downtown zone is .00136 (1.36 tenths of one percent). Very rare.

Edit to add: oh, they're in non-Wasteland downtown also:

    <entitygroup name="ZombiesDowntown">
        ... boring muggles ...
        <entity name="zombieDemolition" prob=".02"/>

Even more rare there: .0008 (8 hundredths of one percent). Dire Wolves are over twice as likely.

 
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But...you shouldn't.

    <entitygroup name="ZombiesWastelandDowntown">
        ...a bunch of zombies which aren't Demolishers...
        <entity name="zombieDemolition" prob=".05"/>

Note that because of all the other not-Demolisher zombies in the group, the actual probability of spawning a Demolisher in the Wasteland Downtown zone is .00136 (1.36 tenths of one percent). Very rare.

Edit to add: oh, they're in non-Wasteland downtown also:

    <entitygroup name="ZombiesDowntown">
        ... boring muggles ...
        <entity name="zombieDemolition" prob=".02"/>

Even more rare there: .0008 (8 hundredths of one percent). Dire Wolves are over twice as likely.
So extremely rare. I appreciate you correcting me and pastimg some xml  data. I've gotta get better at delving in there.

 
But...you shouldn't.

    <entitygroup name="ZombiesWastelandDowntown">
        ...a bunch of zombies which aren't Demolishers...
        <entity name="zombieDemolition" prob=".05"/>

Note that because of all the other not-Demolisher zombies in the group, the actual probability of spawning a Demolisher in the Wasteland Downtown zone is .00136 (1.36 tenths of one percent). Very rare.

Edit to add: oh, they're in non-Wasteland downtown also:

    <entitygroup name="ZombiesDowntown">
        ... boring muggles ...
        <entity name="zombieDemolition" prob=".02"/>

Even more rare there: .0008 (8 hundredths of one percent). Dire Wolves are over twice as likely.


What he should be mad about is that all of his Lottery luck was used up rolling a Demolisher in the downtown area during the first week. Too bad. But at least he can run around naked during his next lightning storm and feel perfectly safe.

 
For those of us that have been playing this game for years, we know what is "coming up" and we can plan for it accordingly. 

I feel like any new players are basically going to hate this game. 

But even if you are a experienced player, alpha 20 seems like a a build that is designed to just frustrate people.   I'm on day 15, I have a 9mm pistol with a mod, a pipe shotgun, and a pipe machine gun.   I have a few pieces of a armor. 

I start a "fix the generators quest".    I roll up in my bike, and I see a bear in the distance.   I shoot it the face with 2 clips of 9mm and it kills me.  Ok, great.  Maybe I missed a lot.  

I start the mission at 22:00 to start the generators, and am swarmed by, I am not kidding, 15 zeds, in the first 'trick room'.  

How the @%$# are you supposed to fight off 15 zombies at night with a 9mm and a few pipe guns?

There were years where 7d2d was my go to 'have a bit of fun' each night game.  I don't know that the intention is for this game, or where the devs want it to go, but for me right now, it just doesn't feel fun.  

Please bring the fun back.   


I don't know what being "an experienced player" means to you, but having almost 4000 hours in the game, I usually don't shoot bears with a gun when I absolutely DON'T have to, meaning when they are easily avoided and pose no threat to me. Also, while I usually don't go to face hordes of 15 zeds with 9mm pistol (because I chop them with my steel axe instead), as a long time player I know that restore power quest is a bit new, only introduced in A20 and as such, it will have to go through lots of balancing just like everything else that was once newly added into the game... I guess "fun" is a very subjective term that is interpreted differently by each person. I guess running around ferals with a steel axe during a blood moon horde in HIGASHI PHARMACEUTICAL is nothing for you, but I had a blast and I survived to tell you all about it... :)

 
I fully understand the OP regarding quest difficulty. 

Especially the night quests (and with feral sense on) you can enter one room, and have 10 Zs running at you. Even with some perks for agility/stealth. 

I always skip night quests and try to do the normal ones. Until T4 Quests for me the difficulty is fine. You have some rooms where you have to handle up to 10 or 15 Zs (maybe 2 or 3 ferals, but nothing which can not be blown up with a good weapon according to your perks). 

But with T5 quests the whole thing becomes really challenging. I think of the Shamway factory, where you enter the last room from the roof side. 
You will break through the floor and 20 Zs, including at least one radiated feral and several ferals come after you. You will be wrecked within seconds. Quest is gone after death, and that after you cleared 95% of the quest and spent up to a whole day doing this.

If you know all the POIs than you can avoid that "traps", but for new players this is really frustrating (and even for me with several 100 hrs played).

On my second try I made it (cleared the floor, and killed all Zs from above). Quest finished (took me the whole day without doing any looting). The night occured and thanks to feral sense I had 15-20 ferals running at me all the time while I was trying to reach my motobike outside the factory. 
Outside I was standing there, still Zs running at me, searching my motobike... 
But it was not there anymore. 
From the logs I saw it was still saved, but I couldn't see or find it on the map or with a marker. So at the end the endless stream of Zs got me killed. 

The quest itself was fun (when you know the POIs), but losing a motobike and getting killed because of this was not very funny at all..

Maybe it was because I made a copy of my savegame before and restored this save later...Don't know and this issues is already addressed in the bug forums.

Just wanted to say, that there that the difficulty curve for all quests does not match the Tier in some cases. Maybe it makes more sense to add a new T level, so T4, T5 and T6 are available. Or generally mark the quests of one tier by "internal" difficulty. e.g. T4 easy, medium, hard. And for medium and hard you can get one small "extra" reward, medium some chips, hard one extra loot item

 
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I fully understand the OP regarding quest difficulty. 

Especially the night quests (and with feral sense on) you can enter one room, and have 10 Zs running at you. Even with some perks for agility/stealth. 

I always skip night quests and try to do the normal ones. Until T4 Quests for me the difficulty is fine. You have some rooms where you have to handle up to 10 or 15 Zs (maybe 2 or 3 ferals, but nothing which can not be blown up with a good weapon according to your perks). 

But with T5 quests the whole thing becomes really challenging. I think of the Shamway factory, where you enter the last room from the roof side. 
You will break through the floor and 20 Zs, including at least one radiated feral and several ferals come after you. You will be wrecked within seconds. Quest is gone after death, and that after you cleared 95% of the quest and spent up to a whole day doing this.

If you know all the POIs than you can avoid that "traps", but for new players this is really frustrating (and even for me with several 100 hrs played).

On my second try I made it (cleared the floor, and killed all Zs from above). Quest finished (took me the whole day without doing any looting). The night occured and thanks to feral sense I had 15-20 ferals running at me all the time while I was trying to reach my motobike outside the factory. 
Outside I was standing there, still Zs running at me, searching my motobike... 
But it was not there anymore. 
From the logs I saw it was still saved, but I couldn't see or find it on the map or with a marker. So at the end the endless stream of Zs got me killed. 

The quest itself was fun (when you know the POIs), but losing a motobike and getting killed because of this was not very funny at all..

Maybe it was because I made a copy of my savegame before and restored this save later...Don't know and this issues is already addressed in the bug forums.

Just wanted to say, that there that the difficulty curve for all quests does not match the Tier in some cases. Maybe it makes more sense to add a new T level, so T4, T5 and T6 are available. Or generally mark the quests of one tier by "internal" difficulty. e.g. T4 easy, medium, hard. And for medium and hard you can get one small "extra" reward, medium some chips, hard one extra loot item
I would just like to add something that might not have occurred to you.   once the zoms start going into a frenzy to get to you inside a building,   I have had one situation where I came out of a Quest POI to see a Zom wailing on My ride,  and as I raised My pistol to nail him with a shot,  a sudden ...'crash-boom"  as My 4x4 exploded.  everything gone.  In My situation I did at least have a bit of chassis left over,  but with a motorbike  I'm not sure how much if any debris would remain.   So it might not have been a game glitch that your vehicle was nowhere to be found,  just an idea.

 
    Anyone will die on a regular basis if they go out underprepared and take on too much. Thats just common sense. Everyone who plays for a couple hours begins to develop strategy and a feel for where the more dangerous pois are.

Tackling bears and Z filled rooms while poorly armed and armoured is plainly just asking for trouble. Nights can be dangerous again and ferals etc appear from day 1.

 
    Anyone will die on a regular basis if they go out underprepared and take on too much. Thats just common sense. Everyone who plays for a couple hours begins to develop strategy and a feel for where the more dangerous pois are.

Tackling bears and Z filled rooms while poorly armed and armoured is plainly just asking for trouble. Nights can be dangerous again and ferals etc appear from day 1.


*chuckles*   Our little group still RE-Tells the story (maybe a bit too frequently)  Of how one of the women that plays with us often,  just had it in mind they HAD to have a motorcycle and the way to get the dollarinos to buy it,  was to "frame up" the side of the big Shamway building,  enter it on 4th Floor and easily 'snag" the best goodies from Up top.    The rest of Us declined with warnings of....  "Its Day 16,  you're not ready".   She went anyway,  a few minutes later,  screams come across from her microphone;  "Help Help  Helllp...can anybody come and get Me out of here??!!!!   I'm dying!"  Two of Us were in somewhat near proximity so We did start toward her,  but I watched as her health kept dipping...lower and lower.   Then......  XXXXXX has died.   A somewhat pouty voice came over my headset "I guess maybe I wasn't ready afterall"

We still ask her when We go past a Shamway building,  if she wants to go in.   She just replies..."Shuussssh Up!"  and keeps on going past it.   LOL

 
I fully understand the OP regarding quest difficulty. 

Especially the night quests (and with feral sense on) you can enter one room, and have 10 Zs running at you. Even with some perks for agility/stealth. 

I always skip night quests and try to do the normal ones. Until T4 Quests for me the difficulty is fine. You have some rooms where you have to handle up to 10 or 15 Zs (maybe 2 or 3 ferals, but nothing which can not be blown up with a good weapon according to your perks). 

But with T5 quests the whole thing becomes really challenging. I think of the Shamway factory, where you enter the last room from the roof side. 
You will break through the floor and 20 Zs, including at least one radiated feral and several ferals come after you. You will be wrecked within seconds. Quest is gone after death, and that after you cleared 95% of the quest and spent up to a whole day doing this.

If you know all the POIs than you can avoid that "traps", but for new players this is really frustrating (and even for me with several 100 hrs played).

On my second try I made it (cleared the floor, and killed all Zs from above). Quest finished (took me the whole day without doing any looting). The night occured and thanks to feral sense I had 15-20 ferals running at me all the time while I was trying to reach my motobike outside the factory. 
Outside I was standing there, still Zs running at me, searching my motobike... 
But it was not there anymore. 
From the logs I saw it was still saved, but I couldn't see or find it on the map or with a marker. So at the end the endless stream of Zs got me killed. 

The quest itself was fun (when you know the POIs), but losing a motobike and getting killed because of this was not very funny at all..

Maybe it was because I made a copy of my savegame before and restored this save later...Don't know and this issues is already addressed in the bug forums.

Just wanted to say, that there that the difficulty curve for all quests does not match the Tier in some cases. Maybe it makes more sense to add a new T level, so T4, T5 and T6 are available. Or generally mark the quests of one tier by "internal" difficulty. e.g. T4 easy, medium, hard. And for medium and hard you can get one small "extra" reward, medium some chips, hard one extra loot item


Generally there may be buildings in the wrong category, but since T5 is the highest category, just consider it to be open-end.

Just like I noticed that T1 seems to have a few really trivial buildings that are harmless even for T1

 
Generally there may be buildings in the wrong category, but since T5 is the highest category, just consider it to be open-end.

Just like I noticed that T1 seems to have a few really trivial buildings that are harmless even for T1


Those are great. Quantity not quality. As in I can do 4-5 of those a day.

 
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