Just in case this test actually works, I'd like to officially dub, what could be the latest defensive trend in 7DTD, "Hedgehogging".

Progressively removing the ability for players to use simple solutions may add difficulty, but runs the risk of a search for more unexpected or exploitive measures. Often times, these can be found in the smallest of mechanisms, inflated to excessive/unnatural proportions, because they are the only details that are relevant to a solution.
Since 'defense' is not an option, I decided to flip the notion of 'ablative armor' around and build what can be best described as "ablative offense". Just keep packing them spikes on thick, and maybe you have a chance of bringing down a horde to something manageable.
Remember, red tips point outwards.

Progressively removing the ability for players to use simple solutions may add difficulty, but runs the risk of a search for more unexpected or exploitive measures. Often times, these can be found in the smallest of mechanisms, inflated to excessive/unnatural proportions, because they are the only details that are relevant to a solution.
Since 'defense' is not an option, I decided to flip the notion of 'ablative armor' around and build what can be best described as "ablative offense". Just keep packing them spikes on thick, and maybe you have a chance of bringing down a horde to something manageable.
Remember, red tips point outwards.
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