Boidster
New member
It's nice that there are only two options for game mechanics:
A) You get to live in a cave and craft the highest-tier stuff without ever leaving it*
or
B) You are unable to craft (or "assemble" if semantics are your bag FFS) the highest-level stuff, period
If there were any shades of grey in there, say, a mechanic that allowed you to combine increasingly-more-rare inputs to produce higher-powered outputs - including the very strongest in the game - well, then, this entire "fight" would require nuance and critical thinking and that would be terrible. Either the current system is perfect and balanced or you just want to live in a cave. Niiiice and simple.
*This has never been a thing, in this game or the blocky one
A) You get to live in a cave and craft the highest-tier stuff without ever leaving it*
or
B) You are unable to craft (or "assemble" if semantics are your bag FFS) the highest-level stuff, period
If there were any shades of grey in there, say, a mechanic that allowed you to combine increasingly-more-rare inputs to produce higher-powered outputs - including the very strongest in the game - well, then, this entire "fight" would require nuance and critical thinking and that would be terrible. Either the current system is perfect and balanced or you just want to live in a cave. Niiiice and simple.
*This has never been a thing, in this game or the blocky one