PC It doesnt matter if we can "craft" T6

And we've heard yours as many times as well, making a separate thread for it isn't going to reinforce it nor is it going to lead to a change.
Builders have to get used to looting and leaving the base.

Fighters have to get used to picking 1 type of weapon.

Looters are at last viable after first 10 hours.

Every single spec is a crafter now, if you don't want to loot for parts, go visit traders.

Days of never having to leave the base to get purple stuff are gone, get over 6 stages of grief and move on, denial won't last that long, adapting to new direction.
but you don't even need purples so its all irrelevant.

anyways, this game has gone from a real sandbox game to, whatever this is. mind you this is the direction of the last few alphas so nothing surprising there.

the only reason for this change seems to be the stretch out end game as long as possible by making highest tier items drop only with a rare drop rate.

if they want crafting to be just as rare they can simply add an extra item needed to craft t6. add in a level gate and a ~1% drop rate off the 'end chest' or trader quest reward and you end up with the same rarity as purples will have while being able to pick the weapon/tool you need.

that would make crafting at least viable in end game. you'd still need to grind out loot boxes which seems to be a main focus of this game at this point. and there would be more value to perk points spend specializing.

either way, people should start realizing soon that a well rolled t5 is all you need. there's no need to go out looting for t6 at all.

if you can handle yourself with baton/junk turret blues, every other blue weapon is just op in comparison anyways.

 
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but you don't even need purples so its all irrelevant.
anyways, this game has gone from a real sandbox game to, whatever this is. mind you this is the direction of the last few alphas so nothing surprising there.

the only reason for this change seems to be the stretch out end game as long as possible by making highest tier items drop only with a rare drop rate.

if they want crafting to be just as rare they can simply add an extra item needed to craft t6. add in a level gate and a ~1% drop rate off the 'end chest' or trader quest reward and you end up with the same rarity as purples will have while being able to pick the weapon/tool you need.

that would make crafting at least viable in end game. you'd still need to grind out loot boxes which seems to be a main focus of this game as this point. and there would be more value to perk points spend specializing.
You don't technically need to eat or drink so should we just do away with that as well? You don't need to build either so should that go out the window too?

 
but you don't even need purples so its all irrelevant.
anyways, this game has gone from a real sandbox game to, whatever this is. mind you this is the direction of the last few alphas so nothing surprising there.

the only reason for this change seems to be the stretch out end game as long as possible by making highest tier items drop only with a rare drop rate.
Rare? I'm finding easily 10+ purple items in 1-2 hours of looting and i'm only around level 40. I can go to the traders and buy 20+ more.

Purple items are NOT hard to find at all. I'm swimming in them.

Atm I have all blue and purple military armor, purple AK, purple pistol, purple baseball bat, purple reinforced club, purple stun baton, purple marksman rifle, multiple purple steel sledges, all purple tools, and so forth. If its not purple its green or blue atm.

 
OP, what do you want to get out of this thread? Read through your post and my only takeaway is that your unhappy because of all of the changes altho you already understand the reasons behind it.

 
Rare? I'm finding easily 10+ purple items in 1-2 hours of looting and i'm only around level 40. I can go to the traders and buy 20+ more.
Purple items are NOT hard to find at all. I'm swimming in them.

Atm I have all blue and purple military armor, purple AK, purple pistol, purple baseball bat, purple reinforced club, purple stun baton, purple marksman rifle, multiple purple steel sledges, all purple tools, and so forth. If its not purple its green or blue atm.
tssssssssch, dont say it loud, seems it's supposed to be hard to loot, only for pros. All my not crafted tools while I wasted perks in crafting appeared magically.

 
You don't technically need to eat or drink so should we just do away with that as well? You don't need to build either so should that go out the window too?
no idea where you're going with that. what i'm saying is more akin to not needing meat stews as food or steel blocks. you can easily fill up on bacon and eggs or canned food and can easily build something defensible with Rconcrete. they have done the same with building though considering what they've done for steel.

anyways, i'm all for allowing crafting t6 if you didn't read my entire post. my point is that t6 isn't mandatory to have. hard to argue otherwise. at this point they should either make it craftable or remove it and make legendaries t6. not being able to use your perks to craft it makes the perks seem lackluster.

Rare? I'm finding easily 10+ purple items in 1-2 hours of looting and i'm only around level 40. I can go to the traders and buy 20+ more.
Purple items are NOT hard to find at all. I'm swimming in them.

Atm I have all blue and purple military armor, purple AK, purple pistol, purple baseball bat, purple reinforced club, purple stun baton, purple marksman rifle, multiple purple steel sledges, all purple tools, and so forth. If its not purple its green or blue atm.
i'm referring to the changes madmole has mentioned he wants to do to purples. atm they aren't really rare no.

tssssssssch, dont say it loud, seems it's supposed to be hard to loot, only for pros. All my not crafted tools while I wasted perks in crafting appeared magically.
not sure if anyone considers farming loot boxes hard. tedious would likely be the preferred choice for people that don't play this game to farm boxes all day every day. people do prefer different things.

 
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OP, what do you want to get out of this thread? Read through your post and my only takeaway is that your unhappy because of all of the changes altho you already understand the reasons behind it.
Not sure what reason you say I understand. I dont understand the reason for the change, except that they are aiming for a kind of looter shooter instead of a crafting survival game. But that's not a reason, it's a game direction

What I want is crafting of weapons and tools besides fireguns. Crafting beeing gathering and processing, not parts, which is the same as finding the final item, except you press an additional button.

 
Wait, maybe you're misunderstanding.... you know you can't craft a T6 item, right? They removed that ability.
No, you're misunderstanding, you couldn't craft them at A18 launch, now you can again as well as random stats crafting contrary to set stats up until now, so in theory you can craft T5 item that's better then T6.

What I want is crafting of weapons and tools besides fireguns. By gathering and processing.
So.... exactly how it is now....

You need to gather weapons for parts or parts.... and process them into better items....

Parts are just another resource, you being in denial about it doesn't change that fact.

 
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It all boils down to this - Does it make more sense to pump up your looting and trader skills and get access to medicines, tools, weapons, armor, skill books, etc

Or does it make sense to pump up crafting skills for your

Tools

Ranged weapon

Melee weapon

Armor

Wrench/hammer

Alternate weapons

etc

I mean you could level 15 different crafting skills to get access to making high tier weapons/tools/armor or just put the points in looting and trader and get them pretty easily with how much loot is in the game and POI's

 
No, you're misunderstanding, you couldn't craft them at A18 launch, now you can again as well as random stats crafting contrary to set stats up until now, so in theory you can craft T5 item that's better then T6.
No you cant craft T6.

You could for about 3 days and they pulled it.

And while you could get lucky on a T5 that would have better stats than some T6, you wouldn't get the extra mod slot.

 
No, you're misunderstanding, you couldn't craft them at A18 launch, now you can again as well as random stats crafting contrary to set stats up until now, so in theory you can craft T5 item that's better then T6.
Really? So much talking about this topic and Kalen was right, you didnt even know?

From 2 days ago:

Quality 6 items are not craftable
 
It all boils down to this - Does it make more sense to pump up your looting and trader skills and get access to medicines, tools, weapons, armor, skill books, etc
Or does it make sense to pump up crafting skills for your

Tools

Ranged weapon

Melee weapon

Armor

Wrench/hammer

Alternate weapons

etc

I mean you could level 15 different crafting skills to get access to making high tier weapons/tools/armor or just put the points in looting and trader and get them pretty easily with how much loot is in the game and POI's
Exactly. The crafting "nerf" has many layers.

1. You find so much stuff looting that you dont need to craft. Looting is out of hand

2. You dont really craft now, you loot parts and assemble them. Looting again.

3. You cant "craft" T6 now

4. You can loot everything efficiently with 1 perk line. You need many perk lines to "craft" everything

5. You can buy everythign with 1 perk line. Again, need many to "craft" everything.

So many layers make crafting useless that I cant imagine what the ones defending the actual status think. Even if I woudlnt want to go out and loot (which I want), I wouldnt be so stubborn against improving loot if it were in such a bad state.

 
Not sure what reason you say I understand. I dont understand the reason for the change, except that they are aiming for a kind of looter shooter instead of a crafting survival game. But that's not a reason, it's a game direction
What I want is crafting of weapons and tools besides fireguns. Crafting beeing gathering and processing, not parts, which is the same as finding the final item, except you press an additional button.
Well what you want is subjective depending on who you ask. You might want to be more specific if you want anyone (let alone the devs) to even consider it. A good start would be to list a few things you like and why specifically.

I'm sure the pimps will throw some love towards crafting as they already commented on it.

What I don't think they will do is make major changes to the current direction of the game which relies heavily on looting which I think is a good thing. I have to admit, this Alpha has gotten me the most enjoyment/interest out of the game. I never felt the tug to keep playing past the early game and thus never got far enough to learn/experience all the electric stuff. This time around I have already built a generator and cant wait to hook stuff up.

 
Exactly. The crafting "nerf" has many layers.
1. You find so much stuff looting that you dont need to craft. Looting is out of hand

2. You dont really craft now, you loot parts and assemble them. Looting again.

3. You cant "craft" T6 now

4. You can loot everything efficiently with 1 perk line. You need many perk lines to "craft" everything

5. You can buy everythign with 1 perk line. Again, need many to "craft" everything.

So many layers make crafting useless that I cant imagine what the ones defending the actual status think. Even if I woudlnt want to go out and loot (which I want), I wouldnt be so stubborn against improving loot if it were in such a bad state.
Yeah the only way I see to really integrate it is to tie crafting to repairs as that means even if you can loot high quality items you need the knowledge of crafting them to keep them properly maintained. Otherwise those items you loot have to be replaced eventually and creating a sink.

With a high crafting skill you could gain the ability to maintain them indefinitely and that provides equilibrium and value and a reason to spec into the crafting trees

 
Not sure when limiting peoples playstyles in a "sandbox" game became something devs shoot for. You can say all day "you can play how you want, blah, blah" but if you can have t5 items better than t6, why limit it to t5? Completely stupid argument there.

There have been multiple better, if not near perfect, incarnations of this crafting system in previous alphas, and were scrapped for something simple and unimaginative.

You really think this is going in the right direction? Look at those recent steam reviews vs the overall. You are flying this plane into the ground with these asinine changes.

 
As for the looting vs. crafting; I understand how crafting could seem pointless right now, but from what I understand they are going to seriously lower the amount of high tier loot so we wont be running around with all T6 gear, essentially making T5 the new normal high end and T6 the "legendary" tier that we are expected not to find very often.

I consider myself a crafter, but I dont really have an issue with this, be nice to find a real rare item rather than just picking up the BIS items easily as we can now.

As for the weapon, armour and tool parts; I also enjoy harvesting and processing raw materials into final products, but really the new parts are just another resource to gather, it actually makes sense as crafting firearms from scratch never really did fit for me. Steel tools and armour on the other hand I would be happy to see go back to using steel instead of parts, there seems to be a lack of them compared to the number of weapon parts, and it seems to fit better that they could be crafted from raw materials the same way the iron tools are.

 
As for the looting vs. crafting; I understand how crafting could seem pointless right now, but from what I understand they are going to seriously lower the amount of high tier loot so we wont be running around with all T6 gear, essentially making T5 the new normal high end and T6 the "legendary" tier that we are expected not to find very often.
I consider myself a crafter, but I dont really have an issue with this, be nice to find a real rare item rather than just picking up the BIS items easily as we can now.

As for the weapon, armour and tool parts; I also enjoy harvesting and processing raw materials into final products, but really the new parts are just another resource to gather, it actually makes sense as crafting firearms from scratch never really did fit for me. Steel tools and armour on the other hand I would be happy to see go back to using steel instead of parts, there seems to be a lack of them compared to the number of weapon parts, and it seems to fit better that they could be crafted from raw materials the same way the iron tools are.
Perhaps, but unless they nerf quest rewards, loot, trader loot, etc its still vastly imbalanced as there are what, 20 different crafting tree's with quality?

Versus 1 barter and 1 loot tree. So maxing the barter and loot tree is far more feasible then maxing the crafting tree's.

 
Yeah the only way I see to really integrate it is to tie crafting to repairs as that means even if you can loot high quality items you need the knowledge of crafting them to keep them properly maintained. Otherwise those items you loot have to be replaced eventually and creating a sink.
With a high crafting skill you could gain the ability to maintain them indefinitely and that provides equilibrium and value and a reason to spec into the crafting trees
What I would love to see, but dont expect we ever will, would be real item degradation.

Every repair lowers the total max durability, the number it is lowered by reduces depending on your skill with the item being repaired. You could make it a negligible reduction at max crafting rank for the item.

 
Perhaps, but unless they nerf quest rewards, loot, trader loot, etc its still vastly imbalanced as there are what, 20 different crafting tree's with quality?
Versus 1 barter and 1 loot tree. So maxing the barter and loot tree is far more feasible then maxing the crafting tree's.
Aye, it absolutely is right now, but from what I have read nerfing the loot and traders is in the works. Cant seem to find where I read it, but believe Roland said it was something MM was working on already so I expect we should see it before too long.

 
Aye, it absolutely is right now, but from what I have read nerfing the loot and traders is in the works. Cant seem to find where I read it, but believe Roland said it was something MM was working on already so I expect we should see it before too long.
I wish they had done them both at the same time... I get its experimental, so we shouldn't expect a perfectly balanced game but it would've been easier to take if the loot nerf and the craft nerf happened together.

 
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