Hello everyone ,
I'm having a few issues with my game server hosted by Blue Fang Solutions. When zombies spawn the often do not move , they track you with their head and if you get close to them will attack. Furthermore after a while of this the zombies will turn "invisible" but move around and attack you, sometimes they will teleport from a stuck position. I also noticed today when these issues are present if I place a robotic turret the gun will fall down like it needs to be repaired.
I have deleted multiple saves and started new games that have the issue and it seems like it progressively gets worse. We did a reinstall of the game on the server but the issue continues. I've also moved the save off of the server and played it locally in single player with no issues. Every user has these issues. I've also started restarting the server and validating the game files a few times a day.
Here is the Log file https://justpaste.it/2ubwd
It seems like this part is being spammed in the log :
IndexOutOfRangeException: Index was outside the bounds of the array.
at EntityZombie.GetMoveSpeedAggro () [0x00034] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EAIApproachSpot.updatePath () [0x00053] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EAIApproachSpot.Update () [0x00060] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EAITaskList.OnUpdateTasks () [0x0015b] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EAIManager.Update () [0x00026] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityAlive.updateTasks () [0x00058] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityAlive.OnUpdateLive () [0x00154] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityZombie.OnUpdateLive () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickEntitiesFlush () [0x0000c] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickEntities (System.Single _partialTicks) [0x000c9] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.UpdateTick () [0x00093] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.gmUpdate () [0x00305] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.Update () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
Thank you for your help.
I'm having a few issues with my game server hosted by Blue Fang Solutions. When zombies spawn the often do not move , they track you with their head and if you get close to them will attack. Furthermore after a while of this the zombies will turn "invisible" but move around and attack you, sometimes they will teleport from a stuck position. I also noticed today when these issues are present if I place a robotic turret the gun will fall down like it needs to be repaired.
I have deleted multiple saves and started new games that have the issue and it seems like it progressively gets worse. We did a reinstall of the game on the server but the issue continues. I've also moved the save off of the server and played it locally in single player with no issues. Every user has these issues. I've also started restarting the server and validating the game files a few times a day.
Here is the Log file https://justpaste.it/2ubwd
It seems like this part is being spammed in the log :
IndexOutOfRangeException: Index was outside the bounds of the array.
at EntityZombie.GetMoveSpeedAggro () [0x00034] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EAIApproachSpot.updatePath () [0x00053] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EAIApproachSpot.Update () [0x00060] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EAITaskList.OnUpdateTasks () [0x0015b] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EAIManager.Update () [0x00026] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityAlive.updateTasks () [0x00058] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityAlive.OnUpdateLive () [0x00154] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityZombie.OnUpdateLive () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickEntitiesFlush () [0x0000c] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickEntities (System.Single _partialTicks) [0x000c9] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.UpdateTick () [0x00093] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.gmUpdate () [0x00305] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.Update () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
Thank you for your help.