yeah ive made a couple prefabs in previous alphas and have never ran into this issue, even when i go into my other prefabs I know I did it still wont let me adjust them. and as for the mouse i think its a standard mouseHmm, what kind of computer and mouse are you using? LMB rotates blocks and RMB places them?
Edit: have you been able to resize volumes in the past?
So i followed the unity thing and did fullscreen before launching game and problem is still thereTry running the game in full screen mode at your native resolution if you havent and use the unity launcher box to check "exclusive full screen" and then launch the game.
my res matches my desktop and vsync was turned off no changesJugginator said:Hmmm how about ensuring you're on the same resolution as your desktop is set at, and disable vsync. Shooting in the dark here lol. Maybe if you could post one of your output log files and your dxdiag
I hope these are what you were asking forIf you could, export that information out to a txt file and upload it with one of your output logs. Sometimes something jumps out explaining why something is happening
I just went through and deleted my only mod (the backpack sorting one) still no changelike mods that "should be disabled" for testing all possibilities.
2020-08-19T15:10:28 1.928 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-08-19T15:10:28 1.928 INF Starting PlayerInputManager...
Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
I did for a time but it was unplugged last night when I was encountering the issue. My software I use for it has also been disabled for some time as wellnegative, that is merely a debug for devs pertaining unity changes and shaders... its not a red error. i have the same warnings and my editor is working, his is working but he is being block from moving using the handlebars.
but, that brings on another question... you said you had a reg mouse... do you have a controller hooked up (dont need to be using it) if you do, then unplug it.
i have same
Code:2020-08-19T15:10:28 1.928 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-08-19T15:10:28 1.928 INF Starting PlayerInputManager... Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library I:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
I feel like a fool, I learned the hard way. I was naming my prefabs like aaa.apartment when it should be aaa_apartment..........ive done about 5 different tests and the ones with _ are working. thats the only difference.I think it's a mistake maybe from the prefabs you made.
Would you share a prefab to check it?