Tmitchell7688
New member
Here is my player log for the errors. I followed a youtube video on how to do this and its the right version of the game. I get to start new game and it just freezes. Any help would be greatly appreciated. I made sure to put false for EAC as well.
Mono path[0] = 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
Vendor: NVIDIA
VRAM: 8017 MB
Driver: 32.0.15.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 5.202 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.460600 ms
2024-09-23T22:53:33 0.023 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-09-23T22:53:33 0.024 INF System information:
2024-09-23T22:53:33 0.024 INF OS: Windows 11 (10.0.22631) 64bit
2024-09-23T22:53:33 0.024 INF CPU: AMD Ryzen 7 5800X 8-Core Processor (cores: 16)
2024-09-23T22:53:33 0.024 INF RAM: 32691 MB
2024-09-23T22:53:33 0.025 INF GPU: NVIDIA GeForce RTX 3070 Ti (8017 MB)
2024-09-23T22:53:33 0.030 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-09-23T22:53:33 0.056 INF Last played version: Alpha 21.2
2024-09-23T22:53:33 0.058 INF Local UTC offset: -4 hours
2024-09-23T22:53:33 0.073 INF Command line arguments: C:\Program Files (x86)\7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION\7DaysToDie.exe
2024-09-23T22:53:33 0.083 INF [Platform] Init
2024-09-23T22:53:33 0.167 INF [Platform] Using native platform: Steam
2024-09-23T22:53:33 0.168 INF [Platform] Using cross platform: EOS
2024-09-23T22:53:33 0.168 INF [Platform] Using server platform: Steam
2024-09-23T22:53:33 0.168 INF [Platform] Using server platform: XBL
2024-09-23T22:53:33 0.175 INF Starting PlayerInputManager...
2024-09-23T22:53:33 0.326 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-09-23T22:53:33 0.340 INF [Platform] Initializing Steam
2024-09-23T22:53:34 0.491 INF [Steamworks.NET] SteamAPI_Init() ok
2024-09-23T22:53:34 0.493 INF [Steamworks.NET] Registering auth callbacks
2024-09-23T22:53:34 0.495 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-09-23T22:53:34 0.495 INF [Platform] Initializing EOS
2024-09-23T22:53:34 0.521 INF [EOS] Initialize: Success
2024-09-23T22:53:34 0.553 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-09-23T22:53:34 0.555 INF [Platform] Initializing XBL
2024-09-23T22:53:34 0.752 INF Localization language from platform: english
2024-09-23T22:53:34 0.753 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.878600 ms
Fallback handler could not load library C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/MonoBleedingEdge/data-000001C659F56090.dll
2024-09-23T22:53:42 8.564 INF Awake IsFocused: True
2024-09-23T22:53:42 8.564 INF Awake
2024-09-23T22:53:42 8.787 INF Occlusion: Awake
2024-09-23T22:53:42 8.793 WRN Device name for flag StandaloneWindows is unknown
2024-09-23T22:53:42 8.795 INF ApplyAllOptions streaming budget 7215.3 MB
2024-09-23T22:53:42 8.795 INF ApplyAllOptions current screen 2560 x 1440, 60hz, window 2560 x 1440, mode FullScreenWindow
2024-09-23T22:53:42 8.796 INF Texture quality is set to 0
2024-09-23T22:53:42 8.797 INF ApplyTextureFilter 3, AF Enable
2024-09-23T22:53:42 8.797 INF ApplyTerrainOptions 4
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 11.056200 ms (FindLiveObjects: 0.349500 ms CreateObjectMapping: 0.312300 ms MarkObjects: 10.358000 ms DeleteObjects: 0.035700 ms)
2024-09-23T22:53:42 9.441 INF [MODS] Start loading from: 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/../Mods'
2024-09-23T22:53:42 9.452 INF [MODS] Trying to load from folder: '0-XNPCCore'
2024-09-23T22:53:43 9.488 INF [MODS] Loaded Mod: 0-XNPCCore (21.1.0.20)
2024-09-23T22:53:43 9.488 INF [MODS] Trying to load from folder: 'FullautoLauncher'
2024-09-23T22:53:43 10.164 INF [MODS] Loaded Mod: FullautoLauncher (1.3.1)
2024-09-23T22:53:43 10.164 INF [MODS] Trying to load from folder: 'RandomMainmenuBackground'
2024-09-23T22:53:44 10.537 INF [MODS] Loaded Mod: RandomMainmenuBackground (1.1.0)
2024-09-23T22:53:44 10.537 INF [MODS] Trying to load from folder: 'SphereII-Mods-master-0-SCore'
2024-09-23T22:53:44 10.538 WRN [MODS] Folder SphereII-Mods-master-0-SCore does not contain a ModInfo.xml, ignoring
2024-09-23T22:53:44 10.538 WRN [MODS] Failed loading mod from folder: 'SphereII-Mods-master-0-SCore'
2024-09-23T22:53:44 10.538 INF [MODS] Trying to load from folder: 'The_Wasteland'
2024-09-23T22:53:44 10.743 INF [MODS] Loaded Mod: The_Wasteland (21.2.2.61)
2024-09-23T22:53:44 10.743 INF [MODS] Initializing mod code
2024-09-23T22:53:44 10.743 INF [MODS] Initializing mod FullautoLauncher
2024-09-23T22:53:44 10.744 INF [MODS] Found ModAPI in FullautoLauncher.dll, creating instance
2024-09-23T22:53:44 10.744 INF Loading Patch: FullautoLauncherInit
2024-09-23T22:53:44 10.879 INF [MODS] Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
2024-09-23T22:53:44 10.879 INF [MODS] Initializing mod RandomMainmenuBackground
2024-09-23T22:53:44 10.880 INF [MODS] Found ModAPI in RandomMainmenuBackground.dll, creating instance
2024-09-23T22:53:44 10.880 INF Loading Patch: RandomMainmenuBackgroundInit
2024-09-23T22:53:44 10.906 INF [MODS] Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
2024-09-23T22:53:44 10.906 INF [MODS] Initializing mod The_Wasteland
2024-09-23T22:53:44 10.907 INF [MODS] Found ModAPI in Wasteland.dll, creating instance
Loading Asset for Menu Music...
Loaded Game Menu music.
2024-09-23T22:53:45 11.730 INF [MODS] Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2024-09-23T22:53:45 11.730 INF [MODS] Found ModAPI in Wasteland.dll, creating instance
2024-09-23T22:53:45 11.730 INF Loading Patch: Harmony.Wasteland
Fallback handler could not load library C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/MonoBleedingEdge/data-000001C65CE7DA40.dll
2024-09-23T22:53:45 11.779 INF [MODS] Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2024-09-23T22:53:45 11.779 INF [MODS] Loading done
2024-09-23T22:53:45 11.814 INF Pack 4763 us
2024-09-23T22:53:45 12.085 INF Pack 71648 us
2024-09-23T22:53:51 18.253 INF Pack 582334 us
2024-09-23T22:53:52 18.561 INF Pack 25933 us
2024-09-23T22:53:52 18.563 INF [MODS] Loading localization from mod: 0-XNPCCore
2024-09-23T22:53:52 18.574 INF [MODS] Loading localization from mod: The_Wasteland
2024-09-23T22:53:52 18.614 INF Loading permissions file at 'C:\Users\mitch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: apitokens
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: webmodules
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: webusers
2024-09-23T22:53:52 18.648 INF Loading permissions file done.
2024-09-23T22:53:52 18.718 INF GameSense server not found (no props file), disabling
2024-09-23T22:53:52 18.721 INF [PartyQuests] Initialized
2024-09-23T22:53:52 18.721 INF Awake done in 10156 ms
2024-09-23T22:53:52 18.989 INF [XUi] Instantiating XUi from default prefab.
2024-09-23T22:53:52 18.994 INF [XUi] XUi instantiation completed in 5 ms
2024-09-23T22:53:52 19.098 INF [XUi] Loading XUi asynchronously
2024-09-23T22:53:52 19.115 INF Updated culture for display texts
2024-09-23T22:53:52 19.324 INF background name :
2024-09-23T22:53:52 19.324 INF logo name:
2024-09-23T22:53:52 19.363 INF Reloading serveradmin.xml
2024-09-23T22:53:52 19.363 INF Loading permissions file at 'C:\Users\mitch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-09-23T22:53:52 19.364 INF Permissions file unchanged, skipping reloading
2024-09-23T22:53:53 19.699 INF background name :20220331193939_1
2024-09-23T22:53:53 19.715 INF background name :20220331194049_1
2024-09-23T22:53:53 19.715 INF background name :20220331194141_1
2024-09-23T22:53:53 19.715 INF background name :20220331194333_1
2024-09-23T22:53:53 19.715 INF background name :20220331194537_1
2024-09-23T22:53:53 19.715 INF background name :20220331194619_1
2024-09-23T22:53:53 19.717 INF [XUi] Parsing all window groups completed in 581 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-09-23T22:53:54 21.092 INF [XUi] Initialized all window groups completed in 761 ms total.
2024-09-23T22:53:55 21.752 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-09-23T22:54:00 27.035 INF LoadTextureArraysForQuality took 5.282
2024-09-23T22:54:00 27.074 INF Loaded (local): rwgmixer in 0.03
2024-09-23T22:54:00 27.159 INF Loaded (local): archetypes in 0.09
2024-09-23T22:54:00 27.185 INF Loaded (local): loadingscreen in 0.02
2024-09-23T22:54:00 27.186 INF WorldStaticData.Init() needed 7.000s
2024-09-23T22:54:00 27.205 INF [Steamworks.NET] Login ok.
2024-09-23T22:54:00 27.206 INF [EOS] Login
2024-09-23T22:54:01 27.536 INF AchievementManager: Received stats and achievements from Steam
2024-09-23T22:54:01 27.555 WRN [Steam] Tick took exceptionally long: 86 ms
2024-09-23T22:54:02 28.590 INF [EOS] Login succeeded, PUID: 0002be30b69942d3a49fcbb0390e5539
2024-09-23T22:54:02 28.590 INF [EOS] Getting native user for 0002be30b69942d3a49fcbb0390e5539
2024-09-23T22:54:02 28.592 INF [EOS] CopyIdToken result: Success
2024-09-23T22:54:02 29.096 INF Loading background: menuBackground20220331194619_1
2024-09-23T22:54:02 29.096 INF Loading logo: mainMenuLogo
2024-09-23T22:54:12 39.454 INF NET: Starting server protocols
2024-09-23T22:54:13 39.622 INF NET: LiteNetLib server started
2024-09-23T22:54:13 39.622 INF [Steamworks.NET] NET: Server started
2024-09-23T22:54:13 39.622 INF Started thread SteamNetworkingServer
2024-09-23T22:54:13 39.622 INF [EOS-P2PS] Server started
FieldAccessException: Field `GameManager:windowManager' is inaccessible from method `Patches
refix_StartGame_GameManager (GameManager)'
at (wrapper dynamic-method) GameManager.DMD<GameManager::StartGame>(GameManager)
at ConnectionManager.StartServers (System.String _password) [0x0000c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiC_NewContinueGame.startGame () [0x0006c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiC_NewContinueGame.BtnStart_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x0002e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at UIEventListener.OnClick () [0x0001c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera
rocessRelease(Boolean, Single)
UICamera
rocessTouch(Boolean, Boolean)
UICamera
rocessMouse()
UICamera
rocessEvents()
UICamera:Update()
2024-09-23T22:55:06 93.041 INF Preparing quit
2024-09-23T22:55:06 93.042 INF Disconnect
2024-09-23T22:55:06 93.043 INF [NET] ServerShutdown
2024-09-23T22:55:06 93.043 INF NET: Stopping server protocols
2024-09-23T22:55:06 93.183 INF NET: LiteNetLib server stopped
2024-09-23T22:55:06 93.184 INF [EOS-P2PS] Server stopped
2024-09-23T22:55:06 93.184 INF SaveAndCleanupWorld
2024-09-23T22:55:06 93.187 INF [Steamworks.NET] Stopping server
2024-09-23T22:55:06 93.187 INF [Steamworks.NET] Exiting Lobby
2024-09-23T22:55:06 93.367 INF [MODS] Loading localization from mod: 0-XNPCCore
2024-09-23T22:55:06 93.369 INF [MODS] Loading localization from mod: The_Wasteland
2024-09-23T22:55:06 93.388 INF Loading background: menuBackground20220331194333_1
2024-09-23T22:55:06 93.388 INF Loading logo: mainMenuLogo
2024-09-23T22:55:07 94.408 INF Clearing queues.
2024-09-23T22:55:07 94.409 INF Cleared queues.
2024-09-23T22:55:07 94.416 INF Persistent GamePrefs saved
2024-09-23T22:55:07 94.417 INF NetPackageManager Init
2024-09-23T22:55:07 94.460 INF Persistent GamePrefs saved
2024-09-23T22:55:07 94.461 INF Cleanup
2024-09-23T22:55:08 94.586 INF AchievementManager.Cleanup
2024-09-23T22:55:08 94.674 INF Terminating threads
2024-09-23T22:55:08 94.757 INF Exited thread SteamNetworkingServer
2024-09-23T22:55:08 94.757 INF OnApplicationQuit
2024-09-23T22:55:08 94.759 INF Terminating threads
2024-09-23T22:55:08 94.759 INF OnApplicationQuit
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [2.0 KB-4.0 KB]: 12480 frames, [4.0 KB-8.0 KB]: 3 frames, [8.0 KB-16.0 KB]: 1482 frames, [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 8 frames, [128.0 KB-256.0 KB]: 83 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
Initial Block Size 4.0 MB
Current Block Size 7.4 MB
Peak Allocated Bytes 6.9 MB
Overflow Count 3
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 128.0 KB
Peak Allocated Bytes 128.0 KB
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 0.5 MB
Peak Allocated Bytes 511.6 KB
Overflow Count 15994
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 38.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_ReadCacheIndex]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 52.0 KB
Peak Allocated Bytes 50.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 66.4 KB
Overflow Count 6
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 17.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 151.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 38.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 38.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 43932
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 231471
32B: 15 Subsections = 7680 buckets. Failed count: 175423
48B: 54 Subsections = 18432 buckets. Failed count: 73060
64B: 29 Subsections = 7424 buckets. Failed count: 32316
80B: 152 Subsections = 31129 buckets. Failed count: 47707
96B: 2 Subsections = 341 buckets. Failed count: 28148
112B: 2 Subsections = 292 buckets. Failed count: 12433
128B: 1 Subsections = 128 buckets. Failed count: 16959
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 9810 frames, [32.0 MB-64.0 MB]: 16 frames, [64.0 MB-128.0 MB]: 4239 frames
Requested Block Size 16.0 MB
Peak Block count 4
Peak Allocated memory 79.0 MB
Peak Large allocation bytes 55.4 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 10 frames, [32.0 MB-64.0 MB]: 4210 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 9842 frames
Requested Block Size 16.0 MB
Peak Block count 16
Peak Allocated memory 226.6 MB
Peak Large allocation bytes 141.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 1
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 9
Overflow Count (too large) 6
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 6
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 231471
32B: 15 Subsections = 7680 buckets. Failed count: 175423
48B: 54 Subsections = 18432 buckets. Failed count: 73060
64B: 29 Subsections = 7424 buckets. Failed count: 32316
80B: 152 Subsections = 31129 buckets. Failed count: 47707
96B: 2 Subsections = 341 buckets. Failed count: 28148
112B: 2 Subsections = 292 buckets. Failed count: 12433
128B: 1 Subsections = 128 buckets. Failed count: 16959
[ALLOC_GFX_MAIN]
Peak usage frame count: [64.0 KB-128.0 KB]: 9821 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1049 frames, [4.0 MB-8.0 MB]: 3188 frames, [256.0 MB-0.50 GB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 8
Peak Allocated memory 270.0 MB
Peak Large allocation bytes 160.0 MB
[ALLOC_GFX_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 9810 frames, [64.0 KB-128.0 KB]: 11 frames, [16.0 MB-32.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 4227 frames, [128.0 MB-256.0 MB]: 16 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 226.3 MB
Peak Large allocation bytes 212.0 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 1895
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 231471
32B: 15 Subsections = 7680 buckets. Failed count: 175423
48B: 54 Subsections = 18432 buckets. Failed count: 73060
64B: 29 Subsections = 7424 buckets. Failed count: 32316
80B: 152 Subsections = 31129 buckets. Failed count: 47707
96B: 2 Subsections = 341 buckets. Failed count: 28148
112B: 2 Subsections = 292 buckets. Failed count: 12433
128B: 1 Subsections = 128 buckets. Failed count: 16959
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 9815 frames, [64.0 MB-128.0 MB]: 4216 frames, [128.0 MB-256.0 MB]: 34 frames
Requested Block Size 4.0 MB
Peak Block count 40
Peak Allocated memory 171.8 MB
Peak Large allocation bytes 43.2 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 9811 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 4253 frames
Requested Block Size 4.0 MB
Peak Block count 20
Peak Allocated memory 94.1 MB
Peak Large allocation bytes 15.7 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 231471
32B: 15 Subsections = 7680 buckets. Failed count: 175423
48B: 54 Subsections = 18432 buckets. Failed count: 73060
64B: 29 Subsections = 7424 buckets. Failed count: 32316
80B: 152 Subsections = 31129 buckets. Failed count: 47707
96B: 2 Subsections = 341 buckets. Failed count: 28148
112B: 2 Subsections = 292 buckets. Failed count: 12433
128B: 1 Subsections = 128 buckets. Failed count: 16959
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 9810 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 4254 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 124.3 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 9810 frames, [256.0 KB-0.5 MB]: 301 frames, [0.5 MB-1.0 MB]: 3954 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 0.6 MB
Peak Large allocation bytes 0 B
Mono path[0] = 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
Vendor: NVIDIA
VRAM: 8017 MB
Driver: 32.0.15.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 5.202 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.460600 ms
2024-09-23T22:53:33 0.023 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-09-23T22:53:33 0.024 INF System information:
2024-09-23T22:53:33 0.024 INF OS: Windows 11 (10.0.22631) 64bit
2024-09-23T22:53:33 0.024 INF CPU: AMD Ryzen 7 5800X 8-Core Processor (cores: 16)
2024-09-23T22:53:33 0.024 INF RAM: 32691 MB
2024-09-23T22:53:33 0.025 INF GPU: NVIDIA GeForce RTX 3070 Ti (8017 MB)
2024-09-23T22:53:33 0.030 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-09-23T22:53:33 0.056 INF Last played version: Alpha 21.2
2024-09-23T22:53:33 0.058 INF Local UTC offset: -4 hours
2024-09-23T22:53:33 0.073 INF Command line arguments: C:\Program Files (x86)\7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION\7DaysToDie.exe
2024-09-23T22:53:33 0.083 INF [Platform] Init
2024-09-23T22:53:33 0.167 INF [Platform] Using native platform: Steam
2024-09-23T22:53:33 0.168 INF [Platform] Using cross platform: EOS
2024-09-23T22:53:33 0.168 INF [Platform] Using server platform: Steam
2024-09-23T22:53:33 0.168 INF [Platform] Using server platform: XBL
2024-09-23T22:53:33 0.175 INF Starting PlayerInputManager...
2024-09-23T22:53:33 0.326 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-09-23T22:53:33 0.340 INF [Platform] Initializing Steam
2024-09-23T22:53:34 0.491 INF [Steamworks.NET] SteamAPI_Init() ok
2024-09-23T22:53:34 0.493 INF [Steamworks.NET] Registering auth callbacks
2024-09-23T22:53:34 0.495 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-09-23T22:53:34 0.495 INF [Platform] Initializing EOS
2024-09-23T22:53:34 0.521 INF [EOS] Initialize: Success
2024-09-23T22:53:34 0.553 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-09-23T22:53:34 0.555 INF [Platform] Initializing XBL
2024-09-23T22:53:34 0.752 INF Localization language from platform: english
2024-09-23T22:53:34 0.753 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.878600 ms
Fallback handler could not load library C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/MonoBleedingEdge/data-000001C659F56090.dll
2024-09-23T22:53:42 8.564 INF Awake IsFocused: True
2024-09-23T22:53:42 8.564 INF Awake
2024-09-23T22:53:42 8.787 INF Occlusion: Awake
2024-09-23T22:53:42 8.793 WRN Device name for flag StandaloneWindows is unknown
2024-09-23T22:53:42 8.795 INF ApplyAllOptions streaming budget 7215.3 MB
2024-09-23T22:53:42 8.795 INF ApplyAllOptions current screen 2560 x 1440, 60hz, window 2560 x 1440, mode FullScreenWindow
2024-09-23T22:53:42 8.796 INF Texture quality is set to 0
2024-09-23T22:53:42 8.797 INF ApplyTextureFilter 3, AF Enable
2024-09-23T22:53:42 8.797 INF ApplyTerrainOptions 4
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 11.056200 ms (FindLiveObjects: 0.349500 ms CreateObjectMapping: 0.312300 ms MarkObjects: 10.358000 ms DeleteObjects: 0.035700 ms)
2024-09-23T22:53:42 9.441 INF [MODS] Start loading from: 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/../Mods'
2024-09-23T22:53:42 9.452 INF [MODS] Trying to load from folder: '0-XNPCCore'
2024-09-23T22:53:43 9.488 INF [MODS] Loaded Mod: 0-XNPCCore (21.1.0.20)
2024-09-23T22:53:43 9.488 INF [MODS] Trying to load from folder: 'FullautoLauncher'
2024-09-23T22:53:43 10.164 INF [MODS] Loaded Mod: FullautoLauncher (1.3.1)
2024-09-23T22:53:43 10.164 INF [MODS] Trying to load from folder: 'RandomMainmenuBackground'
2024-09-23T22:53:44 10.537 INF [MODS] Loaded Mod: RandomMainmenuBackground (1.1.0)
2024-09-23T22:53:44 10.537 INF [MODS] Trying to load from folder: 'SphereII-Mods-master-0-SCore'
2024-09-23T22:53:44 10.538 WRN [MODS] Folder SphereII-Mods-master-0-SCore does not contain a ModInfo.xml, ignoring
2024-09-23T22:53:44 10.538 WRN [MODS] Failed loading mod from folder: 'SphereII-Mods-master-0-SCore'
2024-09-23T22:53:44 10.538 INF [MODS] Trying to load from folder: 'The_Wasteland'
2024-09-23T22:53:44 10.743 INF [MODS] Loaded Mod: The_Wasteland (21.2.2.61)
2024-09-23T22:53:44 10.743 INF [MODS] Initializing mod code
2024-09-23T22:53:44 10.743 INF [MODS] Initializing mod FullautoLauncher
2024-09-23T22:53:44 10.744 INF [MODS] Found ModAPI in FullautoLauncher.dll, creating instance
2024-09-23T22:53:44 10.744 INF Loading Patch: FullautoLauncherInit
2024-09-23T22:53:44 10.879 INF [MODS] Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
2024-09-23T22:53:44 10.879 INF [MODS] Initializing mod RandomMainmenuBackground
2024-09-23T22:53:44 10.880 INF [MODS] Found ModAPI in RandomMainmenuBackground.dll, creating instance
2024-09-23T22:53:44 10.880 INF Loading Patch: RandomMainmenuBackgroundInit
2024-09-23T22:53:44 10.906 INF [MODS] Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
2024-09-23T22:53:44 10.906 INF [MODS] Initializing mod The_Wasteland
2024-09-23T22:53:44 10.907 INF [MODS] Found ModAPI in Wasteland.dll, creating instance
Loading Asset for Menu Music...
Loaded Game Menu music.
2024-09-23T22:53:45 11.730 INF [MODS] Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2024-09-23T22:53:45 11.730 INF [MODS] Found ModAPI in Wasteland.dll, creating instance
2024-09-23T22:53:45 11.730 INF Loading Patch: Harmony.Wasteland
Fallback handler could not load library C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/MonoBleedingEdge/data-000001C65CE7DA40.dll
2024-09-23T22:53:45 11.779 INF [MODS] Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2024-09-23T22:53:45 11.779 INF [MODS] Loading done
2024-09-23T22:53:45 11.814 INF Pack 4763 us
2024-09-23T22:53:45 12.085 INF Pack 71648 us
2024-09-23T22:53:51 18.253 INF Pack 582334 us
2024-09-23T22:53:52 18.561 INF Pack 25933 us
2024-09-23T22:53:52 18.563 INF [MODS] Loading localization from mod: 0-XNPCCore
2024-09-23T22:53:52 18.574 INF [MODS] Loading localization from mod: The_Wasteland
2024-09-23T22:53:52 18.614 INF Loading permissions file at 'C:\Users\mitch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: apitokens
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: webmodules
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: webusers
2024-09-23T22:53:52 18.648 INF Loading permissions file done.
2024-09-23T22:53:52 18.718 INF GameSense server not found (no props file), disabling
2024-09-23T22:53:52 18.721 INF [PartyQuests] Initialized
2024-09-23T22:53:52 18.721 INF Awake done in 10156 ms
2024-09-23T22:53:52 18.989 INF [XUi] Instantiating XUi from default prefab.
2024-09-23T22:53:52 18.994 INF [XUi] XUi instantiation completed in 5 ms
2024-09-23T22:53:52 19.098 INF [XUi] Loading XUi asynchronously
2024-09-23T22:53:52 19.115 INF Updated culture for display texts
2024-09-23T22:53:52 19.324 INF background name :
2024-09-23T22:53:52 19.324 INF logo name:
2024-09-23T22:53:52 19.363 INF Reloading serveradmin.xml
2024-09-23T22:53:52 19.363 INF Loading permissions file at 'C:\Users\mitch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-09-23T22:53:52 19.364 INF Permissions file unchanged, skipping reloading
2024-09-23T22:53:53 19.699 INF background name :20220331193939_1
2024-09-23T22:53:53 19.715 INF background name :20220331194049_1
2024-09-23T22:53:53 19.715 INF background name :20220331194141_1
2024-09-23T22:53:53 19.715 INF background name :20220331194333_1
2024-09-23T22:53:53 19.715 INF background name :20220331194537_1
2024-09-23T22:53:53 19.715 INF background name :20220331194619_1
2024-09-23T22:53:53 19.717 INF [XUi] Parsing all window groups completed in 581 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-09-23T22:53:54 21.092 INF [XUi] Initialized all window groups completed in 761 ms total.
2024-09-23T22:53:55 21.752 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-09-23T22:54:00 27.035 INF LoadTextureArraysForQuality took 5.282
2024-09-23T22:54:00 27.074 INF Loaded (local): rwgmixer in 0.03
2024-09-23T22:54:00 27.159 INF Loaded (local): archetypes in 0.09
2024-09-23T22:54:00 27.185 INF Loaded (local): loadingscreen in 0.02
2024-09-23T22:54:00 27.186 INF WorldStaticData.Init() needed 7.000s
2024-09-23T22:54:00 27.205 INF [Steamworks.NET] Login ok.
2024-09-23T22:54:00 27.206 INF [EOS] Login
2024-09-23T22:54:01 27.536 INF AchievementManager: Received stats and achievements from Steam
2024-09-23T22:54:01 27.555 WRN [Steam] Tick took exceptionally long: 86 ms
2024-09-23T22:54:02 28.590 INF [EOS] Login succeeded, PUID: 0002be30b69942d3a49fcbb0390e5539
2024-09-23T22:54:02 28.590 INF [EOS] Getting native user for 0002be30b69942d3a49fcbb0390e5539
2024-09-23T22:54:02 28.592 INF [EOS] CopyIdToken result: Success
2024-09-23T22:54:02 29.096 INF Loading background: menuBackground20220331194619_1
2024-09-23T22:54:02 29.096 INF Loading logo: mainMenuLogo
2024-09-23T22:54:12 39.454 INF NET: Starting server protocols
2024-09-23T22:54:13 39.622 INF NET: LiteNetLib server started
2024-09-23T22:54:13 39.622 INF [Steamworks.NET] NET: Server started
2024-09-23T22:54:13 39.622 INF Started thread SteamNetworkingServer
2024-09-23T22:54:13 39.622 INF [EOS-P2PS] Server started
FieldAccessException: Field `GameManager:windowManager' is inaccessible from method `Patches

at (wrapper dynamic-method) GameManager.DMD<GameManager::StartGame>(GameManager)
at ConnectionManager.StartServers (System.String _password) [0x0000c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiC_NewContinueGame.startGame () [0x0006c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiC_NewContinueGame.BtnStart_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x0002e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at UIEventListener.OnClick () [0x0001c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera

UICamera

UICamera

UICamera

UICamera:Update()
2024-09-23T22:55:06 93.041 INF Preparing quit
2024-09-23T22:55:06 93.042 INF Disconnect
2024-09-23T22:55:06 93.043 INF [NET] ServerShutdown
2024-09-23T22:55:06 93.043 INF NET: Stopping server protocols
2024-09-23T22:55:06 93.183 INF NET: LiteNetLib server stopped
2024-09-23T22:55:06 93.184 INF [EOS-P2PS] Server stopped
2024-09-23T22:55:06 93.184 INF SaveAndCleanupWorld
2024-09-23T22:55:06 93.187 INF [Steamworks.NET] Stopping server
2024-09-23T22:55:06 93.187 INF [Steamworks.NET] Exiting Lobby
2024-09-23T22:55:06 93.367 INF [MODS] Loading localization from mod: 0-XNPCCore
2024-09-23T22:55:06 93.369 INF [MODS] Loading localization from mod: The_Wasteland
2024-09-23T22:55:06 93.388 INF Loading background: menuBackground20220331194333_1
2024-09-23T22:55:06 93.388 INF Loading logo: mainMenuLogo
2024-09-23T22:55:07 94.408 INF Clearing queues.
2024-09-23T22:55:07 94.409 INF Cleared queues.
2024-09-23T22:55:07 94.416 INF Persistent GamePrefs saved
2024-09-23T22:55:07 94.417 INF NetPackageManager Init
2024-09-23T22:55:07 94.460 INF Persistent GamePrefs saved
2024-09-23T22:55:07 94.461 INF Cleanup
2024-09-23T22:55:08 94.586 INF AchievementManager.Cleanup
2024-09-23T22:55:08 94.674 INF Terminating threads
2024-09-23T22:55:08 94.757 INF Exited thread SteamNetworkingServer
2024-09-23T22:55:08 94.757 INF OnApplicationQuit
2024-09-23T22:55:08 94.759 INF Terminating threads
2024-09-23T22:55:08 94.759 INF OnApplicationQuit
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [2.0 KB-4.0 KB]: 12480 frames, [4.0 KB-8.0 KB]: 3 frames, [8.0 KB-16.0 KB]: 1482 frames, [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 8 frames, [128.0 KB-256.0 KB]: 83 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
Initial Block Size 4.0 MB
Current Block Size 7.4 MB
Peak Allocated Bytes 6.9 MB
Overflow Count 3
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 128.0 KB
Peak Allocated Bytes 128.0 KB
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 0.5 MB
Peak Allocated Bytes 511.6 KB
Overflow Count 15994
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 38.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_ReadCacheIndex]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 52.0 KB
Peak Allocated Bytes 50.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 66.4 KB
Overflow Count 6
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 17.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 151.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 38.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 38.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 43932
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 231471
32B: 15 Subsections = 7680 buckets. Failed count: 175423
48B: 54 Subsections = 18432 buckets. Failed count: 73060
64B: 29 Subsections = 7424 buckets. Failed count: 32316
80B: 152 Subsections = 31129 buckets. Failed count: 47707
96B: 2 Subsections = 341 buckets. Failed count: 28148
112B: 2 Subsections = 292 buckets. Failed count: 12433
128B: 1 Subsections = 128 buckets. Failed count: 16959
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 9810 frames, [32.0 MB-64.0 MB]: 16 frames, [64.0 MB-128.0 MB]: 4239 frames
Requested Block Size 16.0 MB
Peak Block count 4
Peak Allocated memory 79.0 MB
Peak Large allocation bytes 55.4 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 10 frames, [32.0 MB-64.0 MB]: 4210 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 9842 frames
Requested Block Size 16.0 MB
Peak Block count 16
Peak Allocated memory 226.6 MB
Peak Large allocation bytes 141.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 1
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 9
Overflow Count (too large) 6
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 6
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 231471
32B: 15 Subsections = 7680 buckets. Failed count: 175423
48B: 54 Subsections = 18432 buckets. Failed count: 73060
64B: 29 Subsections = 7424 buckets. Failed count: 32316
80B: 152 Subsections = 31129 buckets. Failed count: 47707
96B: 2 Subsections = 341 buckets. Failed count: 28148
112B: 2 Subsections = 292 buckets. Failed count: 12433
128B: 1 Subsections = 128 buckets. Failed count: 16959
[ALLOC_GFX_MAIN]
Peak usage frame count: [64.0 KB-128.0 KB]: 9821 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1049 frames, [4.0 MB-8.0 MB]: 3188 frames, [256.0 MB-0.50 GB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 8
Peak Allocated memory 270.0 MB
Peak Large allocation bytes 160.0 MB
[ALLOC_GFX_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 9810 frames, [64.0 KB-128.0 KB]: 11 frames, [16.0 MB-32.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 4227 frames, [128.0 MB-256.0 MB]: 16 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 226.3 MB
Peak Large allocation bytes 212.0 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 1895
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 231471
32B: 15 Subsections = 7680 buckets. Failed count: 175423
48B: 54 Subsections = 18432 buckets. Failed count: 73060
64B: 29 Subsections = 7424 buckets. Failed count: 32316
80B: 152 Subsections = 31129 buckets. Failed count: 47707
96B: 2 Subsections = 341 buckets. Failed count: 28148
112B: 2 Subsections = 292 buckets. Failed count: 12433
128B: 1 Subsections = 128 buckets. Failed count: 16959
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 9815 frames, [64.0 MB-128.0 MB]: 4216 frames, [128.0 MB-256.0 MB]: 34 frames
Requested Block Size 4.0 MB
Peak Block count 40
Peak Allocated memory 171.8 MB
Peak Large allocation bytes 43.2 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 9811 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 4253 frames
Requested Block Size 4.0 MB
Peak Block count 20
Peak Allocated memory 94.1 MB
Peak Large allocation bytes 15.7 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 231471
32B: 15 Subsections = 7680 buckets. Failed count: 175423
48B: 54 Subsections = 18432 buckets. Failed count: 73060
64B: 29 Subsections = 7424 buckets. Failed count: 32316
80B: 152 Subsections = 31129 buckets. Failed count: 47707
96B: 2 Subsections = 341 buckets. Failed count: 28148
112B: 2 Subsections = 292 buckets. Failed count: 12433
128B: 1 Subsections = 128 buckets. Failed count: 16959
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 9810 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 4254 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 124.3 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 9810 frames, [256.0 KB-0.5 MB]: 301 frames, [0.5 MB-1.0 MB]: 3954 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 0.6 MB
Peak Large allocation bytes 0 B